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3d racing game - Curves............yeah!
by HoneyTribeStudios ·Or how about for a consistent race track just define a simple distance attribute and have the turns etc activate when distance = x -
How do I do this?
by rino ·I made a button so it spawns 2 actors (the choice of weapons). In actor 1 (lets say a knife), when it is clicked, attribute of 'weapon' changes to weapon+1. -
How Do you do RANDOM TIMER?
by HoneyTribeStudios ·create an integer attribute called 'zero' and give it a value of 0. -
Connect Four
by krousty_bat ·I was thinking about creating an internal attribute, an integer, for each of them called "Color_type". -
Interactive HUD
by AjBlue ·constrain your objects x and y to the cameras x and y -
Circular Movement
by JohnPapiomitis ·Make sure your self position x and self position y attributes are selected from the attribute list and not just typed it, and sin and cos need to be selected from the other drop down menu, you cant ju -
destroy
by Asymptoteell ·When the destroy button is pressed, change a game attribute to 1. Then, in the menu's rules, when that attribute is 1, change it back to 0 and destroy the menu. -
NEED HELP:sound player troubles
by the19thbear ·the buttons integer attribute control to an actor called "sound player". -
How do I make a win/lose condition?
by DreamLab ·set up an integer attribute. call it lives. and make the number how ever many lives you need. and put, when actor overlaps or collides with (the enemy) lives minus one. and then put when attribute(the -
Another animation hitch. Why oh why?!
by Okysho ·So far you idea isn't quite working, but that's probably because I forgot to constrain the "false" case in a couple places (there's a lot of player interactions...) -
Another animation hitch. Why oh why?!
by AjBlue ·try giving your running forward and backward animations, boolean attribute that say if the space bar is down, change to true , otherwise change to false. then in the running animation make it say if b -
constraining magnitude?
by Asymptoteell ·I want to keep two actors always the same distance apart. I know how to use magnitude, but not how to constrain a magnitude to constantly be a certain amount. Is this possible? -
Saving Level Unlock for Next Launch
by lloydowen ·Hello, i am on the final stage of developing my game, and i have levels set to, 'when something happens' change attribute 'level unlock' = '1' this will unlock the next item on the menu fine. another -
Angle of Direction
by spliket ·change attribute self.rotation to vectorToAngle(self.linearVelocity.X, self.linearVelocity.Y) -
I want to go to the next level if my blocks are standing on each other
by simo103 ·Or you could use magnitude to determine the distance between each block and the floor and each one would trigger an attribute that it is nearer the floor than the height of one block. -
Rotate Problem
by StusApps ·would it work to make one actor 100x100 and the other like 110x95. Then constrain the two together. That way it will be completely contained inside the other (as it is 95) except for the 110 length wh -
Constant Rotation on a non movable actor?
by tenrdrmer ·I have a platform I want to rotate but I need it to be non movable. I can achieve this with interpolate or by constraining Self.rotation to self.rotation+1. Interpolate has a time frame so thats not r -
Another animation hitch. Why oh why?!
by Okysho ·No it isn't, but there is a "pose state" rule where if the linear velocity is 0 and "face left" attribute is false, to restore an image of the player standing facin -
Rotate Problem
by StusApps ·If the actors are both already on screen then double click the second actor to unlock it and constrain attribute it's rotation to the other one. -
Making a card game... And im lost
by Stormtrix ·What i did to randomize the 1 card is have a game.randomcard attribute