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  1. Hit Box

    quantumsheep
    by quantumsheep · February 2011
    On your main actor, constrain PlayerPositionX to self.positionX and PlayerPositionY to self.positionY
  2. Are custom collisions possible?

    DrGlickert
    by DrGlickert · February 2011
    Hmm, collisions still have some slight issues, but it's better. Sometimes it'll hit the left side of the paddle and will bounce off to the right... (and vice versa).
  3. Are custom collisions possible?

    DrGlickert
    by DrGlickert · February 2011
    Hmm I never knew that about circle collisions I always assumed it just did a circular shape based on the actor size. That is pretty crapy on the collisions then. (Image)
  4. Are custom collisions possible?

    tenrdrmer
    by tenrdrmer · February 2011
    This is getting frustrating. Collisions in GS are pretty choppy I'm finding.
  5. Attribute Manipulation Depending On Position

    DrGlickert
    by DrGlickert · February 2011
    I would toy with self attributes on the actor. So (I don't know if this will work but might give you a head start...), create an attribute within the character that's called "Starting X&q
  6. Are custom collisions possible?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    This is how i do it. Have 2 attributes paddle x and paddle y. In the paddle constrain paddle x to self position x, and paddle y to self position y. Then make a new actor, around the size of the paddle
  7. Are custom collisions possible?

    DrGlickert
    by DrGlickert · February 2011
    This is getting frustrating. Collisions in GS are pretty choppy I'm finding.
  8. Are custom collisions possible?

    tenrdrmer
    by tenrdrmer · February 2011
    now you can do a 80x20 actor that has circle collisions. and that will give you an arch shape to the entire top of your paddle. You wont have any flat places on the paddle but it might give you the ef
  9. Attribute Manipulation Depending On Position

    robert.mccarthy
    by robert.mccarthy · February 2011
    I'm having a problem with attribute manipulation depending on position (X or Y).
  10. Are custom collisions possible?

    DrGlickert
    by DrGlickert · February 2011
    I'm making a brick breaker/breakout type game and I'd like to have my player paddle collisions a little different. It seems that the collision effects in GS are not working the way that I'd like. (I'm
  11. Distinguishing between multiple touches

    StusApps
    by StusApps · February 2011
    Yeah an invisible actor that your main actors constrain to when they collide works well.
  12. Use Function in an Attribute

    sparkzilla
    by sparkzilla · February 2011
    I have created a set of level attributes in the select level scene
  13. If Image is checked?

    spliket
    by spliket · February 2011
    This is how I would do it. There might be a better way. I would create a game attribute called checkBox or something. then, in each actor, I'd create a checked attribute.
  14. If Image is checked?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Have attributes s to check if each image has been touched or not,have them set to 0. Have a rule if all of them are 0 have when touch is pressed chang the image to the check image and change its at
  15. Touch release or outside, timer begins?

    tenrdrmer
    by tenrdrmer · February 2011
    Why not just set a timer in a controller actor that just runs every 1 second change attribute gametimer to gametimer+1
  16. Jump as long as button is pressed

    tenrdrmer
    by tenrdrmer · February 2011
    game boolean attribute called jump
  17. Touch release or outside, timer begins?

    JacobGeary
    by JacobGeary · February 2011
    if touch is pressed and inside box, constrain attribute-"gametimer" to 0, timer-every 1 second set "gamescore" to "gamescore+1"
  18. Can I make the scene wrapping Y to look continuous?

    Chaser
    by Chaser · February 2011
    Maybe constrain actors min and max y then have it control cam make the scene taller then make all objects move down at a set rate except hero. If you need it to go faster set each actor to move at dif
  19. Help with collision

    conrad74
    by conrad74 · February 2011
    I believe I may have solved this. For others who may need help on this in the future, you just need to create a rule that says if: "self.Image" contains "blank.jpg"
  20. Help with collision

    Asymptoteell
    by Asymptoteell · February 2011
    Make it when he flashes his sword, a game attribute is changed to say 1. When that attribute is 1 and the actors collide, make the enemy die. When he isn't flashing his sword, change it back to 0.
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