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Will a Timer AFTER reset itself?
by m456arcus ·I don't know if this would work, but why not make an integer attribute "x", then -
Saving and loading
by alexander144 ·My question is: With saving and loading, each save/load attribute has a different key. I am using the same attribute which is round.over for each save/load but will it unlock all the levels as I am us -
Wrapping X with an endless background
by tenrdrmer ·Use multiple smaller actors for your back ground and interpolate their position instead of moving the camera and when one gets off screen to the left do a change attribute on the x and place it back o -
Changing attribute in rule
by Aldo ·I have a problem with changing attributes. I have a rule: when x is true -> 5 attributes have to change. This rule contains behavior of the change attribute x to false, but it's not working. Ho -
A timer for my actors question
by hackmodford ·This should work if you do what JohnPaiomitis said and make the timer attribute a self attribute... -
A timer for my actors question
by JohnPapiomitis ·if theres multiple balls just make all those attribute self attributes and not game or scene, then they wont be tied to each other -
Click to Fall. Simple Question Needs Answer
by JohnPapiomitis ·Just have a attribute called gravity onset to 0. Have a rule in the ball when touch is pressed change gravityon to 1. -
A timer for my actors question
by JohnPapiomitis ·Have a attribute called balldestroy set to 0, and a boolean called ballinplay or whatever set to false. -
Lock position with 1 or 2 actors involved
by Stormtrix ·the background images will be randomized so they'll be in different locations each game.. each of those actors/instances will have a rule to constrain the game.locationX / game.locationY to self.posit -
Neeh help with score timer
by DrGlickert ·I'd do a rule. You'll need two game.attributes; game.BestTime (for example) and game.Time (for example). -
Increasing the timer speed
by Nachoz ·im not sure if this will help but create an actual timer buy making an attribute called timer then make 2 invisible actors with a rule in one that if actor collides with "other blank actor wh -
Every 5 rounds bump up difficulty
by devjohnson ·If you don't already have an attribute for what round you are on, create it. Then, put in a rule that checks when that attribute is = 5. Create another attribute, call it difficulty. Then, in your -
Minor Feature Request
by TouchTiltGames ·When I'm searching through the dropdown list of actors to choose in my attributes, say on a Spawn Actor attribute for example, please list them alphabetical so I can find it...please? When one has ton -
How to make monsters walk towards a player?
by Okysho ·Tshirtbooth has a tutorial on how to use the Magnitude Function to measure the distance between two actors. You basically want to store this into an attribute and use it in your rules for determining -
Every 5 rounds bump up difficulty
by gazjm ·as dreamlab said, but have the a rule to say when the attribute is 5, increase difficulty, then reset attribute to 0. that way it can build up to 5 again and increase difficulty again. -
Every 5 rounds bump up difficulty
by DreamLab ·Yes. Make an integer attribute called difficulty. and whenever you want it to get harder, attribute +1 -
Every 5 rounds bump up difficulty
by b2iscool ·How do i make it so every 5 rounds i change an attribute (difficulty) to +1? -
How to measure the time on a level.
by MotherHoose ·1 gameAttribute real type named startTime -
How to measure the time on a level.
by JohnPapiomitis ·have a boolean attribute called recordtime and set it to true and have a real attribute called leveltime and set it to 0 -
How to measure the time on a level.
by heathcc ·Could you set an attribute to the game.time when the level loads and then later compare to see how much time has elapsed?