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  1. Can you Change Attribute: Tags?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Does anyone know how to do this? Remove tags via a "Change Attribute" behavior, or any other behavior for that matter...
  2. Can you Change Attribute: Tags?

    DrGlickert
    by DrGlickert · February 2011
    Does anyone know how to do this? Remove tags via a "Change Attribute" behavior, or any other behavior for that matter...
  3. spawn actor help

    DrGlickert
    by DrGlickert · February 2011
    Set collisions on?
  4. Can you Change Attribute: Tags?

    DrGlickert
    by DrGlickert · February 2011
    I mean, within the game itself. I know how to manually change tags. But I want the game to do it. For example. I have two actors; actor 1 and actor 2 (which collide with each other). Actor 1 gets shot
  5. Can you Change Attribute: Tags?

    DrGlickert
    by DrGlickert · February 2011
    I realize that my problem right now is collisions. And, my problem with collisions is not the actor's fault (as much as I want to blame them), it's a programming/behavior problem. The collisions are b
  6. Highest score problem...!

    quantumsheep
    by quantumsheep · February 2011
    Then a constrain behaviour: Constrain high score to score
  7. Highest score problem...!

    bronze
    by bronze · February 2011
    I have followed instructions from the forum about creating a highest score page when my game ends. I have two integers - game score - high score and a change/ save attribute etc...
  8. Timer Question

    dank1028
    by dank1028 · February 2011
    Agreed. I've even tried using constrain attribute when subtracting 1 from game.random. Still no go. It makes no sense. Is it a 0.9.1 update issue possibly?
  9. Question about structuring tshirt's coverflow template lock/unlock

    tenrdrmer
    by tenrdrmer · February 2011
    --Change attribute game.w1pickups to game.w1pickups+1
  10. Question about structuring tshirt's coverflow template lock/unlock

    Scoots
    by Scoots · February 2011
    Just thinking out loud I would think you need attributes for the pickups and the worlds. So each time I pick up an item have it change attribute pickup.item to pickup.item +1 then for world 2 have i
  11. Timer Question

    dank1028
    by dank1028 · February 2011
    I tried that, and it counts down from a random number to 0 only once. The Attribute game.random never gets set to the random (100,200) except for the first time the program runs. I've experimented a
  12. Problems with timer trigger

    wroachbarrette
    by wroachbarrette · February 2011
    upon changing it to a real attribute it did nothing thanks for the links, ill check em out now
  13. Problems with timer trigger

    wroachbarrette
    by wroachbarrette · February 2011
    it is an integer attribute but let me see if it works if i change it to a REAL attribute
  14. Problems with timer trigger

    wroachbarrette
    by wroachbarrette · February 2011
    have it set up also to only work when a boolean attribute is false and when you press the enter button to change the tempo it also changed for .1seconds from false to true
  15. Timer Question

    dank1028
    by dank1028 · February 2011
    Basically I've set up an integer Attribute named random and I'm doing this in the actor located on the background:
  16. Problems with collisions

    krousty_bat
    by krousty_bat · February 2011
    I have several actors on my screen, they have a Circular collisions, except 4 walls, with square collisions.
  17. Problems with collisions, recycling, & booleans???

    DrGlickert
    by DrGlickert · February 2011
    I have an attribute on the block; self.InPlay = false
  18. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · February 2011
    One other thing... I recommend using Attributes like CSS on a website. If you're going to use the same value multiple times, you might want to create a game attribute for it. I did this for the fade d
  19. Black and White

    krousty_bat
    by krousty_bat · February 2011
    What I was wondering if a "Desaturate Scene" attribute would exist, allowing you to Have a full screen effect on your project instead of acting per actors,sprites and animation bank
  20. Best way to "destroy" and "spawn"?

    DrGlickert
    by DrGlickert · February 2011
    Off the top of my head I guess: When ball hits actor; set visible to false, set collisions to off, move to (random(x,y)), then set visible to true and turn collisions back on? Is this right? Or is the
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