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  1. Only Wrap Actor ?

    JamieOneil
    by JamieOneil · February 2011
    if the games in potrait have a rule in the actor when self position x is >485 change attribute self position y to -40. You might need to tweak those numbers a little
  2. Only Wrap Actor ?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    if the games in potrait have a rule in the actor when self position x is >485 change attribute self position y to -40. You might need to tweak those numbers a little
  3. Relative position (enemy AI related... kinda)

    Okysho
    by Okysho · February 2011
    I've considered using a timer to change the player position attribute instead of constrain, but if that changes halfway through the enemy's AI, the shot might turn around in mid-air and it looks all s
  4. get actor's current speed and direction

    hackmodford
    by hackmodford · February 2011
    I really wish that actors had an attribute called direction that would simply give the 0-360 degree equivelant of where they are going. I also wish that there was a simple attribute called speed that
  5. Timers and Spawning Actors

    hackmodford
    by hackmodford · February 2011
    set attribute X to X+10
  6. Rotate to mouse position tutorial?

    Hachiko
    by Hachiko · February 2011
    change attribute self.rotation to vectorToAngle(mouse.x-self.position.x, mouse.y-self.position.y)
  7. Accelerator inverted...help?!

    Hachiko
    by Hachiko · February 2011
    You have, in one actor, a rule that says : when in landscape left, game.attribute.yourattributename = +1, when in landscape right = -1.
  8. Game reset problem and collisions

    5Aces
    by 5Aces · February 2011
    Hello everyone,
  9. get actor's current speed and direction

    geoffy
    by geoffy · February 2011
    Sorry if this has been asked before but I need to store and actors speed and the direction its moving in in a global attribute. Is that doable?
  10. Saving game on exit

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    theres a save attribute behavior. On each scene when you beat the level have a save attribute behavior and save the attirubte that you use to detect when the levels beat. And then at your start screen
  11. In-Game Upgrade System: Is it possible with the following design?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    I could just tell it to spawn from an attribute that held the information on the actor it was to spawn. That I think, is a better way of explaining what exactly is confusing me.
  12. In-Game Upgrade System: Is it possible with the following design?

    khashai
    by khashai · February 2011
    I could just tell it to spawn from an attribute that held the information on the actor it was to spawn. That I think, is a better way of explaining what exactly is confusing me.
  13. Spawn a certain number based off a set or a attribute.

    jonmulcahy
    by jonmulcahy · February 2011
    i think something like this would work, lets say you have an attribute called actorsOnScreen and you have it set to 10, and another one spawnedActors
  14. How do you trouble shoot?

    jonmulcahy
    by jonmulcahy · February 2011
    i can usually trace my bugs back to triggers not acting like they should. I'll drag a bunch of empty actors onto the screen and have each one display the value of an attribute. usually by watching how
  15. Spawn a certain number based off a set or a attribute.

    cwbh10
    by cwbh10 · February 2011
    I know this isn;t a feature yet, but I thought I had my own work around it... I had a input which would be the desired amount, then I had the amount of actors on screen, would start as one, and I wou…
  16. Actor Movement

    runfast
    by runfast · February 2011
    This is the problem I'm having. When I release the mouse I want the actor to move in the direction that I release it in. I can sort of get this to work using the change velocity attribute. The other p
  17. Advanced Question (multiple hit points)

    VoidedSky
    by VoidedSky · February 2011
    Have an attribute called self.animation, and another attribute called self.playAnimation.
  18. Oscillating motion using MOD

    sparkzilla
    by sparkzilla · February 2011
    Change attribute game.linetoggle =(self.position.Y)%20
  19. ★★★ GS Project Attributes★★★

    Rob2
    by Rob2 · February 2011
    Should a game attribute that is used once in one actor in one scene show 5 for Actors ?
  20. Need help finishing my game!

    DreamLab
    by DreamLab · February 2011
    1- just make a rule, when attribute (score or whatever the integer attribute is called) gets to (your set amount) stop game. and make a rule to end the game and shut off the actors or go to a new scen
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