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Limit Flick To Just Once
by DrGlickert ·As far as the flick to stop working, I'd do a game.attribute boolean; -
Limit Flick To Just Once
by robert.mccarthy ·constrain 'self.rotation' to 'vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )' -
How to make falling down Actor
by DrGlickert ·I would try a game.attribute that is an integer. So try this; -
Spawn and move to finger.
by mattyr64 ·you don't need to make them, click on the attribute drop down, and choose 'device' then 'touches' -
skipping position
by TheoBlonk ·attribute game.Touches.Touch 1.X >160 -
Help with using Pause for a Bonus Game
by NesesitaGames ·I tried interpolating it offscreen, tried changing attribute position.x to go offscreen... but nothing worked. It was still there. -
Help with using Pause for a Bonus Game
by JohnPapiomitis ·Have a attribute called magicreset, and set it to 0. -
Tips for creating a magnet/magnetic field
by anithmuk ·I created 2 real game attributes 'mag x' and 'mag y' and created an actor 'magnet'. I put in 2 change attributes to change mag x and mag y to self position x & y. I went into my player actor a -
Swipe+camera
by tenrdrmer ·I believe you can constrain the camera to the touch position but that would create a jump in the camera when you touch. try looking through the cookbook videos there is one abut a multiscreen menu tha -
random movement on the x axis only
by AppsRacK ·constraint the y attribute of the actor and use random function in the x attribute (random min,max). If you want him to attack you, you can set an real attribute (like monsterA range) and do a rule if -
Multiple Select Question
by MotherHoose ·are you using boolean type attributes??? -
Hello! Gamesalad has been a lifesaver...
by Scoots ·@Scoots, I think I will prototype the machine in gamesalad and then ::gasp:: program it in corona so I can get a record function going. Unless somehow gamesalad creates an attribute that records audi -
Trying to get player (actor) to rotate & gravity with phone!
by old_kipper ·I am trying a route where you can try to create a generic actor object with all the rules and and an environment that sends to game attribute you set up, so the to work together and you can use the a -
Bug with pause behaviour. Please help
by steve86 ·I tried that and no luck. I made a global attribute that the move can only move when the attribute is 1. and when the pause button is pressed it will chance that attribute to 0 and it will not chance -
moving smoothly
by the19thbear ·i have made an attribute (called scroll) with 3 differet options. (0, 1, 2) -
Bug with pause behaviour. Please help
by Chaser ·Give that offset a global attribute and set it to 0 when game is in play and when you hit pause it changes to 1 or resume changes it to 0. If I understood you correctly! -
Hello! Gamesalad has been a lifesaver...
by floydianspiral ·@Scoots, I think I will prototype the machine in gamesalad and then ::gasp:: program it in corona so I can get a record function going. Unless somehow gamesalad creates an attribute that records audi -
What is more efficient?
by hackmodford ·Right now each object (powerup, obstacle, etc.) Is using the accelerate ^ to determine their speed. The all have the same attributes in regards to physics... When I want to speed them up I simply chan -
Spawn and move to finger.
by JohnPapiomitis ·Make a attribute called spawnfollow or whatever you want to call it. Have it set to 0 -
timer
by magic101hi ·To further clarify what crazyfishdev is saying you can put a rule inside of the timer attribute and then set it to a specific time to run for.