GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Counting Collisions when its already touching one of the actors?

    TheAJTurner
    by TheAJTurner · May 2016
    health. The character has a self.health integer attribute set at 10, and I currently have it set as "when actor collides with the rock actor, change attribute 'self.health' to 'self.health-
  2. Trouble with timers and self.time/game.time

    ka822
    by ka822 · May 2016
    change attribute self.ok_to_swipe to 1
  3. Trouble with timers and self.time/game.time

    NNterprises
    by NNterprises · May 2016
    I always do things like this using a game boolean attribute.
  4. Trouble with timers and self.time/game.time

    JH4music
    by JH4music · May 2016
    Change attribute self.Last Swipe to self.time
  5. Video Rewards

    Gamepenciler
    by Gamepenciler · May 2016
    Hello, I have just updated my gamesalad. There is a new video rewards I found in the scenes. I can't seem to find a tutorial how to implement an attribute (example: 100 coins) if somebody clicks on th
  6. About elasticity

    buftea
    by buftea · May 2016
    Yes that's it! I want to bend the laws of physics! How do I do that? I think there must be a way by changing some attribute. I'm not really sure where to start ... Maybe with 2 constrained overlappin
  7. Is it possible to access tagged actors attribute from a seperate actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  8. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    (Quote)
  9. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    Change attribute every 0 seconds is pretty much equivalent to constrain attribute, both change the value once every 60th of second.
  10. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    only occurs on old devices , with the new ones constrains runs great
  11. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    (Quote)
  12. Is it possible to access tagged actors attribute from a seperate actor.

    Adrenaline
    by Adrenaline · May 2016
    Is it simply because it's a 'constrain' behavior that it's causing you issues? Or is it the movement in general?
  13. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    @Lost_Oasis_Games Yes this is exactly what i did if maginute(game.playerx-self.positionx, game.playery-self.positiony) is less than 600 then constrain , but it still plays slow on the device , but m
  14. Is it possible to access tagged actors attribute from a seperate actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    starts the movement. So toggle on and off the constrain.
  15. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    For example in my game i have coin actor and i have this one constrain behavior in it
  16. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  17. Problem with Spawning using loop or loop over table behavior

    fmakawa
    by fmakawa · May 2016
    get spawned to a position evenly according to an attribute I've set up and definitely go beyond the 500 pixel limit on my screen (didn't realize there was one- live and learn I suppose.) So how do fi
  18. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    I wanted to know if its possible in gs or in coding in general , to control attributes of all actors that are tagged.
  19. Destroy another actor?

    Icebox
    by Icebox · May 2016
    I dont really understand what you did , but if you want to destroy an actor based on other actors attribute use game attributes instead of self attributes.
  20. Destroy another actor?

    Clany
    by Clany · May 2016
    to be selected (I did that by adding an integer attribute called KeyState and the following rule to the inventorykey: when touch is pressed attribute changes from self.KeyState to 1-self.KeyState. Al
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla