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Can you Change Attribute: Tags?
by JohnPapiomitis ·Does anyone know how to do this? Remove tags via a "Change Attribute" behavior, or any other behavior for that matter... -
Can you Change Attribute: Tags?
by DrGlickert ·Does anyone know how to do this? Remove tags via a "Change Attribute" behavior, or any other behavior for that matter... -
spawn actor help
by DrGlickert ·Set collisions on? -
Can you Change Attribute: Tags?
by DrGlickert ·I mean, within the game itself. I know how to manually change tags. But I want the game to do it. For example. I have two actors; actor 1 and actor 2 (which collide with each other). Actor 1 gets shot -
Can you Change Attribute: Tags?
by DrGlickert ·I realize that my problem right now is collisions. And, my problem with collisions is not the actor's fault (as much as I want to blame them), it's a programming/behavior problem. The collisions are b -
Highest score problem...!
by quantumsheep ·Then a constrain behaviour: Constrain high score to score -
Highest score problem...!
by bronze ·I have followed instructions from the forum about creating a highest score page when my game ends. I have two integers - game score - high score and a change/ save attribute etc... -
Timer Question
by dank1028 ·Agreed. I've even tried using constrain attribute when subtracting 1 from game.random. Still no go. It makes no sense. Is it a 0.9.1 update issue possibly? -
Question about structuring tshirt's coverflow template lock/unlock
by tenrdrmer ·--Change attribute game.w1pickups to game.w1pickups+1 -
Question about structuring tshirt's coverflow template lock/unlock
by Scoots ·Just thinking out loud I would think you need attributes for the pickups and the worlds. So each time I pick up an item have it change attribute pickup.item to pickup.item +1 then for world 2 have i -
Timer Question
by dank1028 ·I tried that, and it counts down from a random number to 0 only once. The Attribute game.random never gets set to the random (100,200) except for the first time the program runs. I've experimented a -
Problems with timer trigger
by wroachbarrette ·upon changing it to a real attribute it did nothing thanks for the links, ill check em out now -
Problems with timer trigger
by wroachbarrette ·it is an integer attribute but let me see if it works if i change it to a REAL attribute -
Problems with timer trigger
by wroachbarrette ·have it set up also to only work when a boolean attribute is false and when you press the enter button to change the tempo it also changed for .1seconds from false to true -
Timer Question
by dank1028 ·Basically I've set up an integer Attribute named random and I'm doing this in the actor located on the background: -
Problems with collisions
by krousty_bat ·I have several actors on my screen, they have a Circular collisions, except 4 walls, with square collisions. -
Problems with collisions, recycling, & booleans???
by DrGlickert ·I have an attribute on the block; self.InPlay = false -
Game Creation Log - BOT
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Black and White
by krousty_bat ·What I was wondering if a "Desaturate Scene" attribute would exist, allowing you to Have a full screen effect on your project instead of acting per actors,sprites and animation bank -
Best way to "destroy" and "spawn"?
by DrGlickert ·Off the top of my head I guess: When ball hits actor; set visible to false, set collisions to off, move to (random(x,y)), then set visible to true and turn collisions back on? Is this right? Or is the