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Invincibility (HELP!!)
by ranthonydev ·boolean game attribute "Invincibility" ( have also tried to make it an actor attribute with similar problems) -
Question on collisions...
by scitunes ·height greater than drop height. It's a real attribute so you can choose any decimal value between 0 and 2. -
Question on collisions...
by StusApps ·That way you can control when this occurs by an attribute if you wish. -
Question on collisions...
by BlueFanStudios ·Hi, I'm fairly new to GameSalad and I have a question about the collision behavior. -
How to stop a falling item, so it animates on Position and destroys self.
by old_kipper ·it that way). As I rule I generally use a game attribute to set which animation in an actor should be played and have the actor send changes to the attribute and then reference it to play a specific -
how to make an options/settings menu and make this a toggle.
by JohnPapiomitis ·qs is refering to his question about music on off buttons. What he showed is the modulo example to toggle attribute, which is what he will need to do. -
Actively change the height of the scene
by cwbh10 ·I have an actor that has a rule to when touching the player: Timer every .1 secs increase height by 2. I do this, but nothing happens. I then put a Display Height, and it shows the number increasing, -
Having trouble setting multiple scores
by JohnPapiomitis ·in those scenes for your change scene rule have when attirbute apples=5 AND attribute pears=5 with all conditions valid then have your change scene behavior. -
constrain to mouse position question..
by old_kipper ·grab and store the difference of the x and y of the actor and the mouse position as it touches the actor in a pair of integer attributes and then when you constrain the actor to the mouse subtract th -
constrain to mouse position question..
by expired_012 ·Obviosuly, constraining the x and y positions of the actor to the x and y positions of the mouse will let you drag the actor. When touching your new draggable actor in the center it's fine, but when y -
Actor on head or feet?
by MotherHoose ·--Attribute self.Rotation = 0 -
How to make specific gravity
by tenrdrmer ·Dont use gravity. Make gravity 0 and create a real game attribute called GravityDirection. -
lock screen until end of rotation
by MotherHoose ·you could make a boolean gameAttribute called Busy... -
JUMP AND CHANGE !!!
by app-etite ·At the moment I have when attribute game.jump is false animate the runcycle. -
JUMP AND CHANGE !!!
by JohnPapiomitis ·Now for your question where you have when touched is pressed change jump to 1 and then after 0.2 seconds change attributeto 0, take that out and try it like this -
JUMP AND CHANGE !!!
by app-etite ·but wouldn't your solution make my character jump continuously? and also im using a boolean attribute for iphone touch screen. so when the player touches it my character jumps. can you explain more? -
JUMP AND CHANGE !!!
by touchcream ·It should work just fine without any other attribute (Image) -
how to make a teleport?
by JohnPapiomitis ·having a rule attirube whatever = self position x will do nothing. you need to constrain each attributee to its position -
How to spawn characters randomly like cars in frogger??
by J_gorinac ·I am making a game for my senior project and I need to learn how to make the cars go across the screen randomly and constantly. I don't know what to do..... do I use an attribute or what? Please hel -
how to make a teleport?
by mynameisace ·Just have a real attribute called Teleport 1 x and Teleport 1 Y for each teleport and in the teleport actor, just have a change attribute that changes Teleport 1 x to self.position.x and same for Y, t