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  1. Encircle gesture challenge!

    sparkzilla
    by sparkzilla · March 2011
    But because the initial vector to angle is an angle-type attribute it won't allow negative numbers. so I think it will have to be something like this:
  2. Encircle gesture challenge!

    Asymptoteell
    by Asymptoteell · March 2011
    I'd suggest making it so each time it passes several points, 90, 180, 270, 360, change some attribute to itself +1 until it's 4.
  3. How would I make an Achievements Screen that works?

    MagoNicolas
    by MagoNicolas · March 2011
    Chane attribute 200CoinsAchivements To True
  4. Invincibility/Knockback (HELP!!!)

    ranthonydev
    by ranthonydev · March 2011
    change attribute game.playerhealth = game.playerhealth-1
  5. Help with a boleen attribute issue

    wroachbarrette
    by wroachbarrette · March 2011
    ALright this is my issue i am having, first a bit of background information: I am making a drum machine application, and have a single "beat" actor with a self.mynumber attribute tha
  6. YAY Boolean attribute issues:/

    wroachbarrette
    by wroachbarrette · March 2011
    ALright this is my issue i am having, first a bit of background information: I am making a drum machine application, and have a single "beat" actor with a self.mynumber attribute tha
  7. Problems with intertia

    Asymptoteell
    by Asymptoteell · March 2011
    Use vector to angle between its starting position, and the click, then make it accelerate in that direction by changing a self attribute to that angle.
  8. Need a hand with generating random balls

    DrGlickert
    by DrGlickert · March 2011
    Right now I have different colored actors that correspond to numbers in game.attributes;
  9. TOUCH SENSITIVE JUMP??

    app-etite
    by app-etite · March 2011
    by the way Im assuming to set attribute to 200 i use change attribute?
  10. After "Reset scene" button will not work...is it a bug?

    akimann
    by akimann · March 2011
    when attribute "game.xyz" = 0
  11. 2 "randoms" in the expression editor??

    DrGlickert
    by DrGlickert · March 2011
    RULE: Red Left = 0, Change Attribute game.ColorToShoot to "Random (1) Random (3,6)"
  12. Problems with intertia

    hackmodford
    by hackmodford · March 2011
    Okay... right now you have a global attribute set up for where the bullets go to.
  13. Touch and Swipe Controls

    olster1
    by olster1 · March 2011
    I set up a rule on touchscreen saying, when actor receives touch change attribute jump to true. This makes the actor jump... obviously. I then set up a another set of rules on touchscreen for a swipe
  14. TOUCH SENSITIVE JUMP??

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Also where i put touch is released change to 100, make that 200 (or whatever the jump height attribute is set to start at) sorry it would let me edit.
  15. Up/ down movement - best way

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    but if your doing a wav movement, its completly different. Youll have to constrain the x and y positions to a sin and cos expresssions. Have a look at this
  16. TOUCH SENSITIVE JUMP??

    app-etite
    by app-etite · March 2011
    Try that when I get home. the only thing im thinking is do i have to create an invisible actor across the screen like i have for my jump attribute? because if i have two invisible actor on top of each
  17. character to land on moving platform

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    constrain the self position x to whatever number you want the position to be, or you can make the platform unmoveable and interpolate the movement.
  18. TOUCH SENSITIVE JUMP??

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Have a attribute called jump height.
  19. Invincibility (HELP!!)

    ranthonydev
    by ranthonydev · March 2011
    you mean change it *for* four seconds then *after* two seconds change the attribute back, right?
  20. Invincibility (HELP!!)

    ranthonydev
    by ranthonydev · March 2011
    you mean change it *for* for sends then *after* two seconds change the attribute back, right?
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