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  1. Problem with button touches not working on IPad

    Erised
    by Erised · March 2011
    No, I set it so that the rules occurred if either the key was pressed, or the attribute was true
  2. Problem with button touches not working on IPad

    Erised
    by Erised · March 2011
    fire and jump. In each button, I changed a game attribute that I had created for that button to true. For example, there was a game attribute called fire button pressed. I set it so that this attr
  3. Reseting Multiple Attributes

    MotherHoose
    by MotherHoose · March 2011
    Reset Game will reset all Attributes to what you originally coded...
  4. animations aren't working and how do you do this?

    tenrdrmer
    by tenrdrmer · March 2011
    Make a boolean attribute in your actor and set your overlap or collide rule to set the attribute true.
  5. Reseting Multiple Attributes

    osucowboy18
    by osucowboy18 · March 2011
    Hey guys, in my latest game, I have added a feature that will let the user clear their high scores if they so choose. Now obviously, I could just go in and manually change all values to zero, or what
  6. can one actor be touch and cancel another actor?

    app-etite
    by app-etite · March 2011
    --do this(your jump height) .... Is that a change attribute or....?
  7. can one actor be touch and cancel another actor?

    MotherHoose
    by MotherHoose · March 2011
    amother way is to have a boolean game.Attribute called inJump or whatever...
  8. can one actor be touch and cancel another actor?

    GamersRejoice
    by GamersRejoice · March 2011
    you'll need an attribute called jump or something. Add +1 to that attribute when you hit the jump button, and then make a rule that says jump only if jump attribute is equal or less than 2. when actor
  9. character to land on moving platform

    matthowarth
    by matthowarth · March 2011
    thanks for the tips so far, the reason it wasn't working with the "constrain attributes" was to do with where the layers were in relation to each other (I think).
  10. ragdoll in work

    kirkland
    by kirkland · March 2011
    lol yes your missing the point. YOu CAN constrain many things to 1 actor yes. what im saying is you CANT make the limbs flop around like in ragdoll blaster. do all your body parts will be stiff and no
  11. actor size problem

    MotherHoose
    by MotherHoose · March 2011
    in general... an actor will display at the size of the image... unless you change that actor's size in its attribute pane...if you change the size in the instance of that actor on your scene... it wil
  12. Probleme with start/stop via interpolate-function, look at my script

    akimann
    by akimann · March 2011
    "interpolate attribute <self.Position.X) to 0"
  13. Autorotate Help!

    mzx
    by mzx · March 2011
    You have to check the "Auto-rotate Left/right boolean attribute" in Scene attribute's (Image)
  14. Really need help with these Rules for my Game, it's almost complete.

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a boolean called bombexplode, make it a self attribute in the bomb.
  15. Autorotate Help!

    cagb1
    by cagb1 · March 2011
    Hi, I'm working in a proyect but i have a probleam, when i arrive to the third stage and i pick up "scene-attribute-landscape" to change the orientation of it, i can´t do it; i mean
  16. Need a hand with generating random balls

    DrGlickert
    by DrGlickert · March 2011
    I have that man. I have individual counters for the randomly generated bricks. Every time the ball collides with the brick it subtracts one from that colored brick. Then, I have a rule on the ball gen
  17. Need a hand with generating random balls

    AppsRacK
    by AppsRacK · March 2011
    1. I'll create game attribute for each color of the bricks (ex. blueCount, yellowCount...etc..) then ill set that to integers.
  18. 100 Attributes in one scene, or 100 spread across scenes...

    VoidedSky
    by VoidedSky · March 2011
    change attribute
  19. Points Earned = time x 100 - 15000

    Rob2
    by Rob2 · March 2011
    your method works fine using scene.time so your level.time attribute must not be getting loaded and is probably equal to 0
  20. Points Earned = time x 100 - 15000

    AppFueled
    by AppFueled · March 2011
    earned will be 14,500. I tried doing this in a attribute but the way I have it set up it probably wrong. This is what i had:
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