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[help] Pause and attributes
by cbt ·You need to manually reset the values with "change attribute". -
[help] Pause and attributes
by JohnPapiomitis ·When the buttons pressed to change back to the main menu just have change attribute rules changing all the score attributes and such back to 0. Then have a timer after 0.1 secondsd change scene with r -
Think outside the box contest game - 'ESCAPE ARTIST' By Stormystudio
by StormyStudio ·I can see quite a lot of attribute tracking is going to be needed for the things I want to include... -
Pause is nothing too special...
by HoneyTribeStudios ·So I've put a simple pause attribute onto my level. It works great in the GS preview, after I unpause everything works as normal, it works seamlessly. -
Unpause has bug
by scitunes ·In the pause button you make put a change attribute - change game.paused to true -
Getting value from dynamic attribute name ?
by ApplaudApps ·Say I have integer attributes called -
Score help
by quantumsheep ·constrain alltimescore to score. -
Score help
by quantumsheep ·Ok - so you have an attribute called 'score'. -
Score help
by Billyd1 ·constrain alltimescore to score. -
I'm having trouble making enemies that take more than 1 hit in a shmup
by RushDawg ·When the player fires the laser slowly, all collisions register properly and the enemy actor dies after 3 hits. -
Attribute changing incorrectly in 0.9.1
by stannen ·I have a game integer attribute that worked correctly yesterday in 9.0. It is supposed to change to 60 when a button is pressed. Now in 9.1 it is changing to 90. Very strange. -
I'm having trouble making enemies that take more than 1 hit in a shmup
by RushDawg ·I have enemies that take more than 1 hit. The enemy actors have an attribute called hit points. When the enemy gets hit, the hit point attribute changes to hit points = hit points - 1. Also, a time -
9.1 messed up all my sounds...SIGH......
by QbAnYtO ·first i had actors playing sounds when they spawn.... then i did the attribute (when hero_dead=yes play sound) -
0.9.1 crash
by CodeMonkey ·If attribute game.bleh is true -
0.9.1 crash
by GameSalad ·If attribute game.bleh is true -
Beta 091 missing actor local attribute +- buttons?
by jonmulcahy ·you can also go back to the prototype of that actor and add the attribute. -
0.9.1 crash
by lagunacomputer ·091 missing actor local attribute +- buttons? -
Beta 091 missing actor local attribute +- buttons?
by lagunacomputer ·Is the beta 091 missing actor local attribute +- buttons? -
1st collision collide/ 2nd pass through...possible?
by Snow ·Add a boolean attribute to your actor. Then put what Tbooth said in a rule. -
1st collision collide/ 2nd pass through...possible?
by PixelPun ·Hey guys, I am having a problem with and actor restarting its rule on every touch... even though it is a destroy rule. I have it so that when overlaps or collides with my actor it changes attribute to