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  1. Score

    StusApps
    by StusApps · February 2011
    Create an integer game attribute called score. Then in an actor on screen add a timer set to every 1 second:
  2. Slowing down to a stop causes jiggling

    Valan
    by Valan · February 2011
    I have tried Changing Attribute to 0 when it slows but this produces qwerky rebounds.
  3. Sticky Objects

    DreamLab
    by DreamLab · February 2011
    Has to be a real attribute(the one you make)
  4. Sticky Objects

    DreamLab
    by DreamLab · February 2011
    when actor overlaps or collides with meteor, change linear velocity to 0 and make an attribute called sticky. constrain stick to the meteors x and y velocity. and then to continue the rule, constrain
  5. knocking the head off actor

    jasmine12345
    by jasmine12345 · February 2011
    sorted finally,i created 2 real attributes target x and target y,on the target actor created 2 constrain attributes,1 change velocity, 1 timer with change attributes inside,then created a move to and
  6. A new Rule condition

    aeroblaster4
    by aeroblaster4 · February 2011
    E.G. when <Actor> receives event <otheractor> is spawned (Change attribute size to 50)
  7. Get the Linear velocity (Drag actor)

    scitunes
    by scitunes · February 2011
    constrain is not viewed as movement by the physics engine.
  8. How to: Shoot to specific point, but continue moving?

    DrGlickert
    by DrGlickert · February 2011
    I've checked out how to shoot to a specific point tutorial (with game.attributes of game.mouseX and game.mouseY then on the individual actor placing a MouseX and MouseY self.attribute on them).
  9. Get the Linear velocity (Drag actor)

    sebmacfly
    by sebmacfly · February 2011
    -Contrain actor attribute to magnitude(self linear velocity X, Self linear velocity Y)
  10. Save and Restart Game

    oberning
    by oberning · February 2011
    through your credits though... I would create an attribute called Credits (boolean type)... set the attribute to false (or true) after they have seen the credits once and then save the attribute....w
  11. Collecting actors and changing scene

    metz044
    by metz044 · February 2011
    What type of attribute? Integer?
  12. Collecting actors and changing scene

    sebmacfly
    by sebmacfly · February 2011
    Using an attribute called ItemsToCollect (for exemple)
  13. Random Chance Button App, help

    hackmodford
    by hackmodford · February 2011
    Create an attribute (I'll call it "chance") (set chance to 1 not 0)
  14. Max/Min on X axis?

    tenrdrmer
    by tenrdrmer · February 2011
    --Constrain self.position.x to 480
  15. Max/Min on X axis?

    DrGlickert
    by DrGlickert · February 2011
    So I'd like to make my player not be able to move past a certain point on the X axis...(I'd use collisions against a wall, but I need the actor to be able to move slightly past the side walls (so like
  16. About Pop-up menu

    tenrdrmer
    by tenrdrmer · February 2011
    is true you can set them all to have change attribute to move into place. when you do it this way you can also control fade in and out by interpolating alpha so you can create some cool effects that
  17. Game is not smooth

    RacetotheMoon
    by RacetotheMoon · February 2011
    Rather that using the 'Move' command use the 'Change Attribute' command to change the Y position of the image.
  18. Follow a path

    MagoNicolas
    by MagoNicolas · February 2011
    You Make Rules, If It touches this one, change an attribute Path to 1.
  19. Suggestion please, about continuity

    MagoNicolas
    by MagoNicolas · February 2011
    But if not, or if the app was Closed, you need to save all attributes you want to remain the same when the user return to your app. It will not be so easy, you can´t forget any attribute and need to s
  20. Unlimited Levels?

    hrsmedia
    by hrsmedia · February 2011
    Maybe have an attribute that increments, then when it reaches 1000 change scene. Or change level attributes like speed, and background etc.
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