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score save
by JlmC ·save attribute game.score to key score1 -
How to make a calculator? Or something to input data?
by Scoots ·Oh ok that's cool. My mistake I thought you were just starting out with GS. basically you need to check the actual actor not the prototypes attributes. There should be an attribute like self.Mynumb -
Collision Detection!!!
by joey2e ·I have an attribute called PlayerLife which is an interger -
Spawn Actor Behavior Work Around
by tenrdrmer ·You can place that actor that will be spawned off camera and setup a game attribute that will tell that actor to "spawn" in a certain place by doing change attributes for the x and y -
Problem Spawing at random time
by zombie_farm ·I broke it out into its own attribute and tried generating a random number in a timer then plugging that into my spawing timer. No luck.. This seem so simple -
score save
by JamieOneil ·then on the load attribute for the key you would put the same...'score' -
JUMPING ACTOR
by FreiGames ·Yeah, create a rule that says when key "w" is pressed and collision with ground is true, then change attribute self.motion. linear.Y to 200 or any other number! -
Need help for a piano app...overlapping problems
by xyloFUN ·will also be activated. Of course I tried attributes like "black_key_down=true" so that the white should not be pressed down when I hit the black ones. But this will only work when -
Timer and Pause
by spliket ·I'm not sure how to utilize the scene.Timer as a callable attribute in a text display. I'll give it a shot and see if it works... -
Timer and Pause
by JohnPapiomitis ·Just make your own attribute called timee, and a pause attribute. have a rule if attribute pause is false, then drag a timer in and have every one second change attribute timee to timee+1. When you pr -
Timer and Pause
by DrGlickert ·I'm not sure how to utilize the scene.Timer as a callable attribute in a text display. I'll give it a shot and see if it works... -
locking actors together without constrains?
by old_kipper ·I can make this work with constraining the random objects to the actor with collision position offset to the player's position stored and updated in a game attribute, or by using 'move to' or 'move' i -
DOs and DON'Ts with Gamesalad
by ORBZ ·Don't constrain at attribute to itself, directly or indirectly. -
Need help for a piano app...overlapping problems
by akimann ·will also be activated. Of course I tried attributes like "black_key_down=true" so that the white should not be pressed down when I hit the black ones. But this will only work when -
Use Function in an Attribute
by bonywa ·If you are having an issue with the random position generator remember that you can save whatever info in an attribute without committing to spawning the actor. If you want a random position every X -
score save
by MERM ·how can i make a score board that puts up all game scores up from best to worst? i know it has to do with the save attribute, but whats the key thingy? -
Collide while in Drag
by scitunes ·In the New section of the GS start screen type "Fake Constrain With Collisions" in the search box and click the little curvy arrow button. I just made it as a quick work around. You' -
Collide while in Drag
by scitunes ·You may want to try having the actor accelerate towards the mouse x and y. You may be able to have a system where you only have it accelerate when it is a certain distance away from your mouse (use m -
Save current level ?
by mynameisace ·Create an integer attribute called Level Save and then at the end of each level, +1 to the integer and use the save attribute to save the level. At the beginning of the game, use load attribute and if -
equation for tempo? Drum machine
by mynameisace ·If I understand you right, you could set an integer called BPMCounter that's dependant on the timer (every 0.5 seconds for 120 BPM for example) change attribute BPMCounter to BPMCounter + 1.