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  1. 3d racing game - Curves............yeah!

    HoneyTribeStudios
    by HoneyTribeStudios · February 2011
    Or how about for a consistent race track just define a simple distance attribute and have the turns etc activate when distance = x
  2. How do I do this?

    rino
    by rino · February 2011
    I made a button so it spawns 2 actors (the choice of weapons). In actor 1 (lets say a knife), when it is clicked, attribute of 'weapon' changes to weapon+1.
  3. How Do you do RANDOM TIMER?

    HoneyTribeStudios
    by HoneyTribeStudios · February 2011
    create an integer attribute called 'zero' and give it a value of 0.
  4. Connect Four

    krousty_bat
    by krousty_bat · February 2011
    I was thinking about creating an internal attribute, an integer, for each of them called "Color_type".
  5. Interactive HUD

    AjBlue
    by AjBlue · February 2011
    constrain your objects x and y to the cameras x and y
  6. Circular Movement

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Make sure your self position x and self position y attributes are selected from the attribute list and not just typed it, and sin and cos need to be selected from the other drop down menu, you cant ju
  7. destroy

    Asymptoteell
    by Asymptoteell · February 2011
    When the destroy button is pressed, change a game attribute to 1. Then, in the menu's rules, when that attribute is 1, change it back to 0 and destroy the menu.
  8. NEED HELP:sound player troubles

    the19thbear
    by the19thbear · February 2011
    the buttons integer attribute control to an actor called "sound player".
  9. How do I make a win/lose condition?

    DreamLab
    by DreamLab · February 2011
    set up an integer attribute. call it lives. and make the number how ever many lives you need. and put, when actor overlaps or collides with (the enemy) lives minus one. and then put when attribute(the
  10. Another animation hitch. Why oh why?!

    Okysho
    by Okysho · February 2011
    So far you idea isn't quite working, but that's probably because I forgot to constrain the "false" case in a couple places (there's a lot of player interactions...)
  11. Another animation hitch. Why oh why?!

    AjBlue
    by AjBlue · February 2011
    try giving your running forward and backward animations, boolean attribute that say if the space bar is down, change to true , otherwise change to false. then in the running animation make it say if b
  12. constraining magnitude?

    Asymptoteell
    by Asymptoteell · February 2011
    I want to keep two actors always the same distance apart. I know how to use magnitude, but not how to constrain a magnitude to constantly be a certain amount. Is this possible?
  13. Saving Level Unlock for Next Launch

    lloydowen
    by lloydowen · February 2011
    Hello, i am on the final stage of developing my game, and i have levels set to, 'when something happens' change attribute 'level unlock' = '1' this will unlock the next item on the menu fine. another
  14. Angle of Direction

    spliket
    by spliket · February 2011
    change attribute self.rotation to vectorToAngle(self.linearVelocity.X, self.linearVelocity.Y)
  15. I want to go to the next level if my blocks are standing on each other

    simo103
    by simo103 · February 2011
    Or you could use magnitude to determine the distance between each block and the floor and each one would trigger an attribute that it is nearer the floor than the height of one block.
  16. Rotate Problem

    StusApps
    by StusApps · February 2011
    would it work to make one actor 100x100 and the other like 110x95. Then constrain the two together. That way it will be completely contained inside the other (as it is 95) except for the 110 length wh
  17. Constant Rotation on a non movable actor?

    tenrdrmer
    by tenrdrmer · February 2011
    I have a platform I want to rotate but I need it to be non movable. I can achieve this with interpolate or by constraining Self.rotation to self.rotation+1. Interpolate has a time frame so thats not r
  18. Another animation hitch. Why oh why?!

    Okysho
    by Okysho · February 2011
    No it isn't, but there is a "pose state" rule where if the linear velocity is 0 and "face left" attribute is false, to restore an image of the player standing facin
  19. Rotate Problem

    StusApps
    by StusApps · February 2011
    If the actors are both already on screen then double click the second actor to unlock it and constrain attribute it's rotation to the other one.
  20. Making a card game... And im lost

    Stormtrix
    by Stormtrix · February 2011
    What i did to randomize the 1 card is have a game.randomcard attribute
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