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Floating
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Stuck on constraining 2 actors with Rotation
by Scoots ·I have a wheel with a spinning pointer in the center. I got the pointer spinning just fine. I have an overlap behavior on the pointer so that if it overlaps and touches an actor on the wheel that th -
Save Highscore Help
by patm1982 ·i'm doing something similar and its working great. maybe post your code. probably has something to do with how and when your triggering the save/load attribute -
Interpolate Not Working
by Asymptoteell ·make another attribute, call it game.scorefake and make it so each time interpolate is happening, after .2 seconds, change attribute game.scorefake to game.score. Then make it interpolate to game.sco -
Interpolate Not Working
by jonmulcahy ·dont interpolate that, just do a change attribute -
Displaying multiple lines of text
by krousty_bat ·I'm trying to Display Two different Attribute Value, And all I have is an "Invalide expression" when putting both one after the other in the DIsplay Text Attribute... -
Lock position with 1 or 2 actors involved
by Stormtrix ·into place - once square overlaps ShapeBack-square then would lock with an attribute and the BackImage's x,y.. -
Limit Flick To Just Once
by Valan ·Create a new self attribute called offset and calculate a position for the actor to move to that essentially moves it to its existing place. I think the offset would be self.offsetx = game.mouse.posit -
Increasing the timer speed
by sparkzilla ·Change Attribute:Game.ActorFrequency = 1 -
Swipe+camera
by Asymptoteell ·Instead of constraining it to the mouse position, change two attributes, offset X and offset Y, to cameraoriginX-mouse.position.X and camera.origin.Y-mouse.position.Y. Then constrain the camera orig -
Interpolate Not Working
by b2iscool ·So i wanted to have a score attribute and whenever a block collides with this actor it takes away like 3 points. So the way i went about is i created a rule for the block so when it overlaps or collid -
Need help! Problems when touch moves too fast
by RocketBrain ·I'm having the actor follow the touch with constrain since it seems to work better than move or accelerate. -
What is more efficient?
by hackmodford ·I've been trying like mad to have an actor that uses the physics engine, and then simply constrain the other actors X and Y Values in relation to that actor. -
use one constrain to check magnitude of two actors?
by GamersRejoice ·and I'm wondering if I can check the distance of two distances (or actors) using only one constrain behavior. I'm trying to squeeze what I can out of game salad and need less constrains if possible. -
Bug with pause behaviour. Please help
by steve86 ·I tried both suggestions by tshirtbooth and mith.. and no luck I placed timers, flags, tried both the change and constrain attributes and still no luck .. also made sure I have touch events and no mou -
Simple Question. Dragging?
by JohnPapiomitis ·Is this constrain thing a behavior? -
Simple Question. Dragging?
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Simple Question. Dragging?
by JohnPapiomitis ·constrain self position x to mouse position x and constrain self position y to mouse postion y -
problem with controls
by DrGlickert ·Ahh, looks like a simple fix. In the OTHERWISE, set the attribute to true/false (which ever is opposite of what the rule sets it at). -
problem with controls
by pjnolen ·But, it's not working properly. I've gone so far as to recreate each behavior and attribute exactly, but i'm still having a problem.