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jump problem( jump while moving)
by seanqiu ·an attribute that saves your speed -
Score help
by Billyd1 ·When attribute > 'Score' = 'Score+1' -
Constrain with drag
by InLikeFlynn ·constrain attribute self.position.x = 200 -
[HELP] Multiscreen Menus
by InLikeFlynn ·attribute touchX = releaseX; -
Scoring- Am I doing this right?
by NexusGameStudio ·Use "scorelv1" for level 1, when you want to add to the score do change attribute "scorelv1 + 1" (+1 being a default value, you can use any interval of number like -
Wrap X and Y
by UtopianGames ·If self.position.x < 0 change attribute self.position.x to 480 for eg. -
Scoring- Am I doing this right?
by NesesitaGames ·So maybe I should be setting up highscore attributes (TopScore1, TopScore2, etc) for each level as well? So like this: -
Scoring- Am I doing this right?
by NexusGameStudio ·When "mario" touches/ overlaps "coin" --> change attribute "score" to "score +1" -
Scoring- Am I doing this right?
by Oaklandasfan ·(already set highscore) save attribute "game.score" as "game.highscore". for the highscores screen, say display text "game.highscore" -
Scoring- Am I doing this right?
by NesesitaGames ·Also, rule: If self.top_score is equal to or less than game.game_score_1 then Constrain self.top_score to game.game_score_1 and save self.top_score as GAME_SCORE_1 -
Multiple Actions/Events for a touch/click
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Scrolling: pic disapear
by krousty_bat ·Then change attribute self.position.X = self.position.X+2048 -
Constrain with drag
by fullviewmedia ·Can someone tell me how to constrain the dragging of an actor within a 200x100px area. -
How can I turn gravity on with an on-screen button?
by AppChogie ·Hi mate, Have a attribute for gravity then a rule that says if button is touched change gravity to true. Then a separate rule that says if gravity is true accelerate 500 with the direction down. -
Not allow player to touch finish line unless tgey collected 10 coins
by DreamLab ·this is what I would do. Make an integer attribute. When you collect a coin, +1 to the attribute. And make it to where when you cross the finish line, that attribute has to equal 10. if not it does no -
Scrolling: pic disapear
by krousty_bat ·Then change attribute self.position.X = self.position.X+1024. -
When Collide Change [RANDOM] Image?
by Asymptoteell ·Use a changing attribute where when it collides, that attribute changes and the image changes to different things depending on what that attribute is. -
The Longer You Touch, The Higher He Jumps?
by FreiGames ·Rule:if player touch screen and an attribute playerCanJump is true (meaning, he is on solid ground and can jump, so you should have another rule that check if he is on ground) -
The Longer You Touch, The Higher He Jumps?
by Hachiko ·Rule:if player touch screen and an attribute playerCanJump is true (meaning, he is on solid ground and can jump, so you should have another rule that check if he is on ground) -
interpolating is not working right on device
by Valan ·It sounds like it is not resetting an attribute. Maybe the death attribute, so put a Change Attribute in the ground actor.