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  1. [help] Pause and attributes

    cbt
    by cbt · February 2011
    You need to manually reset the values with "change attribute".
  2. [help] Pause and attributes

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    When the buttons pressed to change back to the main menu just have change attribute rules changing all the score attributes and such back to 0. Then have a timer after 0.1 secondsd change scene with r
  3. Think outside the box contest game - 'ESCAPE ARTIST' By Stormystudio

    StormyStudio
    by StormyStudio · February 2011
    I can see quite a lot of attribute tracking is going to be needed for the things I want to include...
  4. Pause is nothing too special...

    HoneyTribeStudios
    by HoneyTribeStudios · February 2011
    So I've put a simple pause attribute onto my level. It works great in the GS preview, after I unpause everything works as normal, it works seamlessly.
  5. Unpause has bug

    scitunes
    by scitunes · February 2011
    In the pause button you make put a change attribute - change game.paused to true
  6. Getting value from dynamic attribute name ?

    ApplaudApps
    by ApplaudApps · February 2011
    Say I have integer attributes called
  7. Score help

    quantumsheep
    by quantumsheep · February 2011
    constrain alltimescore to score.
  8. Score help

    quantumsheep
    by quantumsheep · February 2011
    Ok - so you have an attribute called 'score'.
  9. Score help

    Billyd1
    by Billyd1 · February 2011
    constrain alltimescore to score.
  10. I'm having trouble making enemies that take more than 1 hit in a shmup

    RushDawg
    by RushDawg · February 2011
    When the player fires the laser slowly, all collisions register properly and the enemy actor dies after 3 hits.
  11. Attribute changing incorrectly in 0.9.1

    stannen
    by stannen · February 2011
    I have a game integer attribute that worked correctly yesterday in 9.0. It is supposed to change to 60 when a button is pressed. Now in 9.1 it is changing to 90. Very strange.
  12. I'm having trouble making enemies that take more than 1 hit in a shmup

    RushDawg
    by RushDawg · February 2011
    I have enemies that take more than 1 hit. The enemy actors have an attribute called hit points. When the enemy gets hit, the hit point attribute changes to hit points = hit points - 1. Also, a time
  13. 9.1 messed up all my sounds...SIGH......

    QbAnYtO
    by QbAnYtO · February 2011
    first i had actors playing sounds when they spawn.... then i did the attribute (when hero_dead=yes play sound)
  14. 0.9.1 crash

    CodeMonkey
    by CodeMonkey · February 2011
    If attribute game.bleh is true
  15. 0.9.1 crash

    GameSalad
    by GameSalad · February 2011
    If attribute game.bleh is true
  16. Beta 091 missing actor local attribute +- buttons?

    jonmulcahy
    by jonmulcahy · February 2011
    you can also go back to the prototype of that actor and add the attribute.
  17. 0.9.1 crash

    lagunacomputer
    by lagunacomputer · February 2011
    091 missing actor local attribute +- buttons?
  18. Beta 091 missing actor local attribute +- buttons?

    lagunacomputer
    by lagunacomputer · February 2011
    Is the beta 091 missing actor local attribute +- buttons?
  19. 1st collision collide/ 2nd pass through...possible?

    Snow
    by Snow · February 2011
    Add a boolean attribute to your actor. Then put what Tbooth said in a rule.
  20. 1st collision collide/ 2nd pass through...possible?

    PixelPun
    by PixelPun · February 2011
    Hey guys, I am having a problem with and actor restarting its rule on every touch... even though it is a destroy rule. I have it so that when overlaps or collides with my actor it changes attribute to
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