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How to spawn prototypes actors?
by JlmC ·I got a bunch of prototype actors in my screen. However, i need them to be spawn when i click on a true attribute. -
(help!)how can u keep a actor dead when going back to the previous scene??
by DrGlickert ·You might have to use an attribute in the game. -
scoring keep going up on it own
by JamieOneil ·Making a timer that every 1 second change attribute 'game.score' to 'game.score+1' -
"Freezing a moving actor"
by ToastKitten ·if attribute isFrozen = true -
Backgroundmusic should loop - if user wants it. How???
by sparkzilla ·Make an integer attribute. game.Music -
Backgroundmusic should loop - if user wants it. How???
by akimann ·just one question: I want to make a button like "music loop/no loop". But I have no idea how I could manage this with the "play music"-option. Is it possible to che -
MEmory Question?
by b2iscool ·so my camera stays in place and my characters and background move to the left so when you tap the actor it falls over and changes its local attribute to one so it cant be moved again so would the bes -
Wrapping X with an endless background
by b2iscool ·Use multiple smaller actors for your back ground and interpolate their position instead of moving the camera and when one gets off screen to the left do a change attribute on the x and place it back o -
Moving actor HELP
by DrGlickert ·I'd increase the density of the plank and decrease the density of the ball. Or, you can constrain an attribute like the X or Y position. So if the plank moves from left to right then you can constrain -
Personalized Score?
by b2iscool ·You name all your numbers 0.png 1.png etc then you make an actor inside the actor make an attribute called divide and make it 10 put the 0 as its image the make a constrain attribute and say constrain -
How To Make Triangle Actors / Compound Shapes
by simo103 ·im watching the demo right now and it really really really looks like the un-moveable triangles have real physics on all sides, i dont see collisions with any invisible bounding box... -
About dragging HELP!!!
by MotherHoose ·in your drag-able actor after the constrain to touch Rule... -
How To Make Triangle Actors / Compound Shapes
by mynameisace ·im watching the demo right now and it really really really looks like the un-moveable triangles have real physics on all sides, i dont see collisions with any invisible bounding box... -
How To Make Triangle Actors / Compound Shapes
by eaorage ·im watching the demo right now and it really really really looks like the un-moveable triangles have real physics on all sides, i dont see collisions with any invisible bounding box... -
scene size problem
by defove ·i can't change the game attribute:display Size 320x480 -
Cosine Example
by sparkzilla ·Constrain Attribute: self.position.X to self.InitX -( self.Time *50) -
Constant acceleration between two walls ... Interpolate?
by JohnPapiomitis ·you can have a attriubte for the direction. Call it direction (lol) when you collide with the left wall change direction to 0(so you move right) then when you collide with right wall change direction -
How can I make "Random" a bit less "random"
by b2iscool ·The way i would do it is have two attributes the random and the powerup so you would change your attribute (random) to a random number (1,8) when its 8 and powerup attribute 1 then change powerup att -
Attributes Not Working?!
by b2iscool ·So really annoying so i have it so when you click this actor it will add 1 to the attribute except when i use the attribute at all nothing is working ie used custom fonts had everything right doesnt d -
Constant acceleration between two walls ... Interpolate?
by JohnPapiomitis ·rule when actor collides with right wall change attribute self motion linear y to -250