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  1. Collision Error ... ... SON OF A -!

    scitunes
    by scitunes · February 2011
    No. What I mean is that if two actors both have their movable setting UNchecked GS will never detect a collision or overlap. For example you can constrain the x and y of an actor to touch and it will
  2. The Longer You Touch, The Higher He Jumps?

    Slamuel
    by Slamuel · February 2011
    Seems like you need to set velocity on your character. So what you probably have so far is a Jumping Rule with a keyboard key to make him jump. So add a change attribute in that same rule, stating sel
  3. How to stop a movable object definitely?

    krousty_bat
    by krousty_bat · February 2011
    My Error is that I should have used a "constrain attribute" and not a "change attribute".
  4. What is the smallest increment of time that the Timer can measure?

    Barrythe
    by Barrythe · February 2011
    Hi all, I've set up a timer by using a Timer action to increase a real attribute by X amount every X seconds. The intended game is reaction time based so I want to have it record to the nearest 0.01
  5. Drag & Drop Attribute Linking

    renderbox
    by renderbox · February 2011
    When working with an object in the Actor Editor, a more intuitive interface for linking an attribute is to drag it from the list of attributes onto the behavior in the rule list. I'd keep the the pop
  6. I want to go to the next level if my blocks are standing on each other

    urban123
    by urban123 · February 2011
    Or you could use magnitude to determine the distance between each block and the floor and each one would trigger an attribute that it is nearer the floor than the height of one block.
  7. How Do you do RANDOM TIMER?

    lagunacomputer
    by lagunacomputer · February 2011
    1. created game attribute 'zero' with value of 0 as integer.
  8. Connect Four

    krousty_bat
    by krousty_bat · February 2011
    Every time a colored piece is touching each other, it increment an internal attribute (counting_to_four).
  9. I want to go to the next level if my blocks are standing on each other

    urban123
    by urban123 · February 2011
    Or you could use magnitude to determine the distance between each block and the floor and each one would trigger an attribute that it is nearer the floor than the height of one block.
  10. How to stop a movable object definitely?

    krousty_bat
    by krousty_bat · February 2011
    and Btw, I'm using a "display Text" on top of my squares, and even if it's not doing anything technicly, it's definitly changing the attribute from True to False on contact... (Image
  11. How to stop a movable object definitely?

    krousty_bat
    by krousty_bat · February 2011
    and weird, Why then the option is selectable in the attributes optoins if it's not to be able to change it in game ? .
  12. How to stop a movable object definitely?

    tenrdrmer
    by tenrdrmer · February 2011
    Movable is not able to be changed while in play. You can set velocities to 0 and you can also constrain it to a position
  13. How to stop a movable object definitely?

    krousty_bat
    by krousty_bat · February 2011
    for this, I just change attribute Self.velocity Y to -400
  14. How Do you do RANDOM TIMER?

    lagunacomputer
    by lagunacomputer · February 2011
    Created game attribute 'zero' with value of 0 as integer.
  15. Help with FMG Custom Font

    Fodder76
    by Fodder76 · February 2011
    I'm hoping thats some sort of attribute somewhere that I'm not able to find, but its more likely some sort of math / programming term that I'm not aware of. Can anyone enlighten me on that?
  16. Interactive HUD

    Pixelotl
    by Pixelotl · February 2011
    I have an attribute in the actor that is set to false when the actor collides with the target, or press is released.
  17. Interactive HUD

    simo103
    by simo103 · February 2011
    Do you have a rule that destroys the actor? If so you will need to create a self. attribute in your spawned actor and when that attribute has a certain value then destroy that actor.
  18. Interactive HUD

    Pixelotl
    by Pixelotl · February 2011
    The situation: When attribute x = 1, you can click on the hud to spawn the item and drag it to the game space. This resets attribute x back to 0.
  19. Help with magnet actor

    anithmuk
    by anithmuk · February 2011
    the player actor I edit from the prototype as it doesn't start on scene-I spawn it in. The magnet actor has nothing to edit, just 2 constrain attributes constraining two real game attributes to the ac
  20. How do I do this?

    calvin9403
    by calvin9403 · February 2011
    I made a button so it spawns 2 actors (the choice of weapons). In actor 1 (lets say a knife), when it is clicked, attribute of 'weapon' changes to weapon+1.
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