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  1. Spawning actors at specific times using tables

    Socks
    by Socks · May 2016
    There is a game.time attribute that already exists by default and is already counting 1 every second, it's the thing that allows the timer you are using to count seconds !
  2. Counting Collisions when its already touching one of the actors?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  3. Counting Collisions when its already touching one of the actors?

    Socks
    by Socks · May 2016
    Neither of these things prevents you from using game attributes from what I can see ?
  4. Counting Collisions when its already touching one of the actors?

    TheAJTurner
    by TheAJTurner · May 2016
    @Socks @tatiang Thats my problem. I dont think I explained well. I cant use the game attribute because I want to have multiple characters at one time and multiple rocks. And the number of character
  5. Trouble with timers and self.time/game.time

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  6. Trouble with timers and self.time/game.time

    JH4music
    by JH4music · May 2016
    I got this working, to the point that I have an actor displaying text telling me when the game attribute controlled by alpha is true or false. This part of it works flawlessly, you can see after any s
  7. Guru Video (Make a Pinball Paddle)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  8. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    (Quote)
  9. How to make a stamina system?

    ka822
    by ka822 · May 2016
    4. These are two different attributes; refilling or using stamina will only affect "game.stamina".
  10. display decimal point without the 0 behind.

    tatiang
    by tatiang · May 2016
    You don't have to add a text attribute. Wherever you have your Display Text, just change it from game.number to game.number.."."
  11. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    so your condition wont trigger , and change attribute stamina to stamina + 1 wont work . You will cause him issues later on this way.
  12. How to make a stamina system?

    ka822
    by ka822 · May 2016
    * The "game.#ofStamina" attribute is just a time/number reference for next stamina refill. Initially we set this at 1. And when "game.time" is equal to "ga
  13. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    stamina (if game.time = game.stamina*300 change attribute stamina to stamina +1) , and he wants to loose few stamina points every few seconds , how do you want him to start with 1 ? Im just asking
  14. Guru Video (Make a Pinball Paddle)

    Icebox
    by Icebox · May 2016
    it doesn't matter though , thanks its a great video , and about the custom collisions and flip horizontally, is it something possible to have in the future ? or is it not possible with how it works?
  15. How to make a stamina system?

    ka822
    by ka822 · May 2016
    I just come up with below idea, I think it should work (It does not need every timer or constrain actor, it should use less resources):
  16. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    Create a game integer attribute call it stamina set it to the number you want , put a timer every few seconds change attribute game.stamina to game.stamina - 2
  17. Virtual Pet App

    jamie_c
    by jamie_c · May 2016
    Sure, what you'd want to do is create a Boolean Attribute for the monster. Lets call it "Monster". This attribute will start as False (since the monster is not unlocked yet). Once th
  18. Spawning actors at specific times using tables

    aurynstar
    by aurynstar · May 2016
    I've created gameTime attribute that add 1 every second. I currently have a lot of rules that spawn actors when gameTime = x.
  19. display decimal point without the 0 behind.

    tatiang
    by tatiang · May 2016
    No, not if you want the decimal point. The expression would need to be round(game.number).."."
  20. Counting Collisions when its already touching one of the actors?

    Socks
    by Socks · May 2016
    Make a game attribute, call it H.
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