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  1. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    So I decided to try generating, signing and side-loading onto my HTC One M9, a simple test signed APK with one button and one display - no graphics and no logic to speak of to slow things down, just o
  2. Making an actor swing in a circle around a point, using the accelerometer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    I'm using this method as well but I need to build on it. I want to have multiple actors around the radius that move synchronously. How would I do this using the new COM feature or another method that
  3. Allowing players to place actors.

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    In the actor that the player is placing, create a new self.attribute (boolean), call it "placed" and leave it to false by default.
  4. Best way to create lots of tracks for actor to move along?

    Socks
    by Socks · April 2016
    Constrain your spinning actor to the moving actor.
  5. Access to the "If Touch Is Pressed" attribute?

    viking
    by viking · April 2016
    I need actor (b) If Touch Is Pressed to change from False to True when actor (a) is touched - even if actor (b) was never touched. I can use a game state attribute in the Or section, but then I would
  6. Access to the "If Touch Is Pressed" attribute?

    Hopscotch
    by Hopscotch · April 2016
    So using a game state attribute would be the way to go.
  7. Access to the "If Touch Is Pressed" attribute?

    viking
    by viking · April 2016
    from the player and then change a game.TouchAttribute from False to True. Then if game.TouchAttribute is True then change If Touch Is Pressed to True in actor (b).
  8. Spawn Rule: How to spawn everywhere except a certain area???

    KevinCross
    by KevinCross · April 2016
    Change Attribute: self.Alpha = 0 (add this as your first bit of code on the actor)
  9. Is waving, to say hello or goodbye?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  10. Is waving, to say hello or goodbye?

    Socks
    by Socks · April 2016
    Constrain rotation to: 40 *sin(self.time *100)
  11. Every level increase trigger an animation

    tatiang
    by tatiang · April 2016
    .....change attribute game.nextLevel to game.nextLevel+1000
  12. Return to the same place

    raciukas22
    by raciukas22 · April 2016
    (Quote)
  13. Experience bar

    Gnarly
    by Gnarly · April 2016
    I agree with socks. I would just change self.width to some ratio to experience. You can constrain its X position.
  14. constrain self rotation to self X position

    Gnarly
    by Gnarly · April 2016
    (Quote)
  15. constrain self rotation to self X position

    Socks
    by Socks · April 2016
    Constrain Rotation to (X -375)/5
  16. constrain self rotation to self X position

    Gnarly
    by Gnarly · April 2016
    I am trying to have an actor (ship) have a different rotation for its position X. Ship moves side to side on X axis.
  17. Return to the same place

    Icebox
    by Icebox · April 2016
    (Quote)
  18. Return to the same place

    Gnarly
    by Gnarly · April 2016
    You can store an actors position with attributes.
  19. Spare Code ? Dump It here.

    owen_dennis
    by owen_dennis · April 2016
    (Quote)
  20. Spare Code ? Dump It here.

    RThurman
    by RThurman · April 2016
    But instead you can just use boolean logic and do it in a single change attribute. The boolean test looks like this:
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