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  1. Help optimizing game performance!

    anithmuk
    by anithmuk · January 2011
    this without spawning I would need to create 2 constrain attributes for the gun's position and then a move to behaviour to move the particle to wherever the gun is in the scene. So will replacing one
  2. Spawn Actor Problems

    jasmine12345
    by jasmine12345 · January 2011
    i see you added an attribute to the bullet,god thats been testing me for hours
  3. Spawn Actor Problems

    jasmine12345
    by jasmine12345 · January 2011
    when you use the( if )does that mean change attribute
  4. Gravity and rotation

    tenrdrmer
    by tenrdrmer · January 2011
    create a self bolean attribute called rotate
  5. Spawn Actor Problems

    jasmine12345
    by jasmine12345 · January 2011
    in your bullet have it set attribute,game.shoot to false
  6. Spawn Actor Problems

    jasmine12345
    by jasmine12345 · January 2011
    3 actors bullet,aircraft,fire button( 1x boolean attribute,(shoot)
  7. i cant change my fixed rotation value????

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    You can try making your own boolean attibute (ill call it lock) that turns true and false when you want. Then have a rule in the actor when attribute lock is true constrain attribute self rotation to
  8. Two actors moving together

    forklift
    by forklift · January 2011
    make 2 game level attributes of type "real". I'll call them PlayerX & PlayerY
  9. ★★★GS Project Merger Available NOW!★★★

    ToastKitten
    by ToastKitten · January 2011
    If you mean, does that app splice the 2 corresponding project files together at the XML Level, whilst adjusting every ID Tag of every file. Whilst renaming every attribute object, asset, image, file,
  10. ★★★GS Project Merger Available NOW!★★★

    beefy_clyro
    by beefy_clyro · January 2011
    If you mean, does that app splice the 2 corresponding project files together at the XML Level, whilst adjusting every ID Tag of every file. Whilst renaming every attribute object, asset, image, file,
  11. 'Parallax scrolling', I think I love you. Possibly more than interpolate.

    HoneyTribeStudios
    by HoneyTribeStudios · January 2011
    You can create one instance and have it constrain a global attribute you created to the camera attributes (or any other scene attributes).
  12. ★★★GS Project Merger Available NOW!★★★

    wayneh001
    by wayneh001 · January 2011
    If you mean, does that app splice the 2 corresponding project files together at the XML Level, whilst adjusting every ID Tag of every file. Whilst renaming every attribute object, asset, image, file,
  13. 'Parallax scrolling', I think I love you. Possibly more than interpolate.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    Basically, The layer movements are constrained - relative to the camera's position. You can't get that data unless you edit an actor in the scene itself, as it's a scene attribute.
  14. spawn actor multiplications

    ledbug
    by ledbug · January 2011
    Thanks a lot. It works perfectly with change attribute behavior. Great (Image)
  15. Spawn Actor With Button(not working)

    jasmine12345
    by jasmine12345 · January 2011
    3 actors bullet,aircraft,fire button( 1x boolean attribute,(shoot)
  16. i cant change my fixed rotation value????

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    self fixed rotation is a boolean attribute. You need to change between true and false, not numbers.
  17. How big a head ache do you think it would be making a game like 'Game Dev Story'

    StormyStudio
    by StormyStudio · January 2011
    How big a head ache do you think it would be making a game like 'Game Dev Story'. I've only briefly thought about it and can see it would need a lot of attribute tracking, and lots of maths.
  18. Mouse and Actor Positions… Not Universal?

    spliket
    by spliket · January 2011
    you can trigger actors with other actors simply by creating attributes.
  19. Help optimizing game performance!

    simo103
    by simo103 · January 2011
    1. Can you use less timers? For example could you use a timer to set an attribute to true from false or 1 from zero and then have that attribute change trigger other actors rather than putting timers
  20. Help optimizing game performance!

    anithmuk
    by anithmuk · January 2011
    Basically, in any one scene I have 3 actors spawned, 6 destroyed, up to 4 timers and a bunch of constrain attributes. I know its better to start an actor off screen and then move it in when needed ins
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