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  1. Questions from newcomer

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · February 2011
    1. Tshirtbooth, I still don't understand the "make an attribute called game.poof set to 0"
  2. Questions from newcomer

    simo103
    by simo103 · February 2011
    won't effect the fall rate. They relate to collisions. Restitution will give you a bounce (zero turns off bounce ... I think 1 gives you a even bounce back up from your fall height 0.something will s
  3. Change Level When 3 Actors have been touched?

    YouKnowMe
    by YouKnowMe · February 2011
    Global Attribute: Touched
  4. Change Level When 3 Actors have been touched?

    mynameisace
    by mynameisace · February 2011
    You could make an integer attribute that counts +1 every time one is destroyed then when attribute = 3 change attribute back to 0 then change scene?
  5. Sound won't play on GS Viewer, OK on GS Preview

    CodeMonkey
    by CodeMonkey · February 2011
    Do you happen to have any broken attribute references? It could be the same cause of error like in this thread
  6. Need some help with an Expression

    TouchTiltGames
    by TouchTiltGames · February 2011
    Constrain:
  7. Change Image of an actor when pressing ANOTHER actor

    mynameisace
    by mynameisace · February 2011
    Make an attribute called IMGChange or something and set it as a Boolean.
  8. Just stumped on GS Viewer - Game increases in size

    CodeMonkey
    by CodeMonkey · February 2011
    Reset Scene to clear the extra image memory that gets added by using the Change Attribute on the image.
  9. Need Help with: Single Tap, Double Tap, and Drag

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    For tap 1 have when touch is released change tap 1 to 1, with a timer after it that says when tap 1=1 after .5 seconds change attribute tap 1 to 0 with run to completion checked. Then have when touch
  10. Need Help with: Single Tap, Double Tap, and Drag

    VoidedSky
    by VoidedSky · February 2011
    Hmmmmm, I don't think that this will work, because I need to be able to check that attribute in the game.
  11. Need Help with: Single Tap, Double Tap, and Drag

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    For double tap: Make 2 interger attributes tap 1 and tap 2, and set them to 0. Have when touch is pressed change attribute tap 1 to 1. Then have a timer with run to completion check after .5 seconds c
  12. Does the "Display text" Attribute support retina?

    YouKnowMe
    by YouKnowMe · February 2011
    What the title says =D
  13. Need Help with: Single Tap, Double Tap, and Drag

    VoidedSky
    by VoidedSky · February 2011
    When touch is held on, it would constrain to the touch position.
  14. ram disk utility pro

    calvin9403
    by calvin9403 · February 2011
    Make a new attribute over and over again 1 right ofter the other (dont name them just make them. How many can you get
  15. A question...

    calvin9403
    by calvin9403 · February 2011
    you can create a game boolean attribute we'll call it destroyspeed
  16. A question...

    tenrdrmer
    by tenrdrmer · February 2011
    you can create a game boolean attribute we'll call it destroyspeed
  17. Little help

    gffierro
    by gffierro · February 2011
    I want to know how to create this emitter if possible that will act with collisions.
  18. A question...

    blastfactor
    by blastfactor · February 2011
    for the health thing, when your in the actor, add an attribute on the left side, name it Health and make it an Integer. set the number to 2
  19. Tried over and over and can get it rigth...

    azavega
    by azavega · February 2011
    Hi guys... I'm trying to make my principal actor collide with ramps and stuff the right way so I tried to put invisible mini actor around him to make the collision so he look like he is colliding in
  20. Edit actor screen glitch

    tenrdrmer
    by tenrdrmer · February 2011
    Just outta curiosity did you happen to save a custom behavior that contained a rule accessing a scene attribute.
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