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  1. Walking stairs

    Tyeron
    by Tyeron · February 2011
    The ball rolling setup doesn't do what we're needing. Trying to constrain attributes as the person goes up or down a ramp but I'm still debugging. If I get a good solution I'll take a screen shot and
  2. Add text to text attribute

    gand
    by gand · February 2011
    Opps, I missed the double dot after my attribute name, I suppose it was just a sort of placeholder.
  3. scaling with touch

    old_kipper
    by old_kipper · February 2011
    from the larger and placing it is a number attribute that I then check to see if it has altered and is greater or lesser and that to a boolean the fires the scale up or down. The timing seems to be
  4. Help!!! About spawing

    scitunes
    by scitunes · February 2011
    Create an boolean game attribute game.spawn
  5. Bounce actors using just interpolate for motion?

    scitunes
    by scitunes · February 2011
    ----------change attribute game.jump to 0
  6. Touch screen, pause game, how do you differentiate?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    you can have a boolean attribute called pause and have it set to false. On all your rules to shoot and stuff have when touch is pressed and pause is false. Then in the pause button have when touch is
  7. Can you help me with a few issues that im having with my code

    wroachbarrette
    by wroachbarrette · February 2011
    I have a totalnumbers attribute that makes sure the amount of numbers on the screen doesnt exceed three, i have three integer attributes that control the three numbers, and ih ave a system set up that
  8. Is this a bug or am I doing something wrong?

    LordTarantor
    by LordTarantor · February 2011
    I wanted my game to make a sound every time the score goes up. Instead of putting a rule to make this happens in every instance (102 instance per scene) I created an attribute and called Comparescore.
  9. image constrained to camera move jitters

    chicop
    by chicop · February 2011
    the higher the layer to better it keeps its constrain
  10. Help: multi touch to stop, multi touch again to resume with original velocity

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    first your gonna need to make a actor, change its alpha to 0, and stretch it to cover the whole scene. Thats gonna be your touch area. Next make 2 real attributes playermotionx and playermotiony, and
  11. Pausing the game

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    ITshould be using the built in pause behavior and the built in unpause behavior. no attribute needed.
  12. Actor to face touch?

    cwbh10
    by cwbh10 · February 2011
    (Optional. Rule: if touch is outside) Constrain attribute (self.rotation) to VectortoAngle((game.touches.touch1x-self.positionx),(game.touches.touch1y-self.positiony))
  13. Should I interpolate or move?????

    Stormtrix
    by Stormtrix · February 2011
    Interpolate is a attribute to an attribute over time.
  14. Cafe Rush iPhone and iPad released, promos and sales tracking

    JamesLewis
    by JamesLewis · February 2011
    Interesting that you're seeing good sales for your other apps - you attribute this to your url link.... I don't have the url link (don't ask.... I left it too late to purchase the $100 bargain upgrade
  15. Actor to face touch?

    Aquarius
    by Aquarius · February 2011
    Create two attributes. Touchx and touchy
  16. Wrap-X background question.

    olster1
    by olster1 · February 2011
    When self.positionX < or = to -240, change attribute self.positionX to 720 + 240 + self.positionX
  17. best template for simple run left, run right, and jump

    tenrdrmer
    by tenrdrmer · February 2011
    Why do you have a release attribute? it you use when touch is pressed to trigger your move attributes and the otherwise for that rule to reverse it you should be good.
  18. best template for simple run left, run right, and jump

    pjnolen
    by pjnolen · February 2011
    If you press down, and then SLIDE your finger off the button, it 'locks' down that attribute and doesn't register it as a release, so the character just keeps accelerating.
  19. how can i give a specific offset in the code for box constrained to camera?

    Hachiko
    by Hachiko · February 2011
    Like, if you want it to be at 50 pixel more of the camera, you do constrain self.x to scene.camera.x+50, and that's true for the y as well (Image)
  20. Can you change the build-in gravity attribute when you're in game?

    FreiGames
    by FreiGames · February 2011
    ButterBeans, yeah that's what I usually do, though I NEED to use the built-in attribute since it needs to affect particles, and that can only be done with that attribute, but thanks for the reply anyw
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