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Collision Error ... ... SON OF A -!
by scitunes ·No. What I mean is that if two actors both have their movable setting UNchecked GS will never detect a collision or overlap. For example you can constrain the x and y of an actor to touch and it will -
The Longer You Touch, The Higher He Jumps?
by Slamuel ·Seems like you need to set velocity on your character. So what you probably have so far is a Jumping Rule with a keyboard key to make him jump. So add a change attribute in that same rule, stating sel -
How to stop a movable object definitely?
by krousty_bat ·My Error is that I should have used a "constrain attribute" and not a "change attribute". -
What is the smallest increment of time that the Timer can measure?
by Barrythe ·Hi all, I've set up a timer by using a Timer action to increase a real attribute by X amount every X seconds. The intended game is reaction time based so I want to have it record to the nearest 0.01 -
Drag & Drop Attribute Linking
by renderbox ·When working with an object in the Actor Editor, a more intuitive interface for linking an attribute is to drag it from the list of attributes onto the behavior in the rule list. I'd keep the the pop -
I want to go to the next level if my blocks are standing on each other
by urban123 ·Or you could use magnitude to determine the distance between each block and the floor and each one would trigger an attribute that it is nearer the floor than the height of one block. -
How Do you do RANDOM TIMER?
by lagunacomputer ·1. created game attribute 'zero' with value of 0 as integer. -
Connect Four
by krousty_bat ·Every time a colored piece is touching each other, it increment an internal attribute (counting_to_four). -
I want to go to the next level if my blocks are standing on each other
by urban123 ·Or you could use magnitude to determine the distance between each block and the floor and each one would trigger an attribute that it is nearer the floor than the height of one block. -
How to stop a movable object definitely?
by krousty_bat ·and Btw, I'm using a "display Text" on top of my squares, and even if it's not doing anything technicly, it's definitly changing the attribute from True to False on contact... (Image -
How to stop a movable object definitely?
by krousty_bat ·and weird, Why then the option is selectable in the attributes optoins if it's not to be able to change it in game ? . -
How to stop a movable object definitely?
by tenrdrmer ·Movable is not able to be changed while in play. You can set velocities to 0 and you can also constrain it to a position -
How to stop a movable object definitely?
by krousty_bat ·for this, I just change attribute Self.velocity Y to -400 -
How Do you do RANDOM TIMER?
by lagunacomputer ·Created game attribute 'zero' with value of 0 as integer. -
Help with FMG Custom Font
by Fodder76 ·I'm hoping thats some sort of attribute somewhere that I'm not able to find, but its more likely some sort of math / programming term that I'm not aware of. Can anyone enlighten me on that? -
Interactive HUD
by Pixelotl ·I have an attribute in the actor that is set to false when the actor collides with the target, or press is released. -
Interactive HUD
by simo103 ·Do you have a rule that destroys the actor? If so you will need to create a self. attribute in your spawned actor and when that attribute has a certain value then destroy that actor. -
Interactive HUD
by Pixelotl ·The situation: When attribute x = 1, you can click on the hud to spawn the item and drag it to the game space. This resets attribute x back to 0. -
Help with magnet actor
by anithmuk ·the player actor I edit from the prototype as it doesn't start on scene-I spawn it in. The magnet actor has nothing to edit, just 2 constrain attributes constraining two real game attributes to the ac -
How do I do this?
by calvin9403 ·I made a button so it spawns 2 actors (the choice of weapons). In actor 1 (lets say a knife), when it is clicked, attribute of 'weapon' changes to weapon+1.