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Working with moveable actors
by JohnPapiomitis ·Have 2 real attributes and 1 interger -
Working with moveable actors
by DrGlickert ·Set the collisions the way you want them. Also, you can utilize tags and give certain objects (say; moveable objects) a tag that's collidable with the player. -
Camera follow player?
by JohnPapiomitis ·so you changed the tracking size on the 'scene attributes > camera > tracking area' to very small AND went on your player and dragged in the camera control ? -
Timer issue, not updating when changed? Please help
by wroachbarrette ·welll, i was using a boolean attribute that said when it was false it was to play and true not to but for some reason it never started up again, is there another way i was suppose to start and stop it -
Timer issue, not updating when changed? Please help
by wroachbarrette ·at the same tempo, so i tried making the tempo attribute a self.tempo attribute but still when i have it set up like this change attribute self.tempo to game.number0+game.number1+game.number2 &qu -
Timer issue, not updating when changed? Please help
by wroachbarrette ·I have a timer set to keep tempo, and i have a display that shows that the tempo attribute has been changed now in my timer attribute I have it set to be 60/game.tempo ill also mention that tempo is a -
Question 2 please answer
by nowherejay ·ok i think i understand, so! if i put the camera actor on the player, or the attribute on the player actor the camera will follow the player always? so if i make the screen ... 2000 x 3000 for an aste -
GS Tools... LOVE IT!!!
by HoneyTribeStudios ·to track issues down like broken or incorrect attributes... The tools Darren & Wayne are developing are changing that, and giving us much more control access and flexibility with our project -
★★★ GS PROJECT RE-SIZER + FREE TRIAL AVAILABLE NOW ! ★★★
by wayneh001 ·Whilst Resizer will Scale Up, all of your actors and Instances accordingly, if your Actors Graphics attribute is set to STRETCH in either the X and Y, then the image files will scale and stretch accor -
dop down menu in HUD with items help pls
by chicop ·how can i constrain my items to the drop down box only when they are touching the drop down box and not follow the HUD when they are not touching the drop down box... -
make an actor move a specific distance
by JohnPapiomitis ·have a attribute called move -
Head up GS, consider attach actor features
by cptongsg ·don’t need to use constrain here & there, just a drag rule fix all. The function something similar to unity3d hinge joint & fixed joint. If it can use lower memory than constrain rule -
make an actor move a specific distance
by JohnPapiomitis ·Your gonna need 2 booleans attributes. Ill call them walk left and walk right as an example. -
make an actor move a specific distance
by JohnPapiomitis ·if you want it to jump to the next place you can do when touch is pressed change attribute self position x to self position x +1 or any amount of pixels you would like -
Interpolate not working correctly...
by Asymptoteell ·I think it's because you're referencing game.score in the interpolate to. You should make another attribute that gets changed to game.score after the interpolate is done each time and have that +200. -
Interpolate not working correctly...
by DrGlickert ·The benefit is a cool adding effect. Change Attribute works just fine, but it's boring. I was going for cool effects and making it look cooler. -
Interpolate not working correctly...
by tenrdrmer ·just try a change attribute, game.score to (game.Score+game.BonusPoints) . if you are just adding a couple values I don't see the benefit of using interpolate -
Interpolate not working correctly...
by DrGlickert ·Interpolate Attribute: game.Score to (game.Score+game.BonusPoints) Duration .5 seconds. Function: Linear -
Question 2 please answer
by JohnPapiomitis ·breaks everything, instead of it just missing a attribute or 2 like it was -
DOs and DON'Ts with Gamesalad
by dehecile ·work, but it doesn't, then try to change one attribute, or rule, or anything, and then change it back to the same thing you had it on, sometimes this will fix the problem, thats really all i can say.