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need some help with collisions.
by dehecile ·i pretty much have an actor that i have moving around, and i want to set boundries for my game, so i made walls and said bounce with collision, the probul is i cant have the actor bounce when it hits… -
Attributes!
by olster1 ·Call me stupid but can some explain to me what attributes actually do and they're used for. Especially in terms of making rules with the attribute browser. -
control options
by old_kipper ·set an attribute in the game attributes so it can be switched, then make a rule in your actor based on that attribute -
Rotate toward actor
by UtopianGames ·Make 2 real attributes call them positionX positionY or whatever you want. -
Actor rotate with accelerometer ?
by JamieOneil ·Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y) -
Actor rotate with accelerometer ?
by UtopianGames ·Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y) -
Attribute Philosophy
by Asymptoteell ·If it's an actor attribute, it can only be altered and used by the actor. If it's a game attribute, it can be altered and used by any actor. I usually use actor attributes when I'm going to spawn mu -
Attribute Philosophy
by conrad74 ·When working with attributes, does it entirely matter whether I make them a game attribute or an actor attribute? -
Game Timer for bonus points?
by DrGlickert ·Attribute: GameTimer = 10 -
Actor 2 constraining to Actor 1 but not rotating - Help
by iAppleDev ·Hey I have been trying to work something similar out for a long time. Will this work to constrain a couple actors to the bottom two corners of an actor like tires on a car? -
Change instances attribute of actor
by gand ·I've multiple instances of the same actor on my scene. I wish to change single instance attribute (color or rotation) when I click on it. -
Physics problem
by UtopianGames ·If canMove = true move to .... if overlaps or collides with block change attribute canMove to false. -
Physics problem
by ChandlerC ·Try having a rule when the actor collides with the obstacle change attribute self motion linear x to 0 and self motion linear y to 0 -
Physics problem
by JohnPapiomitis ·Try having a rule when the actor collides with the obstacle change attribute self motion linear x to 0 and self motion linear y to 0 -
Robot Runner - Now Available
by hrsmedia ·thing. I guess I would have to make a boolean attribute for every orb and save if it's been taken or not. Any easier solution? -
Physics problem
by tenrdrmer ·You can setup a game Attribute will say move and in all of your movement rules make game.move being true required and then setup in your character when overlap collide with obstacle Change attribute g -
can self rotation be changed in game with gs 0.91?
by old_kipper ·add a game attribute in the scene inspector/game/attributes -
Adding score when hit an actor!
by DimensionGames ·Change attribute (in behaviours) -
can self rotation be changed in game with gs 0.91?
by as7494 ·I am wondering if anyone has gotten self-rotation to change in game using an attribute rule. since I have tried for a very long time and havent been able to change this setting. -
Actor follows other actor ?
by InLikeFlynn ·You could use 2 "Constrain attribute" behaviors on the actor you want followed.