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  1. I want to go to the next level if my blocks are standing on each other

    urban123
    by urban123 · February 2011
    change attribute game.hitline to 1
  2. How do I do this?

    rino
    by rino · February 2011
    Thanks again guys. Would anyone please kinda very quickly teach me how to use save and load attribute or what it does? Thanks!
  3. Loading Screens..

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    i wouldnt worry about it, i highly doubt it makes a difference. There both one change attribute behaviors(since you dont even need to change the x, you can just change the y offscreen) and there not p
  4. interpolating is not working right on device

    QbAnYtO
    by QbAnYtO · February 2011
    note: all this is controlled by an attribute. and its working how i want it to on gs but yet on my device (iphone 4)
  5. will "call attribue" solve this?

    QbAnYtO
    by QbAnYtO · February 2011
    now the explsion animation wont animation on collisions lmao!!!!
  6. will "call attribue" solve this?

    tenrdrmer
    by tenrdrmer · February 2011
    ---Change Attribute to 0
  7. Interpolate To Fixed Position?

    JGary321
    by JGary321 · February 2011
    Just remember constraining things kills performance, so be very selective in what you constrain. I was actually doing something very similar.... this is what I did.
  8. will "call attribue" solve this?

    QbAnYtO
    by QbAnYtO · February 2011
    i added the collisions behavior to the enemies instead of the bullet since the bullet destroys on collisions....prolly throwing off the whole formula
  9. will "call attribue" solve this?

    tenrdrmer
    by tenrdrmer · February 2011
    A good way to debug this is move your actor into scene and put a display text and assign it to display your shake attribute. then you can see if its reseting itself etc. It looks like your rule should
  10. will "call attribue" solve this?

    QbAnYtO
    by QbAnYtO · February 2011
    because i can't use prototypes to control the camera i made a attribute called "shake" and an invisible unlocked actor in the scene (remember this).
  11. Interpolate To Fixed Position?

    bsumpter
    by bsumpter · February 2011
    2) Double click an item on the HUD layer and unlock (creating an instance). Constrain HUDX/Y globals to the (Camera.Origin.position.X/Y + game.Counter.position.X/Y). This puts the coordinates where th
  12. I DONT KNOW HOW MUCH LONGER I CAN HANDLE THIS!

    patm1982
    by patm1982 · February 2011
    oftentimes when you think you need to use 'Constrain attribute' you can use a 'Change attribute' placed in a timer.
  13. Rotation Causes Odd Movement?

    HasifUzir
    by HasifUzir · February 2011
    So that's what went wrong. I had already set the downward acceleration relative to scene BUT didn't do so for the collisions with my spring, bouncy platform etc actors. Changed it and works fine. (Ima
  14. Rotation Causes Odd Movement?

    HasifUzir
    by HasifUzir · February 2011
    My actor (a ball) is supposed to be affected by gravity. So what I've done is set a "game.Gravity" attribute to the game with a value of 700 and have my actor accelerate downwards wi
  15. Interactive HUD

    Pixelotl
    by Pixelotl · February 2011
    I tried making an attribute that tracked if it had been touched and set touch to true, touch needed to be false to take an item. However, I don't know how I should reset it back to false after I take
  16. Interpolate To Fixed Position?

    quantumsheep
    by quantumsheep · February 2011
    You would need to constrain the HUD's X and Y position to global variables - e.g. HUDX and HUDY - on the HUD actor itself.
  17. can some one PLEASE help me out with this?

    QbAnYtO
    by QbAnYtO · February 2011
    maybe if i delete the attribute and re enter it?
  18. WTF. Is my level too big?

    patm1982
    by patm1982 · February 2011
    of constantly. Also make sure your using 'constrain attribute' only where you need them. A lot of times 'change attribute' will do the trick.
  19. Strange load attribute not working

    GamersRejoice
    by GamersRejoice · February 2011
    So I am working on my save level unlock system and I already have the logic working for the levels to unlock as you beat them. But for some reason when I throw in the load attribute in my game when I
  20. The Longer You Touch, The Higher He Jumps?

    Hachiko
    by Hachiko · February 2011
    when player touch screen, add to the pos Y of the player the max possible height of the jump (i.e, 90) and store the value in a self.attribute. Then, change velocity Y to a value that determine the sp
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