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  1. Suggstion Please!! How to make actor being draged and throw only one

    Eminem
    by Eminem · February 2011
    ok when actor collides with red line change attribute to 1
  2. Suggstion Please!! How to make actor being draged and throw only one

    Eminem
    by Eminem · February 2011
    make an integer attribute once released change integer to 1
  3. Suggstion Please!! How to make actor being draged and throw only one

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Thanks for helping but I don't understand abt self.hitredline, (I can't find hit) how to get it do I create a new attribute, if yes what kind
  4. Suggstion Please!! How to make actor being draged and throw only one

    sky_ssr
    by sky_ssr · February 2011
    Thanks for helping but I don't understand abt self.hitredline, (I can't find hit) how to get it do I create a new attribute, if yes what kind
  5. Suggestion please, How to make an actor cant be grabbed but can be thrown

    DreamLab
    by DreamLab · February 2011
    make an integer attribute. call it whatever you want. when the touch of the actor is pressed, integer attribute +1. and when that attribute gets to 1, say that your actor can no longer be grabbed. so
  6. guide me please, about changing scenes

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    are you setting the attribute at the number of actors on scene, and then changing enemy count to enemycount -1
  7. guide me please, about changing scenes

    sky_ssr
    by sky_ssr · February 2011
    Thanks for replying, but which type of attribute should be created
  8. Jumping while running with controls

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    have a attribute called jump. In your jump button have when touch is pressed change attribute jump to 1 and another rule when touch is released change jump to 0.
  9. guide me please, about changing scenes

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    You would make a attribute called enemy count, and set it to 20 or however any actors you have.
  10. When touch is pressed-stop actor from spawning.....

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Then to finsih your question have a rule in the actor you want to touch to stop the spawning, when actor recieves event touch is pressed change attribute spawn to 1
  11. When touch is pressed-stop actor from spawning.....

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Have a interger attribute called spawn and have it set to 0
  12. When touch is pressed-stop actor from spawning.....

    Chaser
    by Chaser · February 2011
    Make global game attribute so that when it is say 1 it spawns and 0 it doesnt. on the second actor touch is pressed change that attribute to 0
  13. 2 Problems Need help(Scrolling, Impact speed)

    sbartsa
    by sbartsa · February 2011
    What i do now is that i make 2 real attributes and constrain the X,Y speeds of everything that collides with it
  14. BOUNCING PROBLEM PLZ HELP

    Cabaco
    by Cabaco · February 2011
    Hi. I have an actor (a square) that can be dragged around the screen and i set the scene gravity attribute to 100 the thing is that i want that actor to bounce REALISTICALLY like less and less (like i
  15. Whoa! Massive collision/size change issue!

    DrGlickert
    by DrGlickert · February 2011
    a rule that if the game.attribute is 1 to then constrain attribute to self.size.width and self.size.height to the value that I'd like.
  16. Stop actor moving on collide ?? please help !

    JamieOneil
    by JamieOneil · February 2011
    make the wall not movable. You will still be able to drag it because the drag and drop uses constrain and that should overpower the moveable rule.
  17. Rotate and Roll ball ?

    tenrdrmer
    by tenrdrmer · February 2011
    If you have your collisions correct and the collision shape for the ball set to circle it should rotate as it moves along platforms floors etc. Only need to add rotation behaviors if you need more vis
  18. Stop actor moving on collide ?? please help !

    Eminem
    by Eminem · February 2011
    If attribute = 0 then drag
  19. self.tags: what can it be used for?

    RH
    by RH · February 2011
    Thought I'd try it in a game using change attribute to see if it changed the actors tags but it doesn't seem to. At least it didnt have any effect when on another actor i have a rule stating that when
  20. scaling with touch

    old_kipper
    by old_kipper · February 2011
    Ive got some nice things going on with sizing but not the constraints or both touches in different orders.
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