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Attributes?
by blastfactor ·i figured it out guys! what was happening was when i would put what the attribute was going to change to, i would just type it in instead of finding it and making it be in that blue oval haha (Image) -
Attributes?
by quantumsheep ·Make a self attribute called "health" - should be an integer. -
Attributes?
by blastfactor ·ok, i made it into a self attribute and substituted that in for the game attribute, and it.... still dont work (Image) -
Attributes?
by JohnPapiomitis ·attribute needs to be an integer -
Attributes?
by calvin9403 ·attribute needs to be an integer -
Attributes?
by JohnPapiomitis ·you add the attribute into the actor, not into the game attributes -
Attributes?
by blastfactor ·what is a self attribute? -
Attributes?
by calvin9403 ·put the destroy AFTER the change attribute. This should work -
Attributes?
by blastfactor ·that isnt working either... maybee its because my attribute is a real number? -
Attributes?
by calvin9403 ·do you use a self attribute -
Attributes?
by VoidedSky ·put the destroy AFTER the change attribute. This should work -
Attributes?
by blastfactor ·-change attribute game.Money to game.Money + 20 -
Attributes?
by VoidedSky ·---When attribute self.health = 0 then: -
help needed with actors
by UtopianGames ·You could use a rule if self.position.y < 0 (iPhone landscape) change attribute self.position.Y to 320...change attribute self.position.x to random (0,480). -
Coding Help Needed - "Drag & Save"
by tenrdrmer ·If there is a max to the number of stickers you could create game attribute Boolean sticker1 and 2 integers sticker1.x and sticker1.y for each sticker allowed then when they are placed on "th -
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by beefy_clyro ·Just tried converting my new game to ipad and it would of saved me a lot of time, problem was i use a lot of 'change attribute positions, i tried the experimental option to try and get the numbers wit -
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by IsabelleK ·Could you please tell what kind of rules and behaviors (such as: if attribute game.xxx is 1, then change size X to 100, etc.) your app doesn't change? It will help me with looking for unchanged rules -
I believe, it's goodbye....
by BeyondtheTech ·Since we don't have direct access to our scripts, especially being able to search for a particular attribute or rule/behavior/group name, many rules and behaviors that get new implementations can just -
Special Jump help
by tenrdrmer ·In your button actor create a Boolean attribute called touchpressed -
Help optimizing game performance!
by tenrdrmer ·this without spawning I would need to create 2 constrain attributes for the gun's position and then a move to behaviour to move the particle to wherever the gun is in the scene. So will replacing one