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  1. Floating

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · February 2011
    You will definitely run into other issues if you go the transparency route; primarily as you indicated in the area of collisions with other objects.
  2. Stuck on constraining 2 actors with Rotation

    Scoots
    by Scoots · February 2011
    I have a wheel with a spinning pointer in the center. I got the pointer spinning just fine. I have an overlap behavior on the pointer so that if it overlaps and touches an actor on the wheel that th
  3. Save Highscore Help

    patm1982
    by patm1982 · February 2011
    i'm doing something similar and its working great. maybe post your code. probably has something to do with how and when your triggering the save/load attribute
  4. Interpolate Not Working

    Asymptoteell
    by Asymptoteell · February 2011
    make another attribute, call it game.scorefake and make it so each time interpolate is happening, after .2 seconds, change attribute game.scorefake to game.score. Then make it interpolate to game.sco
  5. Interpolate Not Working

    jonmulcahy
    by jonmulcahy · February 2011
    dont interpolate that, just do a change attribute
  6. Displaying multiple lines of text

    krousty_bat
    by krousty_bat · February 2011
    I'm trying to Display Two different Attribute Value, And all I have is an "Invalide expression" when putting both one after the other in the DIsplay Text Attribute...
  7. Lock position with 1 or 2 actors involved

    Stormtrix
    by Stormtrix · February 2011
    into place - once square overlaps ShapeBack-square then would lock with an attribute and the BackImage's x,y..
  8. Limit Flick To Just Once

    Valan
    by Valan · February 2011
    Create a new self attribute called offset and calculate a position for the actor to move to that essentially moves it to its existing place. I think the offset would be self.offsetx = game.mouse.posit
  9. Increasing the timer speed

    sparkzilla
    by sparkzilla · February 2011
    Change Attribute:Game.ActorFrequency = 1
  10. Swipe+camera

    Asymptoteell
    by Asymptoteell · February 2011
    Instead of constraining it to the mouse position, change two attributes, offset X and offset Y, to cameraoriginX-mouse.position.X and camera.origin.Y-mouse.position.Y. Then constrain the camera orig
  11. Interpolate Not Working

    b2iscool
    by b2iscool · February 2011
    So i wanted to have a score attribute and whenever a block collides with this actor it takes away like 3 points. So the way i went about is i created a rule for the block so when it overlaps or collid
  12. Need help! Problems when touch moves too fast

    RocketBrain
    by RocketBrain · February 2011
    I'm having the actor follow the touch with constrain since it seems to work better than move or accelerate.
  13. What is more efficient?

    hackmodford
    by hackmodford · February 2011
    I've been trying like mad to have an actor that uses the physics engine, and then simply constrain the other actors X and Y Values in relation to that actor.
  14. use one constrain to check magnitude of two actors?

    GamersRejoice
    by GamersRejoice · February 2011
    and I'm wondering if I can check the distance of two distances (or actors) using only one constrain behavior. I'm trying to squeeze what I can out of game salad and need less constrains if possible.
  15. Bug with pause behaviour. Please help

    steve86
    by steve86 · February 2011
    I tried both suggestions by tshirtbooth and mith.. and no luck I placed timers, flags, tried both the change and constrain attributes and still no luck .. also made sure I have touch events and no mou
  16. Simple Question. Dragging?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Is this constrain thing a behavior?
  17. Simple Question. Dragging?

    DestructionProductions
    by DestructionProductions · February 2011
    Is this constrain thing a behavior?
  18. Simple Question. Dragging?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    constrain self position x to mouse position x and constrain self position y to mouse postion y
  19. problem with controls

    DrGlickert
    by DrGlickert · February 2011
    Ahh, looks like a simple fix. In the OTHERWISE, set the attribute to true/false (which ever is opposite of what the rule sets it at).
  20. problem with controls

    pjnolen
    by pjnolen · February 2011
    But, it's not working properly. I've gone so far as to recreate each behavior and attribute exactly, but i'm still having a problem.
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