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Natural Ball Movement on Moving Platform
by ORBZ ·if an actor is not marked as "Movable" and you move it via interpolate or constraining the x/y attributes manually then the physics engine really has no idea that the actor is moving -
Bubble Breaker type game
by DrGlickert ·I'm guessing that I should use some type of attribute that would randomly generate a number between 1 and 6 (or 0 and 5) and then that number would correspond to a different colored ball? Any ideas? -
How to find an actors speed/velocity
by crazyfishdev ·Ok make a game attribute game.itsspeed -
What is the smallest increment of time that the Timer can measure?
by HoneyTribeStudios ·I'm using increments of 1/3 of a sec. Seems ok so far, but I use the self.time as opposed to the timer attribute. Dunno if that makes a difference. -
How to find an actors speed/velocity
by simo103 ·you will need to create a game attribute and constrain the movement of teh actor to that attribute. then in the text display that attribute -
Question about resetting
by quantumsheep ·Changes the saved attributes to 0 -
Question about resetting
by forklift ·Delete the app off your ipod, then re-synch to load it back up. Every saved attribute will be reset. -
What is the smallest increment of time that the Timer can measure?
by Barrythe ·Make game real attribute called Timer (OK, call it Time to avoid confusion with the behaviour called Timer) -
Spawning around a circle
by krousty_bat ·Create Object Attribute -> Random_X -
Collide error
by urban123 ·I would create an attribute called ChangeScene and another actor called manager and in it put display text and have it display the attribute. And place the change attribute in the rules where things h -
Collide error
by simo103 ·I would create an attribute called ChangeScene and another actor called manager and in it put display text and have it display the attribute. And place the change attribute in the rules where things h -
Collision Error ... ... SON OF A -!
by Okysho ·Collision also have problems with constrained actors. -
Counting taps over time
by JohnPapiomitis ·Make a attribute called taps. Then have a rule when actor recieves event touch is pressed, change attribbute taps to taps+1. Then whenever you want something to happen because of the tap number(say 3 -
flight control template
by StormyStudio ·constrain attribute: self.rotation to (vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ))-90 -
Collision Error ... ... SON OF A -!
by MarkOnTheIron ·Collision also have problems with constrained actors. -
Collision Error ... ... SON OF A -!
by Okysho ·I'm not going to take a screenshot of the enemy actor, because all the other collisions work except this one. -
Issue with drag (Video Added)
by POM ·It seems that something is changes after you mess around with the navigator , i guess you have rules for draging an actor and different rules for spinning them , use "display text" t -
Angle of direction and rotation? Am i correct?
by StormyStudio ·constrain attribute: self.rotation to (vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ))-90 -
Issue with drag (Video Added)
by POM ·in you draggable actor create 2 self attribute - "real" -
Score help
by quantumsheep ·constrain alltimescore to score.