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Help with collision
by conrad74 ·I believe I may have solved this. For others who may need help on this in the future, you just need to create a rule that says if: "self.Image" contains "blank.jpg" -
Help with collision
by Asymptoteell ·Make it when he flashes his sword, a game attribute is changed to say 1. When that attribute is 1 and the actors collide, make the enemy die. When he isn't flashing his sword, change it back to 0. -
Moving an actor repeatedly between two points
by ORBZ ·constrain self.position.y = sin(game.time*speed)*distance -
Moving an actor repeatedly between two points
by POM ·Another way to do this ( my favorite ) is to put a simple constrain rule: -
Best way to lock an actor to a position?
by heathcc ·One way is to use Constrain Attribute to keep the actor at a specific X value. -
Best way to lock an actor to a position?
by DrGlickert ·Whats the best way to accomplish this? (I tried putting collisions on with the walls but my player bumps up against it and bounces off a lot). -
How to create a clock?
by Sparkyidr ·You can also add another attribute to save times per level if you have lots of levels. -
Question about saving attributes per level
by StormyStudio ·You cant as yet use word strings to build up the attribute like you mention. And I dont know of a way of saving more than one attribute in a key. This is where Arrays would be great. -
How to create a clock?
by StormyStudio ·Make attribute, game.RaceTime and game.SaveRaceTime -
i have a "spawn" issue...
by StormyStudio ·- open it, in its attributes, click colour, alpha, and set it to 0. -
quicksand effect
by sebababi ·Which attribute should I Interpolate? -
i have a "spawn" issue...
by QbAnYtO ·You should have a attribute decting when you die to trigger all this so im gonna call it die as a example. -
i have a "spawn" issue...
by QbAnYtO ·yup. thats that attribute i'm relying on to spawn my enemies lol still not working tho. -
How to delete the image from an actor?
by sparkzilla ·Hi, I just found out a way to remove an image. Simple select the image attribute and click "Revert to Prototype". Assuming you haven't got an im age in the prototype the image will b -
i have a "spawn" issue...
by QbAnYtO ·i have rules and attributes for it ofcourse, but nothing i'm doing workings. ONE STEP FORWARD, TWO STEPS BACK...ALL WEEK -
questions about GS Project Attribute program
by wayneh001 ·i think i recall him saying that aswell. i can only assume they ARE anomalies. i still having cracked it, but if I CAN'T FIX IT BY 5AM i'm just gonna try it with the gs attribute application. -
i have a "spawn" issue...
by JohnPapiomitis ·You should have a attribute decting when you die to trigger all this so im gonna call it die as a example. -
i have a "spawn" issue...
by QbAnYtO ·change attribute - self- color-alpha-0 -
questions about GS Project Attribute program
by QbAnYtO ·i think i recall him saying that aswell. i can only assume they ARE anomalies. i still having cracked it, but if I CAN'T FIX IT BY 5AM i'm just gonna try it with the gs attribute application. -
questions about GS Project Attribute program
by QbAnYtO ·chunkypixels recommended your GS attributes application. i have a semi broken game. it WORKS on gs but not entirely on the viewer (device). some buttons that are pressed aren't being deteted and thin