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Only Wrap Actor ?
by JamieOneil ·if the games in potrait have a rule in the actor when self position x is >485 change attribute self position y to -40. You might need to tweak those numbers a little -
Only Wrap Actor ?
by JohnPapiomitis ·if the games in potrait have a rule in the actor when self position x is >485 change attribute self position y to -40. You might need to tweak those numbers a little -
Relative position (enemy AI related... kinda)
by Okysho ·I've considered using a timer to change the player position attribute instead of constrain, but if that changes halfway through the enemy's AI, the shot might turn around in mid-air and it looks all s -
get actor's current speed and direction
by hackmodford ·I really wish that actors had an attribute called direction that would simply give the 0-360 degree equivelant of where they are going. I also wish that there was a simple attribute called speed that -
Timers and Spawning Actors
by hackmodford ·set attribute X to X+10 -
Rotate to mouse position tutorial?
by Hachiko ·change attribute self.rotation to vectorToAngle(mouse.x-self.position.x, mouse.y-self.position.y) -
Accelerator inverted...help?!
by Hachiko ·You have, in one actor, a rule that says : when in landscape left, game.attribute.yourattributename = +1, when in landscape right = -1. -
Game reset problem and collisions
by 5Aces ·Hello everyone, -
get actor's current speed and direction
by geoffy ·Sorry if this has been asked before but I need to store and actors speed and the direction its moving in in a global attribute. Is that doable? -
Saving game on exit
by JohnPapiomitis ·theres a save attribute behavior. On each scene when you beat the level have a save attribute behavior and save the attirubte that you use to detect when the levels beat. And then at your start screen -
In-Game Upgrade System: Is it possible with the following design?
by JohnPapiomitis ·I could just tell it to spawn from an attribute that held the information on the actor it was to spawn. That I think, is a better way of explaining what exactly is confusing me. -
In-Game Upgrade System: Is it possible with the following design?
by khashai ·I could just tell it to spawn from an attribute that held the information on the actor it was to spawn. That I think, is a better way of explaining what exactly is confusing me. -
Spawn a certain number based off a set or a attribute.
by jonmulcahy ·i think something like this would work, lets say you have an attribute called actorsOnScreen and you have it set to 10, and another one spawnedActors -
How do you trouble shoot?
by jonmulcahy ·i can usually trace my bugs back to triggers not acting like they should. I'll drag a bunch of empty actors onto the screen and have each one display the value of an attribute. usually by watching how -
Spawn a certain number based off a set or a attribute.
by cwbh10 ·I know this isn;t a feature yet, but I thought I had my own work around it... I had a input which would be the desired amount, then I had the amount of actors on screen, would start as one, and I wou… -
Actor Movement
by runfast ·This is the problem I'm having. When I release the mouse I want the actor to move in the direction that I release it in. I can sort of get this to work using the change velocity attribute. The other p -
Advanced Question (multiple hit points)
by VoidedSky ·Have an attribute called self.animation, and another attribute called self.playAnimation. -
Oscillating motion using MOD
by sparkzilla ·Change attribute game.linetoggle =(self.position.Y)%20 -
★★★ GS Project Attributes★★★
by Rob2 ·Should a game attribute that is used once in one actor in one scene show 5 for Actors ? -
Need help finishing my game!
by DreamLab ·1- just make a rule, when attribute (score or whatever the integer attribute is called) gets to (your set amount) stop game. and make a rule to end the game and shut off the actors or go to a new scen