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  1. how can i give a specific offset in the code for box constrained to camera?

    chicop
    by chicop · February 2011
    I have a menu box constrained to the camera movement origin... how ever it snaps to X-0 and Y-0
  2. Should I interpolate or move?????

    EatingMyHat
    by EatingMyHat · February 2011
    The other issue I had with interpolated is changing directions. With move you can just issue a new moveTo and it will start moving to the new direction using the new coordinates. With interpolated it
  3. Actor Accelerate Down when touch is released ?

    JamieOneil
    by JamieOneil · February 2011
    make an attribute game.movedown set to 0
  4. Can you change the build-in gravity attribute when you're in game?

    butterbean
    by butterbean · February 2011
    You can create an integer attribute called "player gravity" in the player as a local attribute.
  5. Can you change the build-in gravity attribute when you're in game?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    What I'm saying is, that there is a built-in gravity attribute in GS, and basically I want to change this while my game is running.
  6. Can you change the build-in gravity attribute when you're in game?

    FreiGames
    by FreiGames · February 2011
    What I'm saying is, that there is a built-in gravity attribute in GS, and basically I want to change this while my game is running.
  7. Interpolate for platform movement, causing me some issues....

    Sparkyidr
    by Sparkyidr · February 2011
    it...kinda works if I have the platform set to non moveable...but I need it to be moveable to detect collisions, so that I can jump from it etc.
  8. Doesn't make sense...

    SingleSparq
    by SingleSparq · February 2011
    No only introduced the size change in two places, originally had the normal size set in the otherwise but still no change. Odd thing was when I play the level(with the now larger character) and invoke
  9. cat physics type game tip

    Dethe
    by Dethe · February 2011
    If attribute "move" = true
  10. Doesn't make sense...

    SingleSparq
    by SingleSparq · February 2011
    a shield image sitting off to the side is then constrained to the actors position. This works but I though about using another method.
  11. A question about, scrolling platformers with parallax

    Sparkyidr
    by Sparkyidr · February 2011
    1. Create 2 attributes in the background actor called "start.x" and "start.y"
  12. Can you change the build-in gravity attribute when you're in game?

    FreiGames
    by FreiGames · February 2011
    I need this to make the player able change the gravity of some particles when he/she is in game, and you can only affect particles with the build in gravity attribute, right?
  13. Codemonkey's Joystick Demo help

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    cant remeber exactly what i did to fix this when i used it, im pretty sure i had a real attrbite player rotation constrained to the players self rotation, then when stick release attribute or whateve
  14. Should I interpolate or move?????

    HoneyTribeStudios
    by HoneyTribeStudios · February 2011
    I have actors that use the move attribute with the speed set to a multiple of the player's score. This seems to result in a smooth movement and means all the different actors keep to the same speed. A
  15. Next level help

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    well youll need your attribute for you score, then have your level select set up.
  16. Timer Question

    dank1028
    by dank1028 · February 2011
    If Attribute game.random = 0
  17. How to play a sound every time the attribute game.score change

    spliket
    by spliket · February 2011
    so, create a second game attribute. something like game.compareScore (can't think of anything better at the moment).
  18. Make actor follow player

    khashai
    by khashai · February 2011
    Ok, I have removed the timer from the constrain behaviors, and tested the scene. Unfortunately, it still behaves in the same way as before. The enemy actors just zip off the lower left hand side of th
  19. Make actor follow player

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    ahh i see the problem. Tkae the timer out of the constrain behaviors and have them on there own. Constrain continously updates them so theres no need for a timer. sorry i forgot to mention that
  20. Make actor follow player

    khashai
    by khashai · February 2011
    make 2 attributes player x and player y
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