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Counting Collisions when its already touching one of the actors?
by TheAJTurner ·health. The character has a self.health integer attribute set at 10, and I currently have it set as "when actor collides with the rock actor, change attribute 'self.health' to 'self.health- -
Trouble with timers and self.time/game.time
by ka822 ·change attribute self.ok_to_swipe to 1 -
Trouble with timers and self.time/game.time
by NNterprises ·I always do things like this using a game boolean attribute. -
Trouble with timers and self.time/game.time
by JH4music ·Change attribute self.Last Swipe to self.time -
Video Rewards
by Gamepenciler ·Hello, I have just updated my gamesalad. There is a new video rewards I found in the scenes. I can't seem to find a tutorial how to implement an attribute (example: 100 coins) if somebody clicks on th -
About elasticity
by buftea ·Yes that's it! I want to bend the laws of physics! How do I do that? I think there must be a way by changing some attribute. I'm not really sure where to start ... Maybe with 2 constrained overlappin -
Is it possible to access tagged actors attribute from a seperate actor.
by The_Gamesalad_Guru ·(Quote) -
Is it possible to access tagged actors attribute from a seperate actor.
by Icebox ·(Quote) -
Is it possible to access tagged actors attribute from a seperate actor.
by Socks ·Change attribute every 0 seconds is pretty much equivalent to constrain attribute, both change the value once every 60th of second. -
Is it possible to access tagged actors attribute from a seperate actor.
by Icebox ·only occurs on old devices , with the new ones constrains runs great -
Is it possible to access tagged actors attribute from a seperate actor.
by Socks ·(Quote) -
Is it possible to access tagged actors attribute from a seperate actor.
by Adrenaline ·Is it simply because it's a 'constrain' behavior that it's causing you issues? Or is it the movement in general? -
Is it possible to access tagged actors attribute from a seperate actor.
by Icebox ·@Lost_Oasis_Games Yes this is exactly what i did if maginute(game.playerx-self.positionx, game.playery-self.positiony) is less than 600 then constrain , but it still plays slow on the device , but m -
Is it possible to access tagged actors attribute from a seperate actor.
by The_Gamesalad_Guru ·starts the movement. So toggle on and off the constrain. -
Is it possible to access tagged actors attribute from a seperate actor.
by Icebox ·For example in my game i have coin actor and i have this one constrain behavior in it -
Problem with Spawning using loop or loop over table behavior
by The_Gamesalad_Guru ·(Quote) -
Problem with Spawning using loop or loop over table behavior
by fmakawa ·get spawned to a position evenly according to an attribute I've set up and definitely go beyond the 500 pixel limit on my screen (didn't realize there was one- live and learn I suppose.) So how do fi -
Is it possible to access tagged actors attribute from a seperate actor.
by Icebox ·I wanted to know if its possible in gs or in coding in general , to control attributes of all actors that are tagged. -
Destroy another actor?
by Icebox ·I dont really understand what you did , but if you want to destroy an actor based on other actors attribute use game attributes instead of self attributes. -
Destroy another actor?
by Clany ·to be selected (I did that by adding an integer attribute called KeyState and the following rule to the inventorykey: when touch is pressed attribute changes from self.KeyState to 1-self.KeyState. Al