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  1. How to spawn prototypes actors?

    JlmC
    by JlmC · February 2011
    I got a bunch of prototype actors in my screen. However, i need them to be spawn when i click on a true attribute.
  2. (help!)how can u keep a actor dead when going back to the previous scene??

    DrGlickert
    by DrGlickert · February 2011
    You might have to use an attribute in the game.
  3. scoring keep going up on it own

    JamieOneil
    by JamieOneil · February 2011
    Making a timer that every 1 second change attribute 'game.score' to 'game.score+1'
  4. "Freezing a moving actor"

    ToastKitten
    by ToastKitten · February 2011
    if attribute isFrozen = true
  5. Backgroundmusic should loop - if user wants it. How???

    sparkzilla
    by sparkzilla · February 2011
    Make an integer attribute. game.Music
  6. Backgroundmusic should loop - if user wants it. How???

    akimann
    by akimann · February 2011
    just one question: I want to make a button like "music loop/no loop". But I have no idea how I could manage this with the "play music"-option. Is it possible to che
  7. MEmory Question?

    b2iscool
    by b2iscool · February 2011
    so my camera stays in place and my characters and background move to the left so when you tap the actor it falls over and changes its local attribute to one so it cant be moved again so would the bes
  8. Wrapping X with an endless background

    b2iscool
    by b2iscool · February 2011
    Use multiple smaller actors for your back ground and interpolate their position instead of moving the camera and when one gets off screen to the left do a change attribute on the x and place it back o
  9. Moving actor HELP

    DrGlickert
    by DrGlickert · February 2011
    I'd increase the density of the plank and decrease the density of the ball. Or, you can constrain an attribute like the X or Y position. So if the plank moves from left to right then you can constrain
  10. Personalized Score?

    b2iscool
    by b2iscool · February 2011
    You name all your numbers 0.png 1.png etc then you make an actor inside the actor make an attribute called divide and make it 10 put the 0 as its image the make a constrain attribute and say constrain
  11. How To Make Triangle Actors / Compound Shapes

    simo103
    by simo103 · February 2011
    im watching the demo right now and it really really really looks like the un-moveable triangles have real physics on all sides, i dont see collisions with any invisible bounding box...
  12. About dragging HELP!!!

    MotherHoose
    by MotherHoose · February 2011
    in your drag-able actor after the constrain to touch Rule...
  13. How To Make Triangle Actors / Compound Shapes

    mynameisace
    by mynameisace · February 2011
    im watching the demo right now and it really really really looks like the un-moveable triangles have real physics on all sides, i dont see collisions with any invisible bounding box...
  14. How To Make Triangle Actors / Compound Shapes

    eaorage
    by eaorage · February 2011
    im watching the demo right now and it really really really looks like the un-moveable triangles have real physics on all sides, i dont see collisions with any invisible bounding box...
  15. scene size problem

    defove
    by defove · February 2011
    i can't change the game attribute:display Size 320x480
  16. Cosine Example

    sparkzilla
    by sparkzilla · February 2011
    Constrain Attribute: self.position.X to self.InitX -( self.Time *50)
  17. Constant acceleration between two walls ... Interpolate?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    you can have a attriubte for the direction. Call it direction (lol) when you collide with the left wall change direction to 0(so you move right) then when you collide with right wall change direction
  18. How can I make "Random" a bit less "random"

    b2iscool
    by b2iscool · February 2011
    The way i would do it is have two attributes the random and the powerup so you would change your attribute (random) to a random number (1,8) when its 8 and powerup attribute 1 then change powerup att
  19. Attributes Not Working?!

    b2iscool
    by b2iscool · February 2011
    So really annoying so i have it so when you click this actor it will add 1 to the attribute except when i use the attribute at all nothing is working ie used custom fonts had everything right doesnt d
  20. Constant acceleration between two walls ... Interpolate?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    rule when actor collides with right wall change attribute self motion linear y to -250
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