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Copy Rules & functions
by calvin9403 ·make sure you don't have any self attribute, if you do, you will have to edit them on every actor -
how to use and display life bar as percentage (like smash bros)
by QbAnYtO ·Yea I did "display text" and used that integer attribute as the source. Still can get the percentage symbol in there but I found a fix (Image) -
how to use and display life bar as percentage (like smash bros)
by QbAnYtO ·i'm sure i have to create an attribute and display said attribute. not sure how to do it tho. -
Two questions about Actors and Refreshing scenes
by dragon2777 ·Now for the second question. On the main page of the project where you see the scenes and actors if I edit an actor there does that mean that it will have all the same rules and properties for all sce -
A couple of questions from a newbie
by mythicapps ·once the info has been entered I can use an attribute to get it back out, but how to get it into GS? -
reset my timer?
by JohnPapiomitis ·The built in time attribute cant be munipulated back. make your own attribute called timer and then every 1 sec change timer to timer+1 then when you reset the game change attribute timer back to 0 -
need help with collision rules
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LOGIC PROBLEM WITH RULES
by CodeMonkey ·--Change Attribute X = (X+1)%5 -
LOGIC PROBLEM WITH RULES
by CodeCode ·If you want to keep those statements, then a boolean game attribute might work. For example, create a boolean game attribute (game.BackToZero) and set it to false and then modify your rule above to t -
Playing same music in scenes
by the19thbear ·Here i control music whenever push play/pause/stop via an integer attribute. -
LOGIC PROBLEM WITH RULES
by osucowboy18 ·if "X = 0" then change attribute "X to 1" -
LOGIC PROBLEM WITH RULES
by CodeCode ·I have attribute X = 0 -
On collision, move to another layer...? Possible?
by tenrdrmer ·Not as you have it described. You could place an invisible actor in the top layer you want the particls that is assigned to follow you "real" actors position and through attribute tr -
good ram amount?
by pjnolen ·it's just a black background, with 1 'back' button, and 3 difficulty options, which are the small images. touching them only changes 1 attribute and that's all. -
How do you make an enemy shoot at the player but not always hit him?
by anithmuk ·Creating two real game attributes and constrain them to the player actor's x & y position (eg player x and player y). Then on the actor thats being shot towards the player go: -
Howdy
by SlickZero ·Now I get turned on to GameSalad, and I love how easy it is. I can finally make games. I've been reading the forums, watching tshirtbooth and others tutorials, and looking at all the games that are be -
Sliders that Change Attributes?
by wroachbarrette ·You can try making your attribute a real attribute that will allow decimal increments just not sure if it automatically uses the decimals from movement. -
Sliders that Change Attributes?
by tenrdrmer ·You can try making your attribute a real attribute that will allow decimal increments just not sure if it automatically uses the decimals from movement. -
How to Rotate an Actor When it is Moving?
by tenrdrmer ·when attribute self.linearvelocity.x is > 1 -
Sliders that Change Attributes?
by wroachbarrette ·Alrighty this is what ive got, ive created a slider that is suppose to change the pitch of a sound, sounds simple just go into the playsound action and assign an attribute for the number now hears my