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  1. Stable release 1.25 is available

    Socks
    by Socks · May 2016
    If the bullets need to rotate to a specific direction then constrain is a very inefficient (processor heavy) way of doing this, constrain is running 60 calculations a second for every bullet, whereas
  2. Spawning actors at specific times using tables

    aurynstar
    by aurynstar · May 2016
    I created my own time attribute because I thought game.Time started when the app was opened. To control the spawn time of actors, I need time to start from zero in each level and pause when the game
  3. How to make a stamina system?

    Weiyu
    by Weiyu · May 2016
    I appreciated your time and effort. Thank both answer my problem.
  4. Spawning actors at specific times using tables

    Socks
    by Socks · May 2016
    There is a game.time attribute that already exists by default and is already counting 1 every second, it's the thing that allows the timer you are using to count seconds !
  5. Counting Collisions when its already touching one of the actors?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  6. Counting Collisions when its already touching one of the actors?

    Socks
    by Socks · May 2016
    Neither of these things prevents you from using game attributes from what I can see ?
  7. Counting Collisions when its already touching one of the actors?

    TheAJTurner
    by TheAJTurner · May 2016
    @Socks @tatiang Thats my problem. I dont think I explained well. I cant use the game attribute because I want to have multiple characters at one time and multiple rocks. And the number of character
  8. Trouble with timers and self.time/game.time

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  9. Trouble with timers and self.time/game.time

    JH4music
    by JH4music · May 2016
    I got this working, to the point that I have an actor displaying text telling me when the game attribute controlled by alpha is true or false. This part of it works flawlessly, you can see after any s
  10. Guru Video (Make a Pinball Paddle)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  11. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    (Quote)
  12. How to make a stamina system?

    ka822
    by ka822 · May 2016
    4. These are two different attributes; refilling or using stamina will only affect "game.stamina".
  13. display decimal point without the 0 behind.

    tatiang
    by tatiang · May 2016
    You don't have to add a text attribute. Wherever you have your Display Text, just change it from game.number to game.number.."."
  14. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    so your condition wont trigger , and change attribute stamina to stamina + 1 wont work . You will cause him issues later on this way.
  15. How to make a stamina system?

    ka822
    by ka822 · May 2016
    * The "game.#ofStamina" attribute is just a time/number reference for next stamina refill. Initially we set this at 1. And when "game.time" is equal to "ga
  16. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    stamina (if game.time = game.stamina*300 change attribute stamina to stamina +1) , and he wants to loose few stamina points every few seconds , how do you want him to start with 1 ? Im just asking
  17. Guru Video (Make a Pinball Paddle)

    Icebox
    by Icebox · May 2016
    it doesn't matter though , thanks its a great video , and about the custom collisions and flip horizontally, is it something possible to have in the future ? or is it not possible with how it works?
  18. How to make a stamina system?

    ka822
    by ka822 · May 2016
    I just come up with below idea, I think it should work (It does not need every timer or constrain actor, it should use less resources):
  19. How to make a stamina system?

    Icebox
    by Icebox · May 2016
    Create a game integer attribute call it stamina set it to the number you want , put a timer every few seconds change attribute game.stamina to game.stamina - 2
  20. Virtual Pet App

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2016
    Sure, what you'd want to do is create a Boolean Attribute for the monster. Lets call it "Monster". This attribute will start as False (since the monster is not unlocked yet). Once th
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