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  1. Will a Timer AFTER reset itself?

    m456arcus
    by m456arcus · February 2011
    I don't know if this would work, but why not make an integer attribute "x", then
  2. Saving and loading

    alexander144
    by alexander144 · February 2011
    My question is: With saving and loading, each save/load attribute has a different key. I am using the same attribute which is round.over for each save/load but will it unlock all the levels as I am us
  3. Wrapping X with an endless background

    tenrdrmer
    by tenrdrmer · February 2011
    Use multiple smaller actors for your back ground and interpolate their position instead of moving the camera and when one gets off screen to the left do a change attribute on the x and place it back o
  4. Changing attribute in rule

    Aldo
    by Aldo · February 2011
    I have a problem with changing attributes. I have a rule: when x is true -> 5 attributes have to change. This rule contains behavior of the change attribute x to false, but it's not working. Ho
  5. A timer for my actors question

    hackmodford
    by hackmodford · February 2011
    This should work if you do what JohnPaiomitis said and make the timer attribute a self attribute...
  6. A timer for my actors question

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    if theres multiple balls just make all those attribute self attributes and not game or scene, then they wont be tied to each other
  7. Click to Fall. Simple Question Needs Answer

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Just have a attribute called gravity onset to 0. Have a rule in the ball when touch is pressed change gravityon to 1.
  8. A timer for my actors question

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Have a attribute called balldestroy set to 0, and a boolean called ballinplay or whatever set to false.
  9. Lock position with 1 or 2 actors involved

    Stormtrix
    by Stormtrix · February 2011
    the background images will be randomized so they'll be in different locations each game.. each of those actors/instances will have a rule to constrain the game.locationX / game.locationY to self.posit
  10. Neeh help with score timer

    DrGlickert
    by DrGlickert · February 2011
    I'd do a rule. You'll need two game.attributes; game.BestTime (for example) and game.Time (for example).
  11. Increasing the timer speed

    Nachoz
    by Nachoz · February 2011
    im not sure if this will help but create an actual timer buy making an attribute called timer then make 2 invisible actors with a rule in one that if actor collides with "other blank actor wh
  12. Every 5 rounds bump up difficulty

    devjohnson
    by devjohnson · February 2011
    If you don't already have an attribute for what round you are on, create it. Then, put in a rule that checks when that attribute is = 5. Create another attribute, call it difficulty. Then, in your
  13. Minor Feature Request

    TouchTiltGames
    by TouchTiltGames · February 2011
    When I'm searching through the dropdown list of actors to choose in my attributes, say on a Spawn Actor attribute for example, please list them alphabetical so I can find it...please? When one has ton
  14. How to make monsters walk towards a player?

    Okysho
    by Okysho · February 2011
    Tshirtbooth has a tutorial on how to use the Magnitude Function to measure the distance between two actors. You basically want to store this into an attribute and use it in your rules for determining
  15. Every 5 rounds bump up difficulty

    gazjm
    by gazjm · February 2011
    as dreamlab said, but have the a rule to say when the attribute is 5, increase difficulty, then reset attribute to 0. that way it can build up to 5 again and increase difficulty again.
  16. Every 5 rounds bump up difficulty

    DreamLab
    by DreamLab · February 2011
    Yes. Make an integer attribute called difficulty. and whenever you want it to get harder, attribute +1
  17. Every 5 rounds bump up difficulty

    b2iscool
    by b2iscool · February 2011
    How do i make it so every 5 rounds i change an attribute (difficulty) to +1?
  18. How to measure the time on a level.

    MotherHoose
    by MotherHoose · February 2011
    1 gameAttribute real type named startTime
  19. How to measure the time on a level.

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    have a boolean attribute called recordtime and set it to true and have a real attribute called leveltime and set it to 0
  20. How to measure the time on a level.

    heathcc
    by heathcc · February 2011
    Could you set an attribute to the game.time when the level loads and then later compare to see how much time has elapsed?
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