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  1. Moving an actor repeatedly between two points

    ORBZ
    by ORBZ · February 2011
    constrain self.position.y = sin(game.time*speed)*distance
  2. Moving an actor repeatedly between two points

    POM
    by POM · February 2011
    Another way to do this ( my favorite ) is to put a simple constrain rule:
  3. Best way to lock an actor to a position?

    heathcc
    by heathcc · February 2011
    One way is to use Constrain Attribute to keep the actor at a specific X value.
  4. Best way to lock an actor to a position?

    DrGlickert
    by DrGlickert · February 2011
    Whats the best way to accomplish this? (I tried putting collisions on with the walls but my player bumps up against it and bounces off a lot).
  5. How to create a clock?

    Sparkyidr
    by Sparkyidr · February 2011
    You can also add another attribute to save times per level if you have lots of levels.
  6. Question about saving attributes per level

    StormyStudio
    by StormyStudio · February 2011
    You cant as yet use word strings to build up the attribute like you mention. And I dont know of a way of saving more than one attribute in a key. This is where Arrays would be great.
  7. How to create a clock?

    StormyStudio
    by StormyStudio · February 2011
    Make attribute, game.RaceTime and game.SaveRaceTime
  8. i have a "spawn" issue...

    StormyStudio
    by StormyStudio · February 2011
    - open it, in its attributes, click colour, alpha, and set it to 0.
  9. quicksand effect

    sebababi
    by sebababi · February 2011
    Which attribute should I Interpolate?
  10. i have a "spawn" issue...

    QbAnYtO
    by QbAnYtO · February 2011
    You should have a attribute decting when you die to trigger all this so im gonna call it die as a example.
  11. i have a "spawn" issue...

    QbAnYtO
    by QbAnYtO · February 2011
    yup. thats that attribute i'm relying on to spawn my enemies lol still not working tho.
  12. How to delete the image from an actor?

    sparkzilla
    by sparkzilla · February 2011
    Hi, I just found out a way to remove an image. Simple select the image attribute and click "Revert to Prototype". Assuming you haven't got an im age in the prototype the image will b
  13. i have a "spawn" issue...

    QbAnYtO
    by QbAnYtO · February 2011
    i have rules and attributes for it ofcourse, but nothing i'm doing workings. ONE STEP FORWARD, TWO STEPS BACK...ALL WEEK
  14. questions about GS Project Attribute program

    wayneh001
    by wayneh001 · February 2011
    i think i recall him saying that aswell. i can only assume they ARE anomalies. i still having cracked it, but if I CAN'T FIX IT BY 5AM i'm just gonna try it with the gs attribute application.
  15. i have a "spawn" issue...

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    You should have a attribute decting when you die to trigger all this so im gonna call it die as a example.
  16. i have a "spawn" issue...

    QbAnYtO
    by QbAnYtO · February 2011
    change attribute - self- color-alpha-0
  17. questions about GS Project Attribute program

    QbAnYtO
    by QbAnYtO · February 2011
    i think i recall him saying that aswell. i can only assume they ARE anomalies. i still having cracked it, but if I CAN'T FIX IT BY 5AM i'm just gonna try it with the gs attribute application.
  18. questions about GS Project Attribute program

    QbAnYtO
    by QbAnYtO · February 2011
    chunkypixels recommended your GS attributes application. i have a semi broken game. it WORKS on gs but not entirely on the viewer (device). some buttons that are pressed aren't being deteted and thin
  19. move/drag an actor by touching

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    The first one have when touch is pressed then drag in a constrain attribute behavior and constrain attribute self position x to mouse position x
  20. why does my viewer keep messing up but gs is fine?

    QbAnYtO
    by QbAnYtO · February 2011
    a magnifying glass, looking for a broken rule/attribute, but just couldnt seem to track the problem down.
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