GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Spawning actors at specific times using tables

    aurynstar
    by aurynstar · May 2016
    I've created gameTime attribute that add 1 every second. I currently have a lot of rules that spawn actors when gameTime = x.
  2. display decimal point without the 0 behind.

    tatiang
    by tatiang · May 2016
    No, not if you want the decimal point. The expression would need to be round(game.number).."."
  3. Counting Collisions when its already touching one of the actors?

    Socks
    by Socks · May 2016
    Make a game attribute, call it H.
  4. Counting Collisions when its already touching one of the actors?

    TheAJTurner
    by TheAJTurner · May 2016
    health. The character has a self.health integer attribute set at 10, and I currently have it set as "when actor collides with the rock actor, change attribute 'self.health' to 'self.health-
  5. Trouble with timers and self.time/game.time

    ka822
    by ka822 · May 2016
    change attribute self.ok_to_swipe to 1
  6. Trouble with timers and self.time/game.time

    NNterprises
    by NNterprises · May 2016
    I always do things like this using a game boolean attribute.
  7. Trouble with timers and self.time/game.time

    JH4music
    by JH4music · May 2016
    Change attribute self.Last Swipe to self.time
  8. Video Rewards

    Gamepenciler
    by Gamepenciler · May 2016
    Hello, I have just updated my gamesalad. There is a new video rewards I found in the scenes. I can't seem to find a tutorial how to implement an attribute (example: 100 coins) if somebody clicks on th
  9. About elasticity

    buftea
    by buftea · May 2016
    Yes that's it! I want to bend the laws of physics! How do I do that? I think there must be a way by changing some attribute. I'm not really sure where to start ... Maybe with 2 constrained overlappin
  10. Is it possible to access tagged actors attribute from a seperate actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  11. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    (Quote)
  12. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    Change attribute every 0 seconds is pretty much equivalent to constrain attribute, both change the value once every 60th of second.
  13. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    only occurs on old devices , with the new ones constrains runs great
  14. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    (Quote)
  15. Is it possible to access tagged actors attribute from a seperate actor.

    Adrenaline
    by Adrenaline · May 2016
    Is it simply because it's a 'constrain' behavior that it's causing you issues? Or is it the movement in general?
  16. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    @Lost_Oasis_Games Yes this is exactly what i did if maginute(game.playerx-self.positionx, game.playery-self.positiony) is less than 600 then constrain , but it still plays slow on the device , but m
  17. Is it possible to access tagged actors attribute from a seperate actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    starts the movement. So toggle on and off the constrain.
  18. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    For example in my game i have coin actor and i have this one constrain behavior in it
  19. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  20. Problem with Spawning using loop or loop over table behavior

    fmakawa
    by fmakawa · May 2016
    get spawned to a position evenly according to an attribute I've set up and definitely go beyond the 500 pixel limit on my screen (didn't realize there was one- live and learn I suppose.) So how do fi
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla