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  1. Copy Rules & functions

    calvin9403
    by calvin9403 · February 2011
    make sure you don't have any self attribute, if you do, you will have to edit them on every actor
  2. how to use and display life bar as percentage (like smash bros)

    QbAnYtO
    by QbAnYtO · February 2011
    Yea I did "display text" and used that integer attribute as the source. Still can get the percentage symbol in there but I found a fix (Image)
  3. how to use and display life bar as percentage (like smash bros)

    QbAnYtO
    by QbAnYtO · February 2011
    i'm sure i have to create an attribute and display said attribute. not sure how to do it tho.
  4. Two questions about Actors and Refreshing scenes

    dragon2777
    by dragon2777 · February 2011
    Now for the second question. On the main page of the project where you see the scenes and actors if I edit an actor there does that mean that it will have all the same rules and properties for all sce
  5. A couple of questions from a newbie

    mythicapps
    by mythicapps · February 2011
    once the info has been entered I can use an attribute to get it back out, but how to get it into GS?
  6. reset my timer?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    The built in time attribute cant be munipulated back. make your own attribute called timer and then every 1 sec change timer to timer+1 then when you reset the game change attribute timer back to 0
  7. need help with collision rules

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · February 2011
    Hi All.... I need some help again. I'm having trouble with collisions.
  8. LOGIC PROBLEM WITH RULES

    CodeMonkey
    by CodeMonkey · February 2011
    --Change Attribute X = (X+1)%5
  9. LOGIC PROBLEM WITH RULES

    CodeCode
    by CodeCode · February 2011
    If you want to keep those statements, then a boolean game attribute might work. For example, create a boolean game attribute (game.BackToZero) and set it to false and then modify your rule above to t
  10. Playing same music in scenes

    the19thbear
    by the19thbear · February 2011
    Here i control music whenever push play/pause/stop via an integer attribute.
  11. LOGIC PROBLEM WITH RULES

    osucowboy18
    by osucowboy18 · February 2011
    if "X = 0" then change attribute "X to 1"
  12. LOGIC PROBLEM WITH RULES

    CodeCode
    by CodeCode · February 2011
    I have attribute X = 0
  13. On collision, move to another layer...? Possible?

    tenrdrmer
    by tenrdrmer · February 2011
    Not as you have it described. You could place an invisible actor in the top layer you want the particls that is assigned to follow you "real" actors position and through attribute tr
  14. good ram amount?

    pjnolen
    by pjnolen · February 2011
    it's just a black background, with 1 'back' button, and 3 difficulty options, which are the small images. touching them only changes 1 attribute and that's all.
  15. How do you make an enemy shoot at the player but not always hit him?

    anithmuk
    by anithmuk · February 2011
    Creating two real game attributes and constrain them to the player actor's x & y position (eg player x and player y). Then on the actor thats being shot towards the player go:
  16. Howdy

    SlickZero
    by SlickZero · February 2011
    Now I get turned on to GameSalad, and I love how easy it is. I can finally make games. I've been reading the forums, watching tshirtbooth and others tutorials, and looking at all the games that are be
  17. Sliders that Change Attributes?

    wroachbarrette
    by wroachbarrette · February 2011
    You can try making your attribute a real attribute that will allow decimal increments just not sure if it automatically uses the decimals from movement.
  18. Sliders that Change Attributes?

    tenrdrmer
    by tenrdrmer · February 2011
    You can try making your attribute a real attribute that will allow decimal increments just not sure if it automatically uses the decimals from movement.
  19. How to Rotate an Actor When it is Moving?

    tenrdrmer
    by tenrdrmer · February 2011
    when attribute self.linearvelocity.x is > 1
  20. Sliders that Change Attributes?

    wroachbarrette
    by wroachbarrette · February 2011
    Alrighty this is what ive got, ive created a slider that is suppose to change the pitch of a sound, sounds simple just go into the playsound action and assign an attribute for the number now hears my
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