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2X Score?
by JohnPapiomitis ·Make the attribute a game attribute, and interger. Since its 100 points per kill set it to 100. Then when you click the power up change the attribute to 200, so it will add 200 -
2X Score?
by Cabaco ·Have a attribute called score points, have it set to one. For the usual rule you have for getting a score when you kill a bat, i guess your changing your score attribute to score attribute +1. instead -
2X Score?
by JohnPapiomitis ·Have a attribute called score points, have it set to one. For the usual rule you have for getting a score when you kill a bat, i guess your changing your score attribute to score attribute +1. instead -
Change X & Y then Constrain to Touch Help w/Video
by JohnPapiomitis ·You could have a invisible actor covering the scene above where the buttom menu is, and have a rule when actor overlaps or collides with that invisble actor And touch is released constrain position -
Change X & Y then Constrain to Touch Help w/Video
by mynameisace ·Hey Guys, -
Using Created Scene Attributes Question
by DrGlickert ·I'd like to use individual scene attributes for stats for each level in my game. I know how to create an attribute in the game and scene areas (i.e. a REAL for a Timer, or an INTEGER for "sho -
can someone teach me to load a saved state?
by QbAnYtO ·nevermind i got it! thanks man!!!!! i just gotta remember to add that "change attribute to EACH level. thank you so much (Image) -
Any way to create new attributes whilst playing in game..?
by StormyStudio ·So that if something happens a new attribute could be created. -
can someone teach me to load a saved state?
by beefy_clyro ·Create an attribute called Current Level. -
"save attribute" saves attribute even if you exit the game?
by Chunkypixels ·@QbAnYtO yup, if you have an attribute that you change every time you start a new level do a save attribute for it at the same time, so that each time the attribute is changed it gets saved immediatel -
"save attribute" saves attribute even if you exit the game?
by anithmuk ·Anyway I would like to know the answer myself, but I assume that it would work as the save attribute does exactly that-it saves the attribute (forever I would hope), I mean I don't know of any other -
"save attribute" saves attribute even if you exit the game?
by QbAnYtO ·i have an integer attribute right? and when a level 2 starts, it ask if "u would like to save", if you touch "yes" will change said attribute to "2&quo -
Change size of player w/ boolean??
by DrGlickert ·1) PowerUp has a RULE where if it collides/overlaps with the Player then; TIMER: FOR 10 seconds set Boolean Attribute to True. -
Change size of player w/ boolean??
by DrGlickert ·So here is how I have it structured now. Actor 1 (player) and actor 2 (powerup), boolean attribute of PlayerSizeIncrease = set to false. -
Constant velocity
by DrGlickert ·Hmm, wait. Which attribute would you put the Constrain Attribute to? There is no "Speed" attribute... Unless I missed something somewhere... -
Constant velocity
by Asymptoteell ·Constrain the attribute, don't just change it. Constrain attribute will pet the attribute remain at a certain value for as long as you want. -
Bubble Breaker Shooting Help
by DrGlickert ·I have an Attribute called "Ball Color" that is an integer. This code is on the rectangle shaped actor (that represents a cannon). Thanks Okysho (and, everyone else). -
Random Actor Help
by Okysho ·Using an integer attribute is a good alternative to Arrays, which haven't been introduced yet -
Bubble Breaker Shooting Help
by DrGlickert ·I'd like to have my "cannon" shoot random colored balls at the bubbles. What is the best way to do this? I set up an attribute (Ball Color) and made it an Integer. Then I gave the &a -
Random Actor Help
by DrGlickert ·I'm struggling with the concept of using attributes for this process or if there is another way. Also, there is an issue of how do you start the level with a randomly generated ball that will be shot