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  1. need some help with collisions.

    dehecile
    by dehecile · February 2011
    i pretty much have an actor that i have moving around, and i want to set boundries for my game, so i made walls and said bounce with collision, the probul is i cant have the actor bounce when it hits…
  2. Attributes!

    olster1
    by olster1 · February 2011
    Call me stupid but can some explain to me what attributes actually do and they're used for. Especially in terms of making rules with the attribute browser.
  3. control options

    old_kipper
    by old_kipper · February 2011
    set an attribute in the game attributes so it can be switched, then make a rule in your actor based on that attribute
  4. Rotate toward actor

    UtopianGames
    by UtopianGames · February 2011
    Make 2 real attributes call them positionX positionY or whatever you want.
  5. Actor rotate with accelerometer ?

    JamieOneil
    by JamieOneil · February 2011
    Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y)
  6. Actor rotate with accelerometer ?

    UtopianGames
    by UtopianGames · February 2011
    Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y)
  7. Attribute Philosophy

    Asymptoteell
    by Asymptoteell · February 2011
    If it's an actor attribute, it can only be altered and used by the actor. If it's a game attribute, it can be altered and used by any actor. I usually use actor attributes when I'm going to spawn mu
  8. Attribute Philosophy

    conrad74
    by conrad74 · February 2011
    When working with attributes, does it entirely matter whether I make them a game attribute or an actor attribute?
  9. Game Timer for bonus points?

    DrGlickert
    by DrGlickert · February 2011
    Attribute: GameTimer = 10
  10. Actor 2 constraining to Actor 1 but not rotating - Help

    iAppleDev
    by iAppleDev · February 2011
    Hey I have been trying to work something similar out for a long time. Will this work to constrain a couple actors to the bottom two corners of an actor like tires on a car?
  11. Change instances attribute of actor

    gand
    by gand · February 2011
    I've multiple instances of the same actor on my scene. I wish to change single instance attribute (color or rotation) when I click on it.
  12. Physics problem

    UtopianGames
    by UtopianGames · February 2011
    If canMove = true move to .... if overlaps or collides with block change attribute canMove to false.
  13. Physics problem

    ChandlerC
    by ChandlerC · February 2011
    Try having a rule when the actor collides with the obstacle change attribute self motion linear x to 0 and self motion linear y to 0
  14. Physics problem

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Try having a rule when the actor collides with the obstacle change attribute self motion linear x to 0 and self motion linear y to 0
  15. Robot Runner - Now Available

    hrsmedia
    by hrsmedia · February 2011
    thing. I guess I would have to make a boolean attribute for every orb and save if it's been taken or not. Any easier solution?
  16. Physics problem

    tenrdrmer
    by tenrdrmer · February 2011
    You can setup a game Attribute will say move and in all of your movement rules make game.move being true required and then setup in your character when overlap collide with obstacle Change attribute g
  17. can self rotation be changed in game with gs 0.91?

    old_kipper
    by old_kipper · February 2011
    add a game attribute in the scene inspector/game/attributes
  18. Adding score when hit an actor!

    DimensionGames
    by DimensionGames · February 2011
    Change attribute (in behaviours)
  19. can self rotation be changed in game with gs 0.91?

    as7494
    by as7494 · February 2011
    I am wondering if anyone has gotten self-rotation to change in game using an attribute rule. since I have tried for a very long time and havent been able to change this setting.
  20. Actor follows other actor ?

    InLikeFlynn
    by InLikeFlynn · February 2011
    You could use 2 "Constrain attribute" behaviors on the actor you want followed.
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