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  1. Natural Ball Movement on Moving Platform

    ORBZ
    by ORBZ · February 2011
    if an actor is not marked as "Movable" and you move it via interpolate or constraining the x/y attributes manually then the physics engine really has no idea that the actor is moving
  2. Bubble Breaker type game

    DrGlickert
    by DrGlickert · February 2011
    I'm guessing that I should use some type of attribute that would randomly generate a number between 1 and 6 (or 0 and 5) and then that number would correspond to a different colored ball? Any ideas?
  3. How to find an actors speed/velocity

    crazyfishdev
    by crazyfishdev · February 2011
    Ok make a game attribute game.itsspeed
  4. What is the smallest increment of time that the Timer can measure?

    HoneyTribeStudios
    by HoneyTribeStudios · February 2011
    I'm using increments of 1/3 of a sec. Seems ok so far, but I use the self.time as opposed to the timer attribute. Dunno if that makes a difference.
  5. How to find an actors speed/velocity

    simo103
    by simo103 · February 2011
    you will need to create a game attribute and constrain the movement of teh actor to that attribute. then in the text display that attribute
  6. Question about resetting

    quantumsheep
    by quantumsheep · February 2011
    Changes the saved attributes to 0
  7. Question about resetting

    forklift
    by forklift · February 2011
    Delete the app off your ipod, then re-synch to load it back up. Every saved attribute will be reset.
  8. What is the smallest increment of time that the Timer can measure?

    Barrythe
    by Barrythe · February 2011
    Make game real attribute called Timer (OK, call it Time to avoid confusion with the behaviour called Timer)
  9. Spawning around a circle

    krousty_bat
    by krousty_bat · February 2011
    Create Object Attribute -> Random_X
  10. Collide error

    urban123
    by urban123 · February 2011
    I would create an attribute called ChangeScene and another actor called manager and in it put display text and have it display the attribute. And place the change attribute in the rules where things h
  11. Collide error

    simo103
    by simo103 · February 2011
    I would create an attribute called ChangeScene and another actor called manager and in it put display text and have it display the attribute. And place the change attribute in the rules where things h
  12. Collision Error ... ... SON OF A -!

    Okysho
    by Okysho · February 2011
    Collision also have problems with constrained actors.
  13. Counting taps over time

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Make a attribute called taps. Then have a rule when actor recieves event touch is pressed, change attribbute taps to taps+1. Then whenever you want something to happen because of the tap number(say 3
  14. flight control template

    StormyStudio
    by StormyStudio · February 2011
    constrain attribute: self.rotation to (vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ))-90
  15. Collision Error ... ... SON OF A -!

    MarkOnTheIron
    by MarkOnTheIron · February 2011
    Collision also have problems with constrained actors.
  16. Collision Error ... ... SON OF A -!

    Okysho
    by Okysho · February 2011
    I'm not going to take a screenshot of the enemy actor, because all the other collisions work except this one.
  17. Issue with drag (Video Added)

    POM
    by POM · February 2011
    It seems that something is changes after you mess around with the navigator , i guess you have rules for draging an actor and different rules for spinning them , use "display text" t
  18. Angle of direction and rotation? Am i correct?

    StormyStudio
    by StormyStudio · February 2011
    constrain attribute: self.rotation to (vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ))-90
  19. Issue with drag (Video Added)

    POM
    by POM · February 2011
    in you draggable actor create 2 self attribute - "real"
  20. Score help

    quantumsheep
    by quantumsheep · February 2011
    constrain alltimescore to score.
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