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  1. Object won't stop when touches edge of screen!

    b2iscool
    by b2iscool · February 2011
    this is a little deeper than what you want but just ignore the change attribute.
  2. ➤➤➤ Stacks Level Selection Template ➤➤➤

    tenrdrmer
    by tenrdrmer · February 2011
    80 levels broke into 4 worlds of 20 (all easily customizable) all on one screen in a beautiful smooth interface. Easily reduce the total level number, or even the amount of levels within each world. A
  3. Pachinko Tutorial, stuck

    Scoots
    by Scoots · February 2011
    not sure what that attribute for mouse.position.y = 240 is up there anyway? Haven't looked at the tutorial though
  4. Trouble getting bike to work with physics

    squall
    by squall · February 2011
    You can't have collisions with constraints to x and y positions. Constrain the front wheel's position x to the (cos(angle of the bike)*(magnitude(bike height, bike width))/2+bikeposition.x. Do the b
  5. endless scene

    b2iscool
    by b2iscool · February 2011
    if you want the speed to go up make an integer attribute called speed and make the speed that attribute then copy the actor for how many ever images you have put an image in every actor line them all
  6. Scenes breaking randomly

    scitunes
    by scitunes · February 2011
    Did you type in an attribute? You cannot type in "game.MyAttribute" You must select it from the drop down menu. Could that be it?
  7. Total Game Score

    DrGlickert
    by DrGlickert · February 2011
    1) RULE: When actor is touched AND mouse is inside Change Attribute game.scenescore to 0, Change scene to level 1(or whatever level the actor is in).
  8. My First app with continuos score counting

    Thejackaspen
    by Thejackaspen · February 2011
    What I did was I had and an integer attribute called "Start Timer"
  9. My First app with continuos score counting

    DimensionGames
    by DimensionGames · February 2011
    It's the main bit! In the actor you telling the attribute to change +1 you can't just type in game.score you need to create a booelean attribute.
  10. My First app with continuos score counting

    begginerapp
    by begginerapp · February 2011
    to asymptotell i am using a change attribute
  11. My First app with continuos score counting

    DimensionGames
    by DimensionGames · February 2011
    It definitely works! Did you create a timer? A attribute called game.time. A display text showing game.score.
  12. My First app with continuos score counting

    Asymptoteell
    by Asymptoteell · February 2011
    Are you using change attribute or constrain attribute?
  13. Total Game Score

    fedi
    by fedi · February 2011
    0,1 sec change attribute grand total score = grand total score - highscore (from scene)
  14. Total Game Score

    DrGlickert
    by DrGlickert · February 2011
    Have 3 attributes High Score 1, High Score 2, High Score 3. Then have a rule where if Total Score is > high score 1, then change attribute high score 1 to Total score, change attribute high sco
  15. Problem with moving platform

    tenrdrmer
    by tenrdrmer · February 2011
    you will need movable to get proper collisions most likely.
  16. Trouble getting bike to work with physics

    Chaser
    by Chaser · February 2011
    This is what I'm working on http://gamesalad.com/forums/topic.php?id=17422#post-132451 but I chose not to constrain the wheels and such due to the unnatural collisions and when the bike goes upside do
  17. scoring keep going up on it own

    jonmulcahy
    by jonmulcahy · February 2011
    create an boolean attribute called alive, and integer attribute called score
  18. Trouble getting bike to work with physics

    tenrdrmer
    by tenrdrmer · February 2011
    I dont think yo will be able to do this. I have tried several times to get a car to work the same way. The problem is the constrains override collisions if they ever conflict with each other. so getti
  19. Trouble getting bike to work with physics

    Asymptoteell
    by Asymptoteell · February 2011
    You can't have collisions with constraints to x and y positions. Constrain the front wheel's position x to the (cos(angle of the bike)*(magnitude(bike height, bike width))/2+bikeposition.x. Do the b
  20. Total Game Score

    DrGlickert
    by DrGlickert · February 2011
    I'd use a boolean attribute for the scene being over, meaning whatever you have to complete the level, kill all the enemies, eliminate all the blocks, etc, and set it to false. When the level is compl
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