GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. 2X Score?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Make the attribute a game attribute, and interger. Since its 100 points per kill set it to 100. Then when you click the power up change the attribute to 200, so it will add 200
  2. 2X Score?

    Cabaco
    by Cabaco · February 2011
    Have a attribute called score points, have it set to one. For the usual rule you have for getting a score when you kill a bat, i guess your changing your score attribute to score attribute +1. instead
  3. 2X Score?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Have a attribute called score points, have it set to one. For the usual rule you have for getting a score when you kill a bat, i guess your changing your score attribute to score attribute +1. instead
  4. Change X & Y then Constrain to Touch Help w/Video

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    You could have a invisible actor covering the scene above where the buttom menu is, and have a rule when actor overlaps or collides with that invisble actor And touch is released constrain position
  5. Change X & Y then Constrain to Touch Help w/Video

    mynameisace
    by mynameisace · February 2011
    Hey Guys,
  6. Using Created Scene Attributes Question

    DrGlickert
    by DrGlickert · February 2011
    I'd like to use individual scene attributes for stats for each level in my game. I know how to create an attribute in the game and scene areas (i.e. a REAL for a Timer, or an INTEGER for "sho
  7. can someone teach me to load a saved state?

    QbAnYtO
    by QbAnYtO · February 2011
    nevermind i got it! thanks man!!!!! i just gotta remember to add that "change attribute to EACH level. thank you so much (Image)
  8. Any way to create new attributes whilst playing in game..?

    StormyStudio
    by StormyStudio · February 2011
    So that if something happens a new attribute could be created.
  9. can someone teach me to load a saved state?

    beefy_clyro
    by beefy_clyro · February 2011
    Create an attribute called Current Level.
  10. "save attribute" saves attribute even if you exit the game?

    Chunkypixels
    by Chunkypixels · February 2011
    @QbAnYtO yup, if you have an attribute that you change every time you start a new level do a save attribute for it at the same time, so that each time the attribute is changed it gets saved immediatel
  11. "save attribute" saves attribute even if you exit the game?

    anithmuk
    by anithmuk · February 2011
    Anyway I would like to know the answer myself, but I assume that it would work as the save attribute does exactly that-it saves the attribute (forever I would hope), I mean I don't know of any other
  12. "save attribute" saves attribute even if you exit the game?

    QbAnYtO
    by QbAnYtO · February 2011
    i have an integer attribute right? and when a level 2 starts, it ask if "u would like to save", if you touch "yes" will change said attribute to "2&quo
  13. Change size of player w/ boolean??

    DrGlickert
    by DrGlickert · February 2011
    1) PowerUp has a RULE where if it collides/overlaps with the Player then; TIMER: FOR 10 seconds set Boolean Attribute to True.
  14. Change size of player w/ boolean??

    DrGlickert
    by DrGlickert · February 2011
    So here is how I have it structured now. Actor 1 (player) and actor 2 (powerup), boolean attribute of PlayerSizeIncrease = set to false.
  15. Constant velocity

    DrGlickert
    by DrGlickert · February 2011
    Hmm, wait. Which attribute would you put the Constrain Attribute to? There is no "Speed" attribute... Unless I missed something somewhere...
  16. Constant velocity

    Asymptoteell
    by Asymptoteell · February 2011
    Constrain the attribute, don't just change it. Constrain attribute will pet the attribute remain at a certain value for as long as you want.
  17. Bubble Breaker Shooting Help

    DrGlickert
    by DrGlickert · February 2011
    I have an Attribute called "Ball Color" that is an integer. This code is on the rectangle shaped actor (that represents a cannon). Thanks Okysho (and, everyone else).
  18. Random Actor Help

    Okysho
    by Okysho · February 2011
    Using an integer attribute is a good alternative to Arrays, which haven't been introduced yet
  19. Bubble Breaker Shooting Help

    DrGlickert
    by DrGlickert · February 2011
    I'd like to have my "cannon" shoot random colored balls at the bubbles. What is the best way to do this? I set up an attribute (Ball Color) and made it an Integer. Then I gave the &a
  20. Random Actor Help

    DrGlickert
    by DrGlickert · February 2011
    I'm struggling with the concept of using attributes for this process or if there is another way. Also, there is an issue of how do you start the level with a randomly generated ball that will be shot
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla