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  1. score save

    JlmC
    by JlmC · February 2011
    save attribute game.score to key score1
  2. How to make a calculator? Or something to input data?

    Scoots
    by Scoots · February 2011
    Oh ok that's cool. My mistake I thought you were just starting out with GS. basically you need to check the actual actor not the prototypes attributes. There should be an attribute like self.Mynumb
  3. Collision Detection!!!

    joey2e
    by joey2e · February 2011
    I have an attribute called PlayerLife which is an interger
  4. Spawn Actor Behavior Work Around

    tenrdrmer
    by tenrdrmer · February 2011
    You can place that actor that will be spawned off camera and setup a game attribute that will tell that actor to "spawn" in a certain place by doing change attributes for the x and y
  5. Problem Spawing at random time

    zombie_farm
    by zombie_farm · February 2011
    I broke it out into its own attribute and tried generating a random number in a timer then plugging that into my spawing timer. No luck.. This seem so simple
  6. score save

    JamieOneil
    by JamieOneil · February 2011
    then on the load attribute for the key you would put the same...'score'
  7. JUMPING ACTOR

    FreiGames
    by FreiGames · February 2011
    Yeah, create a rule that says when key "w" is pressed and collision with ground is true, then change attribute self.motion. linear.Y to 200 or any other number!
  8. Need help for a piano app...overlapping problems

    xyloFUN
    by xyloFUN · February 2011
    will also be activated. Of course I tried attributes like "black_key_down=true" so that the white should not be pressed down when I hit the black ones. But this will only work when
  9. Timer and Pause

    spliket
    by spliket · February 2011
    I'm not sure how to utilize the scene.Timer as a callable attribute in a text display. I'll give it a shot and see if it works...
  10. Timer and Pause

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Just make your own attribute called timee, and a pause attribute. have a rule if attribute pause is false, then drag a timer in and have every one second change attribute timee to timee+1. When you pr
  11. Timer and Pause

    DrGlickert
    by DrGlickert · February 2011
    I'm not sure how to utilize the scene.Timer as a callable attribute in a text display. I'll give it a shot and see if it works...
  12. locking actors together without constrains?

    old_kipper
    by old_kipper · February 2011
    I can make this work with constraining the random objects to the actor with collision position offset to the player's position stored and updated in a game attribute, or by using 'move to' or 'move' i
  13. DOs and DON'Ts with Gamesalad

    ORBZ
    by ORBZ · February 2011
    Don't constrain at attribute to itself, directly or indirectly.
  14. Need help for a piano app...overlapping problems

    akimann
    by akimann · February 2011
    will also be activated. Of course I tried attributes like "black_key_down=true" so that the white should not be pressed down when I hit the black ones. But this will only work when
  15. Use Function in an Attribute

    bonywa
    by bonywa · February 2011
    If you are having an issue with the random position generator remember that you can save whatever info in an attribute without committing to spawning the actor. If you want a random position every X
  16. score save

    MERM
    by MERM · February 2011
    how can i make a score board that puts up all game scores up from best to worst? i know it has to do with the save attribute, but whats the key thingy?
  17. Collide while in Drag

    scitunes
    by scitunes · February 2011
    In the New section of the GS start screen type "Fake Constrain With Collisions" in the search box and click the little curvy arrow button. I just made it as a quick work around. You'
  18. Collide while in Drag

    scitunes
    by scitunes · February 2011
    You may want to try having the actor accelerate towards the mouse x and y. You may be able to have a system where you only have it accelerate when it is a certain distance away from your mouse (use m
  19. Save current level ?

    mynameisace
    by mynameisace · February 2011
    Create an integer attribute called Level Save and then at the end of each level, +1 to the integer and use the save attribute to save the level. At the beginning of the game, use load attribute and if
  20. equation for tempo? Drum machine

    mynameisace
    by mynameisace · February 2011
    If I understand you right, you could set an integer called BPMCounter that's dependant on the timer (every 0.5 seconds for 120 BPM for example) change attribute BPMCounter to BPMCounter + 1.
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