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how can i give a specific offset in the code for box constrained to camera?
by chicop ·I have a menu box constrained to the camera movement origin... how ever it snaps to X-0 and Y-0 -
Should I interpolate or move?????
by EatingMyHat ·The other issue I had with interpolated is changing directions. With move you can just issue a new moveTo and it will start moving to the new direction using the new coordinates. With interpolated it -
Actor Accelerate Down when touch is released ?
by JamieOneil ·make an attribute game.movedown set to 0 -
Can you change the build-in gravity attribute when you're in game?
by butterbean ·You can create an integer attribute called "player gravity" in the player as a local attribute. -
Can you change the build-in gravity attribute when you're in game?
by JohnPapiomitis ·What I'm saying is, that there is a built-in gravity attribute in GS, and basically I want to change this while my game is running. -
Can you change the build-in gravity attribute when you're in game?
by FreiGames ·What I'm saying is, that there is a built-in gravity attribute in GS, and basically I want to change this while my game is running. -
Interpolate for platform movement, causing me some issues....
by Sparkyidr ·it...kinda works if I have the platform set to non moveable...but I need it to be moveable to detect collisions, so that I can jump from it etc. -
Doesn't make sense...
by SingleSparq ·No only introduced the size change in two places, originally had the normal size set in the otherwise but still no change. Odd thing was when I play the level(with the now larger character) and invoke -
cat physics type game tip
by Dethe ·If attribute "move" = true -
Doesn't make sense...
by SingleSparq ·a shield image sitting off to the side is then constrained to the actors position. This works but I though about using another method. -
A question about, scrolling platformers with parallax
by Sparkyidr ·1. Create 2 attributes in the background actor called "start.x" and "start.y" -
Can you change the build-in gravity attribute when you're in game?
by FreiGames ·I need this to make the player able change the gravity of some particles when he/she is in game, and you can only affect particles with the build in gravity attribute, right? -
Codemonkey's Joystick Demo help
by JohnPapiomitis ·cant remeber exactly what i did to fix this when i used it, im pretty sure i had a real attrbite player rotation constrained to the players self rotation, then when stick release attribute or whateve -
Should I interpolate or move?????
by HoneyTribeStudios ·I have actors that use the move attribute with the speed set to a multiple of the player's score. This seems to result in a smooth movement and means all the different actors keep to the same speed. A -
Next level help
by JohnPapiomitis ·well youll need your attribute for you score, then have your level select set up. -
Timer Question
by dank1028 ·If Attribute game.random = 0 -
How to play a sound every time the attribute game.score change
by spliket ·so, create a second game attribute. something like game.compareScore (can't think of anything better at the moment). -
Make actor follow player
by khashai ·Ok, I have removed the timer from the constrain behaviors, and tested the scene. Unfortunately, it still behaves in the same way as before. The enemy actors just zip off the lower left hand side of th -
Make actor follow player
by JohnPapiomitis ·ahh i see the problem. Tkae the timer out of the constrain behaviors and have them on there own. Constrain continously updates them so theres no need for a timer. sorry i forgot to mention that -
Make actor follow player
by khashai ·make 2 attributes player x and player y