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Pachinko Tutorial, stuck
by Scoots ·not sure what that attribute for mouse.position.y = 240 is up there anyway? Haven't looked at the tutorial though -
Trouble getting bike to work with physics
by squall ·You can't have collisions with constraints to x and y positions. Constrain the front wheel's position x to the (cos(angle of the bike)*(magnitude(bike height, bike width))/2+bikeposition.x. Do the b -
endless scene
by b2iscool ·if you want the speed to go up make an integer attribute called speed and make the speed that attribute then copy the actor for how many ever images you have put an image in every actor line them all -
Scenes breaking randomly
by scitunes ·Did you type in an attribute? You cannot type in "game.MyAttribute" You must select it from the drop down menu. Could that be it? -
Total Game Score
by DrGlickert ·1) RULE: When actor is touched AND mouse is inside Change Attribute game.scenescore to 0, Change scene to level 1(or whatever level the actor is in). -
My First app with continuos score counting
by Thejackaspen ·What I did was I had and an integer attribute called "Start Timer" -
My First app with continuos score counting
by DimensionGames ·It's the main bit! In the actor you telling the attribute to change +1 you can't just type in game.score you need to create a booelean attribute. -
My First app with continuos score counting
by begginerapp ·to asymptotell i am using a change attribute -
My First app with continuos score counting
by DimensionGames ·It definitely works! Did you create a timer? A attribute called game.time. A display text showing game.score. -
My First app with continuos score counting
by Asymptoteell ·Are you using change attribute or constrain attribute? -
Total Game Score
by fedi ·0,1 sec change attribute grand total score = grand total score - highscore (from scene) -
Total Game Score
by DrGlickert ·Have 3 attributes High Score 1, High Score 2, High Score 3. Then have a rule where if Total Score is > high score 1, then change attribute high score 1 to Total score, change attribute high sco -
Problem with moving platform
by tenrdrmer ·you will need movable to get proper collisions most likely. -
Trouble getting bike to work with physics
by Chaser ·This is what I'm working on http://gamesalad.com/forums/topic.php?id=17422#post-132451 but I chose not to constrain the wheels and such due to the unnatural collisions and when the bike goes upside do -
scoring keep going up on it own
by jonmulcahy ·create an boolean attribute called alive, and integer attribute called score -
Trouble getting bike to work with physics
by tenrdrmer ·I dont think yo will be able to do this. I have tried several times to get a car to work the same way. The problem is the constrains override collisions if they ever conflict with each other. so getti -
Trouble getting bike to work with physics
by Asymptoteell ·You can't have collisions with constraints to x and y positions. Constrain the front wheel's position x to the (cos(angle of the bike)*(magnitude(bike height, bike width))/2+bikeposition.x. Do the b -
Total Game Score
by DrGlickert ·I'd use a boolean attribute for the scene being over, meaning whatever you have to complete the level, kill all the enemies, eliminate all the blocks, etc, and set it to false. When the level is compl -
Trouble getting bike to work with physics
by SlickZero ·It may work better if the frame was the actor, and the wheels were constrained to the frame with collision detection. It's hard to get it to look right. I have a motorcycle game Im messing around with -
Total Game Score
by fedi ·im using this method ( http://gamesalad.com/game/3468) from tshirtbooth for my Highscores . And is working fine, but what i want to have is a Total of the HighScores. Because in my Game i want that th