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  1. Tutorials and Free Stuff from Jamie_C

    UltraLionBlu
    by UltraLionBlu · July 2020
    into the actor sparks - if game shoot = 0 - constrain self position y to 0.
  2. Will collision ever be a built in feature?

    UltraLionBlu
    by UltraLionBlu · July 2020
    https://forums.gamesalad.com/discussion/comment/614411#Comment_614411
  3. Will collision ever be a built in feature?

    bob loblaw
    by bob loblaw · July 2020
    you don't need physics body editor to make custom collisions. depending on how complex the number of polygons in your custom shape are, and how much time you want to take, you can write your own .json
  4. Save and load using the Save Attribute function

    Lokitoes
    by Lokitoes · July 2020
    I'm trying to save an attribute (number of presses) without using a table. I only have to save the one number, so I was hoping the save attribute command might be simple. The number is a game level 'r
  5. Image slideshow effect

    Lokitoes
    by Lokitoes · July 2020
    I'm making a range of image slide shows that function only on touch, and I'm being lazy by using the animate function (since I have 16 of them and over 100 images across them all). But the slowest it
  6. Click actor to destroy another actor!

    jamie_c
    by jamie_c · June 2020
    Use a Game Level Boolean Attribute that starts a False. When the Real floor is pressed change that Attribute too True. Have the invisible floor watch that attribute and when it becomes True, destroy i
  7. Yet Another Resolution Thread

    Keith Syska
    by Keith Syska · June 2020
    I've seen the formulas for moving actors up and down to accommodate for overscan in landscape view. I'd rather just build my actors closer to the center to begin with. My actors are buttons that you
  8. Keeping Progress Data

    adent42
    by adent42 · June 2020
    * Version your games in an attribute and make sure to send that version with the Load Table From Network request.
  9. Reset Scene

    jamie_c
    by jamie_c · June 2020
    I think you should be able to save your current scene number to an Attribute. Then instead of using Resent Scene from the pause scene, use a Change Scene Behavior and for the scene to change too use A
  10. taller aspect ratio?

    3absh
    by 3absh · June 2020
    http://forums.gamesalad.com/discussion/comment/614210#Comment_614210
  11. taller aspect ratio?

    bob loblaw
    by bob loblaw · June 2020
    have an actor that you place first on the lowest layer. unlock it. and you can change the camera size from there using change attribute.
  12. controlling music volume

    bob loblaw
    by bob loblaw · June 2020
    when you use change attribute, in the box where you select the attribute, go:
  13. controlling music volume

    osminm7000
    by osminm7000 · June 2020
    https://forums.gamesalad.com/discussion/comment/210289#Comment_210289
  14. Destroying Two Matching Actors Randomly Spawned from Two Different Tables

    SuperDanniStone
    by SuperDanniStone · June 2020
    Like the tutorial, I created an actor called "Pair" it has two attributes "WhichPair" and "WhichImage", the "WhichPair" is set 1
  15. Problems with Physics Editor

    Armelline
    by Armelline · June 2020
    I've always assumed, but never actually tested, that custom collisions work the same way:
  16. Interpolate 2 actors together

    bob loblaw
    by bob loblaw · June 2020
    gs does some weird stuff sometimes. in my current project i have display actors that constrain to a relative size and position to adjust for zoom. they work perfect on every scene except one where the
  17. Tutorials and Free Stuff from Jamie_C

    jamie_c
    by jamie_c · June 2020
    In the example used for the video the player is stationary during the attach so there is no need to constrain the hit box. It just pops up for the 3-4 frames of the animation and goes away.
  18. Interpolate 2 actors together

    Jeffm2
    by Jeffm2 · June 2020
    ive done the constrain as well. they all go to the same place. the buttons get there slightly quicker. i may need to dowht @jamie_c suggests but now its like a pebble in my shoe. lol. i just feel it s
  19. Destroying Two Matching Actors Randomly Spawned from Two Different Tables

    bob loblaw
    by bob loblaw · June 2020
    if that's the case, you could use two global attributes. one that records the single spawned draggable icon value (eg. spawnedIcon), and one that records the value of the icon that the draggable actor
  20. Tutorials and Free Stuff from Jamie_C

    pinkio75
    by pinkio75 · June 2020
    you need to constrain hit-box to PL1 position?
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