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Encircle gesture challenge!
by sparkzilla ·But because the initial vector to angle is an angle-type attribute it won't allow negative numbers. so I think it will have to be something like this: -
Encircle gesture challenge!
by Asymptoteell ·I'd suggest making it so each time it passes several points, 90, 180, 270, 360, change some attribute to itself +1 until it's 4. -
How would I make an Achievements Screen that works?
by MagoNicolas ·Chane attribute 200CoinsAchivements To True -
Invincibility/Knockback (HELP!!!)
by ranthonydev ·change attribute game.playerhealth = game.playerhealth-1 -
Help with a boleen attribute issue
by wroachbarrette ·ALright this is my issue i am having, first a bit of background information: I am making a drum machine application, and have a single "beat" actor with a self.mynumber attribute tha -
YAY Boolean attribute issues:/
by wroachbarrette ·ALright this is my issue i am having, first a bit of background information: I am making a drum machine application, and have a single "beat" actor with a self.mynumber attribute tha -
Problems with intertia
by Asymptoteell ·Use vector to angle between its starting position, and the click, then make it accelerate in that direction by changing a self attribute to that angle. -
Need a hand with generating random balls
by DrGlickert ·Right now I have different colored actors that correspond to numbers in game.attributes; -
TOUCH SENSITIVE JUMP??
by app-etite ·by the way Im assuming to set attribute to 200 i use change attribute? -
After "Reset scene" button will not work...is it a bug?
by akimann ·when attribute "game.xyz" = 0 -
2 "randoms" in the expression editor??
by DrGlickert ·RULE: Red Left = 0, Change Attribute game.ColorToShoot to "Random (1) Random (3,6)" -
Problems with intertia
by hackmodford ·Okay... right now you have a global attribute set up for where the bullets go to. -
Touch and Swipe Controls
by olster1 ·I set up a rule on touchscreen saying, when actor receives touch change attribute jump to true. This makes the actor jump... obviously. I then set up a another set of rules on touchscreen for a swipe -
TOUCH SENSITIVE JUMP??
by JohnPapiomitis ·Also where i put touch is released change to 100, make that 200 (or whatever the jump height attribute is set to start at) sorry it would let me edit. -
Up/ down movement - best way
by JohnPapiomitis ·but if your doing a wav movement, its completly different. Youll have to constrain the x and y positions to a sin and cos expresssions. Have a look at this -
TOUCH SENSITIVE JUMP??
by app-etite ·Try that when I get home. the only thing im thinking is do i have to create an invisible actor across the screen like i have for my jump attribute? because if i have two invisible actor on top of each -
character to land on moving platform
by JohnPapiomitis ·constrain the self position x to whatever number you want the position to be, or you can make the platform unmoveable and interpolate the movement. -
TOUCH SENSITIVE JUMP??
by JohnPapiomitis ·Have a attribute called jump height. -
Invincibility (HELP!!)
by ranthonydev ·you mean change it *for* four seconds then *after* two seconds change the attribute back, right? -
Invincibility (HELP!!)
by ranthonydev ·you mean change it *for* for sends then *after* two seconds change the attribute back, right?