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  1. Trouble getting bike to work with physics

    SlickZero
    by SlickZero · February 2011
    It may work better if the frame was the actor, and the wheels were constrained to the frame with collision detection. It's hard to get it to look right. I have a motorcycle game Im messing around with
  2. Total Game Score

    fedi
    by fedi · February 2011
    im using this method ( http://gamesalad.com/game/3468) from tshirtbooth for my Highscores . And is working fine, but what i want to have is a Total of the HighScores. Because in my Game i want that th
  3. Trouble getting bike to work with physics

    DrGlickert
    by DrGlickert · February 2011
    Do you have collisions on the front wheel?
  4. gameover-reset

    jonmulcahy
    by jonmulcahy · February 2011
    as gslover said, right before you reset the scene you have to reset every individual attribute back to zero. all reset scene does is reset the actors back to their original locations, it has nothing t
  5. scoring keep going up on it own

    kirkland
    by kirkland · February 2011
    change attribute score = score+1
  6. howto move an actor back and forth ?!

    r0x0r
    by r0x0r · February 2011
    I'm sorry but it seems you didn't try what I explained, try it, then come back and talk. It uses attributes, movements, conditions, timers, but the behavior is not what it is expected to be. Mabye you
  7. scoring keep going up on it own

    kirkland
    by kirkland · February 2011
    one last question i know i am sorry how do you make a self attribute
  8. scoring keep going up on it own

    calvin9403
    by calvin9403 · February 2011
    create game attribute called score and self attribute called hit.
  9. scoring keep going up on it own

    StusApps
    by StusApps · February 2011
    create game attribute called score and self attribute called hit.
  10. scoring keep going up on it own

    StusApps
    by StusApps · February 2011
    if it is a collision that stops the timer then maybe set some sort of attribute that triggers when that collisions occurs. This attribute would control whether the score is increasing or not. If it is
  11. scoring keep going up on it own

    calvin9403
    by calvin9403 · February 2011
    make an attribute integer, set it to 0 call it score
  12. Random number, but not all numbers?

    Valan
    by Valan · February 2011
    In a similar way, but rather than spin the random again an attribute is changed to another number. It's cheating fait a bit, but hey.
  13. How to stop a movable object definitely?

    ozboybrian
    by ozboybrian · February 2011
    You think you'd be able to go change attribute > Game > graphics > visible on/off
  14. need help

    tenrdrmer
    by tenrdrmer · February 2011
    you can use interpolate as a move and even have movable un check which will help a lot. but if you need collisions you will have to leave movable checked.
  15. Constrain attribute question

    firemaplegames
    by firemaplegames · February 2011
    Constrain Atribute: self.motion.linear.X To: 0
  16. Constrain attribute question

    firemaplegames
    by firemaplegames · February 2011
    yes, but you will need to create an attribute in the Actor first.
  17. Constrain attribute question

    StusApps
    by StusApps · February 2011
    Should be able to set linear motion x to 0 in the brick actor. Should work with a change attribute otherwise a contrain to 0 should work.
  18. Constrain attribute question

    DrGlickert
    by DrGlickert · February 2011
    So, am I able to Constrain Attribute: self.position.X to self.position.X? Will that prevent the left and right movements?
  19. Pause Question

    osucowboy18
    by osucowboy18 · February 2011
    Hey guys, quick question about the Pause Behavior in GameSalad. When you implement the Pause Behavior, does it also pause the time attribute of an actor? I would test this myself, but I'm busy worki
  20. Help!

    calvin9403
    by calvin9403 · February 2011
    have you moved a rule using a scene attribute to my behaviors? there has been a bug since 0.9.0 that corrupts the gameproject when you do that. not sure if its been fixed.
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