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Score
by StusApps ·Create an integer game attribute called score. Then in an actor on screen add a timer set to every 1 second: -
Slowing down to a stop causes jiggling
by Valan ·I have tried Changing Attribute to 0 when it slows but this produces qwerky rebounds. -
Sticky Objects
by DreamLab ·Has to be a real attribute(the one you make) -
Sticky Objects
by DreamLab ·when actor overlaps or collides with meteor, change linear velocity to 0 and make an attribute called sticky. constrain stick to the meteors x and y velocity. and then to continue the rule, constrain -
knocking the head off actor
by jasmine12345 ·sorted finally,i created 2 real attributes target x and target y,on the target actor created 2 constrain attributes,1 change velocity, 1 timer with change attributes inside,then created a move to and -
A new Rule condition
by aeroblaster4 ·E.G. when <Actor> receives event <otheractor> is spawned (Change attribute size to 50) -
Get the Linear velocity (Drag actor)
by scitunes ·constrain is not viewed as movement by the physics engine. -
How to: Shoot to specific point, but continue moving?
by DrGlickert ·I've checked out how to shoot to a specific point tutorial (with game.attributes of game.mouseX and game.mouseY then on the individual actor placing a MouseX and MouseY self.attribute on them). -
Get the Linear velocity (Drag actor)
by sebmacfly ·-Contrain actor attribute to magnitude(self linear velocity X, Self linear velocity Y) -
Save and Restart Game
by oberning ·through your credits though... I would create an attribute called Credits (boolean type)... set the attribute to false (or true) after they have seen the credits once and then save the attribute....w -
Collecting actors and changing scene
by metz044 ·What type of attribute? Integer? -
Collecting actors and changing scene
by sebmacfly ·Using an attribute called ItemsToCollect (for exemple) -
Random Chance Button App, help
by hackmodford ·Create an attribute (I'll call it "chance") (set chance to 1 not 0) -
Max/Min on X axis?
by tenrdrmer ·--Constrain self.position.x to 480 -
Max/Min on X axis?
by DrGlickert ·So I'd like to make my player not be able to move past a certain point on the X axis...(I'd use collisions against a wall, but I need the actor to be able to move slightly past the side walls (so like -
About Pop-up menu
by tenrdrmer ·is true you can set them all to have change attribute to move into place. when you do it this way you can also control fade in and out by interpolating alpha so you can create some cool effects that -
Game is not smooth
by RacetotheMoon ·Rather that using the 'Move' command use the 'Change Attribute' command to change the Y position of the image. -
Follow a path
by MagoNicolas ·You Make Rules, If It touches this one, change an attribute Path to 1. -
Suggestion please, about continuity
by MagoNicolas ·But if not, or if the app was Closed, you need to save all attributes you want to remain the same when the user return to your app. It will not be so easy, you can´t forget any attribute and need to s -
Unlimited Levels?
by hrsmedia ·Maybe have an attribute that increments, then when it reaches 1000 change scene. Or change level attributes like speed, and background etc.