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Spawning actors at specific times using tables
by Socks ·There is a game.time attribute that already exists by default and is already counting 1 every second, it's the thing that allows the timer you are using to count seconds ! -
Counting Collisions when its already touching one of the actors?
by The_Gamesalad_Guru ·(Quote) -
Counting Collisions when its already touching one of the actors?
by Socks ·Neither of these things prevents you from using game attributes from what I can see ? -
Counting Collisions when its already touching one of the actors?
by TheAJTurner ·@Socks @tatiang Thats my problem. I dont think I explained well. I cant use the game attribute because I want to have multiple characters at one time and multiple rocks. And the number of character -
Trouble with timers and self.time/game.time
by The_Gamesalad_Guru ·(Quote) -
Trouble with timers and self.time/game.time
by JH4music ·I got this working, to the point that I have an actor displaying text telling me when the game attribute controlled by alpha is true or false. This part of it works flawlessly, you can see after any s -
Guru Video (Make a Pinball Paddle)
by The_Gamesalad_Guru ·(Quote) -
How to make a stamina system?
by Icebox ·(Quote) -
How to make a stamina system?
by ka822 ·4. These are two different attributes; refilling or using stamina will only affect "game.stamina". -
display decimal point without the 0 behind.
by tatiang ·You don't have to add a text attribute. Wherever you have your Display Text, just change it from game.number to game.number.."." -
How to make a stamina system?
by Icebox ·so your condition wont trigger , and change attribute stamina to stamina + 1 wont work . You will cause him issues later on this way. -
How to make a stamina system?
by ka822 ·* The "game.#ofStamina" attribute is just a time/number reference for next stamina refill. Initially we set this at 1. And when "game.time" is equal to "ga -
How to make a stamina system?
by Icebox ·stamina (if game.time = game.stamina*300 change attribute stamina to stamina +1) , and he wants to loose few stamina points every few seconds , how do you want him to start with 1 ? Im just asking -
Guru Video (Make a Pinball Paddle)
by Icebox ·it doesn't matter though , thanks its a great video , and about the custom collisions and flip horizontally, is it something possible to have in the future ? or is it not possible with how it works? -
How to make a stamina system?
by ka822 ·I just come up with below idea, I think it should work (It does not need every timer or constrain actor, it should use less resources): -
How to make a stamina system?
by Icebox ·Create a game integer attribute call it stamina set it to the number you want , put a timer every few seconds change attribute game.stamina to game.stamina - 2 -
Virtual Pet App
by jamie_c ·Sure, what you'd want to do is create a Boolean Attribute for the monster. Lets call it "Monster". This attribute will start as False (since the monster is not unlocked yet). Once th -
Spawning actors at specific times using tables
by aurynstar ·I've created gameTime attribute that add 1 every second. I currently have a lot of rules that spawn actors when gameTime = x. -
display decimal point without the 0 behind.
by tatiang ·No, not if you want the decimal point. The expression would need to be round(game.number).."." -
Counting Collisions when its already touching one of the actors?
by Socks ·Make a game attribute, call it H.