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Help optimizing game performance!
by anithmuk ·this without spawning I would need to create 2 constrain attributes for the gun's position and then a move to behaviour to move the particle to wherever the gun is in the scene. So will replacing one -
Spawn Actor Problems
by jasmine12345 ·i see you added an attribute to the bullet,god thats been testing me for hours -
Spawn Actor Problems
by jasmine12345 ·when you use the( if )does that mean change attribute -
Gravity and rotation
by tenrdrmer ·create a self bolean attribute called rotate -
Spawn Actor Problems
by jasmine12345 ·in your bullet have it set attribute,game.shoot to false -
Spawn Actor Problems
by jasmine12345 ·3 actors bullet,aircraft,fire button( 1x boolean attribute,(shoot) -
i cant change my fixed rotation value????
by JohnPapiomitis ·You can try making your own boolean attibute (ill call it lock) that turns true and false when you want. Then have a rule in the actor when attribute lock is true constrain attribute self rotation to -
Two actors moving together
by forklift ·make 2 game level attributes of type "real". I'll call them PlayerX & PlayerY -
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by ToastKitten ·If you mean, does that app splice the 2 corresponding project files together at the XML Level, whilst adjusting every ID Tag of every file. Whilst renaming every attribute object, asset, image, file, -
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by beefy_clyro ·If you mean, does that app splice the 2 corresponding project files together at the XML Level, whilst adjusting every ID Tag of every file. Whilst renaming every attribute object, asset, image, file, -
'Parallax scrolling', I think I love you. Possibly more than interpolate.
by HoneyTribeStudios ·You can create one instance and have it constrain a global attribute you created to the camera attributes (or any other scene attributes). -
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by wayneh001 ·If you mean, does that app splice the 2 corresponding project files together at the XML Level, whilst adjusting every ID Tag of every file. Whilst renaming every attribute object, asset, image, file, -
'Parallax scrolling', I think I love you. Possibly more than interpolate.
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spawn actor multiplications
by ledbug ·Thanks a lot. It works perfectly with change attribute behavior. Great (Image) -
Spawn Actor With Button(not working)
by jasmine12345 ·3 actors bullet,aircraft,fire button( 1x boolean attribute,(shoot) -
i cant change my fixed rotation value????
by JohnPapiomitis ·self fixed rotation is a boolean attribute. You need to change between true and false, not numbers. -
How big a head ache do you think it would be making a game like 'Game Dev Story'
by StormyStudio ·How big a head ache do you think it would be making a game like 'Game Dev Story'. I've only briefly thought about it and can see it would need a lot of attribute tracking, and lots of maths. -
Mouse and Actor Positions… Not Universal?
by spliket ·you can trigger actors with other actors simply by creating attributes. -
Help optimizing game performance!
by simo103 ·1. Can you use less timers? For example could you use a timer to set an attribute to true from false or 1 from zero and then have that attribute change trigger other actors rather than putting timers -
Help optimizing game performance!
by anithmuk ·Basically, in any one scene I have 3 actors spawned, 6 destroyed, up to 4 timers and a bunch of constrain attributes. I know its better to start an actor off screen and then move it in when needed ins