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Slow response from touch event - ie more like "press for half a second" rather than "touch"
by furtiveimagination ·So I decided to try generating, signing and side-loading onto my HTC One M9, a simple test signed APK with one button and one display - no graphics and no logic to speak of to slow things down, just o -
Making an actor swing in a circle around a point, using the accelerometer
by The_Gamesalad_Guru ·I'm using this method as well but I need to build on it. I want to have multiple actors around the radius that move synchronously. How would I do this using the new COM feature or another method that -
Allowing players to place actors.
by MentalDonkeyGames ·In the actor that the player is placing, create a new self.attribute (boolean), call it "placed" and leave it to false by default. -
Best way to create lots of tracks for actor to move along?
by Socks ·Constrain your spinning actor to the moving actor. -
Access to the "If Touch Is Pressed" attribute?
by viking ·I need actor (b) If Touch Is Pressed to change from False to True when actor (a) is touched - even if actor (b) was never touched. I can use a game state attribute in the Or section, but then I would -
Access to the "If Touch Is Pressed" attribute?
by Hopscotch ·So using a game state attribute would be the way to go. -
Access to the "If Touch Is Pressed" attribute?
by viking ·from the player and then change a game.TouchAttribute from False to True. Then if game.TouchAttribute is True then change If Touch Is Pressed to True in actor (b). -
Spawn Rule: How to spawn everywhere except a certain area???
by KevinCross ·Change Attribute: self.Alpha = 0 (add this as your first bit of code on the actor) -
Is waving, to say hello or goodbye?
by The_Gamesalad_Guru ·(Quote) -
Is waving, to say hello or goodbye?
by Socks ·Constrain rotation to: 40 *sin(self.time *100) -
Every level increase trigger an animation
by tatiang ·.....change attribute game.nextLevel to game.nextLevel+1000 -
Return to the same place
by raciukas22 ·(Quote) -
Experience bar
by Gnarly ·I agree with socks. I would just change self.width to some ratio to experience. You can constrain its X position. -
constrain self rotation to self X position
by Gnarly ·(Quote) -
constrain self rotation to self X position
by Socks ·Constrain Rotation to (X -375)/5 -
constrain self rotation to self X position
by Gnarly ·I am trying to have an actor (ship) have a different rotation for its position X. Ship moves side to side on X axis. -
Return to the same place
by Icebox ·(Quote) -
Return to the same place
by Gnarly ·You can store an actors position with attributes. -
Spare Code ? Dump It here.
by owen_dennis ·(Quote) -
Spare Code ? Dump It here.
by RThurman ·But instead you can just use boolean logic and do it in a single change attribute. The boolean test looks like this: