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Question 2 please answer
by JohnPapiomitis ·breaks everything, instead of it just missing a attribute or 2 like it was -
DOs and DON'Ts with Gamesalad
by dehecile ·work, but it doesn't, then try to change one attribute, or rule, or anything, and then change it back to the same thing you had it on, sometimes this will fix the problem, thats really all i can say. -
need some help with collisions.
by dehecile ·i pretty much have an actor that i have moving around, and i want to set boundries for my game, so i made walls and said bounce with collision, the probul is i cant have the actor bounce when it hits… -
Attributes!
by olster1 ·Call me stupid but can some explain to me what attributes actually do and they're used for. Especially in terms of making rules with the attribute browser. -
control options
by old_kipper ·set an attribute in the game attributes so it can be switched, then make a rule in your actor based on that attribute -
Rotate toward actor
by UtopianGames ·Make 2 real attributes call them positionX positionY or whatever you want. -
Actor rotate with accelerometer ?
by JamieOneil ·Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y) -
Actor rotate with accelerometer ?
by UtopianGames ·Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y) -
Attribute Philosophy
by Asymptoteell ·If it's an actor attribute, it can only be altered and used by the actor. If it's a game attribute, it can be altered and used by any actor. I usually use actor attributes when I'm going to spawn mu -
Attribute Philosophy
by conrad74 ·When working with attributes, does it entirely matter whether I make them a game attribute or an actor attribute? -
Game Timer for bonus points?
by DrGlickert ·Attribute: GameTimer = 10 -
Actor 2 constraining to Actor 1 but not rotating - Help
by iAppleDev ·Hey I have been trying to work something similar out for a long time. Will this work to constrain a couple actors to the bottom two corners of an actor like tires on a car? -
Change instances attribute of actor
by gand ·I've multiple instances of the same actor on my scene. I wish to change single instance attribute (color or rotation) when I click on it. -
Physics problem
by UtopianGames ·If canMove = true move to .... if overlaps or collides with block change attribute canMove to false. -
Physics problem
by ChandlerC ·Try having a rule when the actor collides with the obstacle change attribute self motion linear x to 0 and self motion linear y to 0 -
Physics problem
by JohnPapiomitis ·Try having a rule when the actor collides with the obstacle change attribute self motion linear x to 0 and self motion linear y to 0 -
Robot Runner - Now Available
by hrsmedia ·thing. I guess I would have to make a boolean attribute for every orb and save if it's been taken or not. Any easier solution? -
Physics problem
by tenrdrmer ·You can setup a game Attribute will say move and in all of your movement rules make game.move being true required and then setup in your character when overlap collide with obstacle Change attribute g -
can self rotation be changed in game with gs 0.91?
by old_kipper ·add a game attribute in the scene inspector/game/attributes -
Adding score when hit an actor!
by DimensionGames ·Change attribute (in behaviours)