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  1. Limit Flick To Just Once

    DrGlickert
    by DrGlickert · February 2011
    As far as the flick to stop working, I'd do a game.attribute boolean;
  2. Limit Flick To Just Once

    robert.mccarthy
    by robert.mccarthy · February 2011
    constrain 'self.rotation' to 'vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )'
  3. How to make falling down Actor

    DrGlickert
    by DrGlickert · February 2011
    I would try a game.attribute that is an integer. So try this;
  4. Spawn and move to finger.

    mattyr64
    by mattyr64 · February 2011
    you don't need to make them, click on the attribute drop down, and choose 'device' then 'touches'
  5. skipping position

    TheoBlonk
    by TheoBlonk · February 2011
    attribute game.Touches.Touch 1.X >160
  6. Help with using Pause for a Bonus Game

    NesesitaGames
    by NesesitaGames · February 2011
    I tried interpolating it offscreen, tried changing attribute position.x to go offscreen... but nothing worked. It was still there.
  7. Help with using Pause for a Bonus Game

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Have a attribute called magicreset, and set it to 0.
  8. Tips for creating a magnet/magnetic field

    anithmuk
    by anithmuk · February 2011
    I created 2 real game attributes 'mag x' and 'mag y' and created an actor 'magnet'. I put in 2 change attributes to change mag x and mag y to self position x & y. I went into my player actor a
  9. Swipe+camera

    tenrdrmer
    by tenrdrmer · February 2011
    I believe you can constrain the camera to the touch position but that would create a jump in the camera when you touch. try looking through the cookbook videos there is one abut a multiscreen menu tha
  10. random movement on the x axis only

    AppsRacK
    by AppsRacK · February 2011
    constraint the y attribute of the actor and use random function in the x attribute (random min,max). If you want him to attack you, you can set an real attribute (like monsterA range) and do a rule if
  11. Multiple Select Question

    MotherHoose
    by MotherHoose · February 2011
    are you using boolean type attributes???
  12. Hello! Gamesalad has been a lifesaver...

    Scoots
    by Scoots · February 2011
    @Scoots, I think I will prototype the machine in gamesalad and then ::gasp:: program it in corona so I can get a record function going. Unless somehow gamesalad creates an attribute that records audi
  13. Trying to get player (actor) to rotate & gravity with phone!

    old_kipper
    by old_kipper · February 2011
    I am trying a route where you can try to create a generic actor object with all the rules and and an environment that sends to game attribute you set up, so the to work together and you can use the a
  14. Bug with pause behaviour. Please help

    steve86
    by steve86 · February 2011
    I tried that and no luck. I made a global attribute that the move can only move when the attribute is 1. and when the pause button is pressed it will chance that attribute to 0 and it will not chance
  15. moving smoothly

    the19thbear
    by the19thbear · February 2011
    i have made an attribute (called scroll) with 3 differet options. (0, 1, 2)
  16. Bug with pause behaviour. Please help

    Chaser
    by Chaser · February 2011
    Give that offset a global attribute and set it to 0 when game is in play and when you hit pause it changes to 1 or resume changes it to 0. If I understood you correctly!
  17. Hello! Gamesalad has been a lifesaver...

    floydianspiral
    by floydianspiral · February 2011
    @Scoots, I think I will prototype the machine in gamesalad and then ::gasp:: program it in corona so I can get a record function going. Unless somehow gamesalad creates an attribute that records audi
  18. What is more efficient?

    hackmodford
    by hackmodford · February 2011
    Right now each object (powerup, obstacle, etc.) Is using the accelerate ^ to determine their speed. The all have the same attributes in regards to physics... When I want to speed them up I simply chan
  19. Spawn and move to finger.

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Make a attribute called spawnfollow or whatever you want to call it. Have it set to 0
  20. timer

    magic101hi
    by magic101hi · February 2011
    To further clarify what crazyfishdev is saying you can put a rule inside of the timer attribute and then set it to a specific time to run for.
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