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  1. Attributes?

    blastfactor
    by blastfactor · January 2011
    i figured it out guys! what was happening was when i would put what the attribute was going to change to, i would just type it in instead of finding it and making it be in that blue oval haha (Image)
  2. Attributes?

    quantumsheep
    by quantumsheep · January 2011
    Make a self attribute called "health" - should be an integer.
  3. Attributes?

    blastfactor
    by blastfactor · January 2011
    ok, i made it into a self attribute and substituted that in for the game attribute, and it.... still dont work (Image)
  4. Attributes?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    attribute needs to be an integer
  5. Attributes?

    calvin9403
    by calvin9403 · January 2011
    attribute needs to be an integer
  6. Attributes?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you add the attribute into the actor, not into the game attributes
  7. Attributes?

    blastfactor
    by blastfactor · January 2011
    what is a self attribute?
  8. Attributes?

    calvin9403
    by calvin9403 · January 2011
    put the destroy AFTER the change attribute. This should work
  9. Attributes?

    blastfactor
    by blastfactor · January 2011
    that isnt working either... maybee its because my attribute is a real number?
  10. Attributes?

    calvin9403
    by calvin9403 · January 2011
    do you use a self attribute
  11. Attributes?

    VoidedSky
    by VoidedSky · January 2011
    put the destroy AFTER the change attribute. This should work
  12. Attributes?

    blastfactor
    by blastfactor · January 2011
    -change attribute game.Money to game.Money + 20
  13. Attributes?

    VoidedSky
    by VoidedSky · January 2011
    ---When attribute self.health = 0 then:
  14. help needed with actors

    UtopianGames
    by UtopianGames · January 2011
    You could use a rule if self.position.y < 0 (iPhone landscape) change attribute self.position.Y to 320...change attribute self.position.x to random (0,480).
  15. Coding Help Needed - "Drag & Save"

    tenrdrmer
    by tenrdrmer · January 2011
    If there is a max to the number of stickers you could create game attribute Boolean sticker1 and 2 integers sticker1.x and sticker1.y for each sticker allowed then when they are placed on "th
  16. ★★★ GS PROJECT RE-SIZER + FREE TRIAL AVAILABLE NOW ! ★★★

    beefy_clyro
    by beefy_clyro · January 2011
    Just tried converting my new game to ipad and it would of saved me a lot of time, problem was i use a lot of 'change attribute positions, i tried the experimental option to try and get the numbers wit
  17. ★★★ GS PROJECT RE-SIZER + FREE TRIAL AVAILABLE NOW ! ★★★

    IsabelleK
    by IsabelleK · January 2011
    Could you please tell what kind of rules and behaviors (such as: if attribute game.xxx is 1, then change size X to 100, etc.) your app doesn't change? It will help me with looking for unchanged rules
  18. I believe, it's goodbye....

    BeyondtheTech
    by BeyondtheTech · January 2011
    Since we don't have direct access to our scripts, especially being able to search for a particular attribute or rule/behavior/group name, many rules and behaviors that get new implementations can just
  19. Special Jump help

    tenrdrmer
    by tenrdrmer · January 2011
    In your button actor create a Boolean attribute called touchpressed
  20. Help optimizing game performance!

    tenrdrmer
    by tenrdrmer · January 2011
    this without spawning I would need to create 2 constrain attributes for the gun's position and then a move to behaviour to move the particle to wherever the gun is in the scene. So will replacing one
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