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Problem with button touches not working on IPad
by Erised ·No, I set it so that the rules occurred if either the key was pressed, or the attribute was true -
Problem with button touches not working on IPad
by Erised ·fire and jump. In each button, I changed a game attribute that I had created for that button to true. For example, there was a game attribute called fire button pressed. I set it so that this attr -
Reseting Multiple Attributes
by MotherHoose ·Reset Game will reset all Attributes to what you originally coded... -
animations aren't working and how do you do this?
by tenrdrmer ·Make a boolean attribute in your actor and set your overlap or collide rule to set the attribute true. -
Reseting Multiple Attributes
by osucowboy18 ·Hey guys, in my latest game, I have added a feature that will let the user clear their high scores if they so choose. Now obviously, I could just go in and manually change all values to zero, or what -
can one actor be touch and cancel another actor?
by app-etite ·--do this(your jump height) .... Is that a change attribute or....? -
can one actor be touch and cancel another actor?
by MotherHoose ·amother way is to have a boolean game.Attribute called inJump or whatever... -
can one actor be touch and cancel another actor?
by GamersRejoice ·you'll need an attribute called jump or something. Add +1 to that attribute when you hit the jump button, and then make a rule that says jump only if jump attribute is equal or less than 2. when actor -
character to land on moving platform
by matthowarth ·thanks for the tips so far, the reason it wasn't working with the "constrain attributes" was to do with where the layers were in relation to each other (I think). -
ragdoll in work
by kirkland ·lol yes your missing the point. YOu CAN constrain many things to 1 actor yes. what im saying is you CANT make the limbs flop around like in ragdoll blaster. do all your body parts will be stiff and no -
actor size problem
by MotherHoose ·in general... an actor will display at the size of the image... unless you change that actor's size in its attribute pane...if you change the size in the instance of that actor on your scene... it wil -
Probleme with start/stop via interpolate-function, look at my script
by akimann ·"interpolate attribute <self.Position.X) to 0" -
Autorotate Help!
by mzx ·You have to check the "Auto-rotate Left/right boolean attribute" in Scene attribute's (Image) -
Really need help with these Rules for my Game, it's almost complete.
by JohnPapiomitis ·make a boolean called bombexplode, make it a self attribute in the bomb. -
Autorotate Help!
by cagb1 ·Hi, I'm working in a proyect but i have a probleam, when i arrive to the third stage and i pick up "scene-attribute-landscape" to change the orientation of it, i can´t do it; i mean -
Need a hand with generating random balls
by DrGlickert ·I have that man. I have individual counters for the randomly generated bricks. Every time the ball collides with the brick it subtracts one from that colored brick. Then, I have a rule on the ball gen -
Need a hand with generating random balls
by AppsRacK ·1. I'll create game attribute for each color of the bricks (ex. blueCount, yellowCount...etc..) then ill set that to integers. -
100 Attributes in one scene, or 100 spread across scenes...
by VoidedSky ·change attribute -
Points Earned = time x 100 - 15000
by Rob2 ·your method works fine using scene.time so your level.time attribute must not be getting loaded and is probably equal to 0 -
Points Earned = time x 100 - 15000
by AppFueled ·earned will be 14,500. I tried doing this in a attribute but the way I have it set up it probably wrong. This is what i had: