-
I want to go to the next level if my blocks are standing on each other
by urban123 ·change attribute game.hitline to 1 -
How do I do this?
by rino ·Thanks again guys. Would anyone please kinda very quickly teach me how to use save and load attribute or what it does? Thanks! -
Loading Screens..
by JohnPapiomitis ·i wouldnt worry about it, i highly doubt it makes a difference. There both one change attribute behaviors(since you dont even need to change the x, you can just change the y offscreen) and there not p -
interpolating is not working right on device
by QbAnYtO ·note: all this is controlled by an attribute. and its working how i want it to on gs but yet on my device (iphone 4) -
will "call attribue" solve this?
by QbAnYtO ·now the explsion animation wont animation on collisions lmao!!!! -
will "call attribue" solve this?
by tenrdrmer ·---Change Attribute to 0 -
Interpolate To Fixed Position?
by JGary321 ·Just remember constraining things kills performance, so be very selective in what you constrain. I was actually doing something very similar.... this is what I did. -
will "call attribue" solve this?
by QbAnYtO ·i added the collisions behavior to the enemies instead of the bullet since the bullet destroys on collisions....prolly throwing off the whole formula -
will "call attribue" solve this?
by tenrdrmer ·A good way to debug this is move your actor into scene and put a display text and assign it to display your shake attribute. then you can see if its reseting itself etc. It looks like your rule should -
will "call attribue" solve this?
by QbAnYtO ·because i can't use prototypes to control the camera i made a attribute called "shake" and an invisible unlocked actor in the scene (remember this). -
Interpolate To Fixed Position?
by bsumpter ·2) Double click an item on the HUD layer and unlock (creating an instance). Constrain HUDX/Y globals to the (Camera.Origin.position.X/Y + game.Counter.position.X/Y). This puts the coordinates where th -
I DONT KNOW HOW MUCH LONGER I CAN HANDLE THIS!
by patm1982 ·oftentimes when you think you need to use 'Constrain attribute' you can use a 'Change attribute' placed in a timer. -
Rotation Causes Odd Movement?
by HasifUzir ·So that's what went wrong. I had already set the downward acceleration relative to scene BUT didn't do so for the collisions with my spring, bouncy platform etc actors. Changed it and works fine. (Ima -
Rotation Causes Odd Movement?
by HasifUzir ·My actor (a ball) is supposed to be affected by gravity. So what I've done is set a "game.Gravity" attribute to the game with a value of 700 and have my actor accelerate downwards wi -
Interactive HUD
by Pixelotl ·I tried making an attribute that tracked if it had been touched and set touch to true, touch needed to be false to take an item. However, I don't know how I should reset it back to false after I take -
Interpolate To Fixed Position?
by quantumsheep ·You would need to constrain the HUD's X and Y position to global variables - e.g. HUDX and HUDY - on the HUD actor itself. -
can some one PLEASE help me out with this?
by QbAnYtO ·maybe if i delete the attribute and re enter it? -
WTF. Is my level too big?
by patm1982 ·of constantly. Also make sure your using 'constrain attribute' only where you need them. A lot of times 'change attribute' will do the trick. -
Strange load attribute not working
by GamersRejoice ·So I am working on my save level unlock system and I already have the logic working for the levels to unlock as you beat them. But for some reason when I throw in the load attribute in my game when I -
The Longer You Touch, The Higher He Jumps?
by Hachiko ·when player touch screen, add to the pos Y of the player the max possible height of the jump (i.e, 90) and store the value in a self.attribute. Then, change velocity Y to a value that determine the sp