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Suggstion Please!! How to make actor being draged and throw only one
by Eminem ·ok when actor collides with red line change attribute to 1 -
Suggstion Please!! How to make actor being draged and throw only one
by Eminem ·make an integer attribute once released change integer to 1 -
Suggstion Please!! How to make actor being draged and throw only one
by JohnPapiomitis ·Thanks for helping but I don't understand abt self.hitredline, (I can't find hit) how to get it do I create a new attribute, if yes what kind -
Suggstion Please!! How to make actor being draged and throw only one
by sky_ssr ·Thanks for helping but I don't understand abt self.hitredline, (I can't find hit) how to get it do I create a new attribute, if yes what kind -
Suggestion please, How to make an actor cant be grabbed but can be thrown
by DreamLab ·make an integer attribute. call it whatever you want. when the touch of the actor is pressed, integer attribute +1. and when that attribute gets to 1, say that your actor can no longer be grabbed. so -
guide me please, about changing scenes
by JohnPapiomitis ·are you setting the attribute at the number of actors on scene, and then changing enemy count to enemycount -1 -
guide me please, about changing scenes
by sky_ssr ·Thanks for replying, but which type of attribute should be created -
Jumping while running with controls
by JohnPapiomitis ·have a attribute called jump. In your jump button have when touch is pressed change attribute jump to 1 and another rule when touch is released change jump to 0. -
guide me please, about changing scenes
by JohnPapiomitis ·You would make a attribute called enemy count, and set it to 20 or however any actors you have. -
When touch is pressed-stop actor from spawning.....
by JohnPapiomitis ·Then to finsih your question have a rule in the actor you want to touch to stop the spawning, when actor recieves event touch is pressed change attribute spawn to 1 -
When touch is pressed-stop actor from spawning.....
by JohnPapiomitis ·Have a interger attribute called spawn and have it set to 0 -
When touch is pressed-stop actor from spawning.....
by Chaser ·Make global game attribute so that when it is say 1 it spawns and 0 it doesnt. on the second actor touch is pressed change that attribute to 0 -
2 Problems Need help(Scrolling, Impact speed)
by sbartsa ·What i do now is that i make 2 real attributes and constrain the X,Y speeds of everything that collides with it -
BOUNCING PROBLEM PLZ HELP
by Cabaco ·Hi. I have an actor (a square) that can be dragged around the screen and i set the scene gravity attribute to 100 the thing is that i want that actor to bounce REALISTICALLY like less and less (like i -
Whoa! Massive collision/size change issue!
by DrGlickert ·a rule that if the game.attribute is 1 to then constrain attribute to self.size.width and self.size.height to the value that I'd like. -
Stop actor moving on collide ?? please help !
by JamieOneil ·make the wall not movable. You will still be able to drag it because the drag and drop uses constrain and that should overpower the moveable rule. -
Rotate and Roll ball ?
by tenrdrmer ·If you have your collisions correct and the collision shape for the ball set to circle it should rotate as it moves along platforms floors etc. Only need to add rotation behaviors if you need more vis -
Stop actor moving on collide ?? please help !
by Eminem ·If attribute = 0 then drag -
self.tags: what can it be used for?
by RH ·Thought I'd try it in a game using change attribute to see if it changed the actors tags but it doesn't seem to. At least it didnt have any effect when on another actor i have a rule stating that when -
scaling with touch
by old_kipper ·Ive got some nice things going on with sizing but not the constraints or both touches in different orders.