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  1. Change Velocity Glitch

    tenrdrmer
    by tenrdrmer · February 2011
    I have experienced this glitch also but just by triggering from an attribute. not a screen position. It stops but then bumps itself a pixel or two every second. I'm even doing a change attribute to re
  2. ★★★ GS Project Attributes★★★

    Rob2
    by Rob2 · February 2011
    it would be nice to see which are the actors and scenes that are relevant to a particular attribute when it is clicked rather than just a total.
  3. A question from a noob...

    simo103
    by simo103 · February 2011
    Sorry for all the confusion and stuff. It's okay; I've found out the attribute thingy. Sorry, and thanks for all the help (Image)
  4. Actor rotation ?

    calvin9403
    by calvin9403 · February 2011
    use an attribute
  5. Darren & Waynes GS Project Attributes fixed my broken game

    Chunkypixels
    by Chunkypixels · February 2011
    the utility highlighted an unused attribute, that I deleted and re-exported the project without. When I tried the new version, it then worked.
  6. A question from a noob...

    xero907
    by xero907 · February 2011
    Hi xero907 ... tshirtbooth has short videos that will walk you thru 'everything you need to know' about stuff like attributes. Well worth taking a little time to watch a few.
  7. Darren & Waynes GS Project Attributes fixed my broken game

    wayneh001
    by wayneh001 · February 2011
    Whilst developing the XML interpreter we discovered various - err, 'anomalies' within the GameSalad XML construct. With the Attributes tool, I check carefully for XML compliance only within the Game A
  8. Darren & Waynes GS Project Attributes fixed my broken game

    beefy_clyro
    by beefy_clyro · February 2011
    How did you sort it? If you had a bad attribute, how did you know what one it was by using this program?
  9. Darren & Waynes GS Project Attributes fixed my broken game

    Chunkypixels
    by Chunkypixels · February 2011
    I just bought the new Project Attributes utility from Darren and Wayne, and just have to post to say Wow!... its brilliant.
  10. ★★★ GS Project Attributes★★★

    Chunkypixels
    by Chunkypixels · February 2011
    I have a half built game, that was working fine on the creator, but just locking up completely when using the viewer or playing a build on the device. Ive spent hours, probably days trying to figure o
  11. A question from a noob...

    frario
    by frario · February 2011
    I did say I was a noob right? I don't know how to make an attribute, let alone a boolean attribute...
  12. A question from a noob...

    xero907
    by xero907 · February 2011
    Make an actor boolean attribute, and call it "initTimer".
  13. Rotating handle constrained to the finger.

    Fodder76
    by Fodder76 · February 2011
    The more important part is just how to constrain a rotating dial to the finger. So if someone would be so kind as to give me a rundown for that, I'd really appreciate it. Thanks!
  14. ★★★ GS Project Attributes★★★

    JGary321
    by JGary321 · February 2011
    It does not show unused `ASSETS`. Arton means the graphics, sounds, etc.... It does have an asset viewer, but does not show if they are being used. Just shows how many times each attribute is being us
  15. Data storage and retrieval in GS ???

    AjBlue
    by AjBlue · February 2011
    or have a text behavior and for a boolean attribute make it say if boolean = true, display text. this way you could call upon the data through touches or behaviors. if you have multiple changing text
  16. multi touch

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    In the expression editor Under device attributes youll see touch count. Thats how many touchs are on the scene at the same time. So if you wanted them to rotate when three fingers are on, you would ha
  17. working with Interpolate trying to find a constant speed

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    Also if you want the actor rotation to match the direction it's facing add a change attribute for self.rotation to vectorToAngle(NewX-self.positionX,NewY,self.positionY).
  18. working with Interpolate trying to find a constant speed

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    In the actor I created 3 attributes: NewX, NewY and interpolateTime.
  19. Build an Attribute Name based on Two Attributes

    simo103
    by simo103 · January 2011
    Or possibly a attribute value that is a combination of two attribute values. IE: Answer is A, level is 1 ... Result is A1.
  20. Constrain Attribute - My Friend, My Arch Enemy

    HoneyTribeStudios
    by HoneyTribeStudios · January 2011
    equation you prefer to constantly flick an attribute between 1 and 0 with a rule that performs an action on the 1.
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