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how to set a limit on the number of spawn actor
by rino ·Set the attribute to (attribute)(Numenemy)(<)(5) -
Trying to get my paddle to start in the correct position
by firemaplegames ·Constrain Attribute: self.Position.Y To: max(self.bottomLimit,min(self.TopLimit,game.Mouse.Position.Y)) -
Does GameSalad offer a color sensing function?
by simo103 ·Believe you can do a rule with first if actor overlaps or collides then also if attribute self.color.red = xxxxx etc -
OpenFlow© Is finally here!
by JohnPapiomitis ·how I want them. You will notice in the actor attributes there is a level number attribute everywhere in the rule that you had to set a level number now just check to see what you have set that attri -
OpenFlow© Is finally here!
by tenrdrmer ·how I want them. You will notice in the actor attributes there is a level number attribute everywhere in the rule that you had to set a level number now just check to see what you have set that attri -
True and false with only one button. How?
by tenrdrmer ·You can use a bolean and just set it to interpolate the attribute over a duration of .1 seems like have done that before to get it to swtich back and forth but I kinda like johns method better I think -
True and false with only one button. How?
by JohnPapiomitis ·yes you use a interger and set it to zero. ill call the attribute switch as a example -
Fire Button
by jasmine12345 ·You will need to create two attributes one say RocketFire the other BombFire and make them boolean -
Fire Button
by simo103 ·You will need to create two attributes one say RocketFire the other BombFire and make them boolean -
Assigning actor instances to attributes
by Okysho ·20-30 actors with 20-30 corresponding AI attributes and 20-30 invisible collision actors(agian for AI purposes) -
Constrain rotation
by fullviewmedia ·Hi, -
do booleans replace each other?
by QbAnYtO ·if my characters picks up a shotgun it changes the shotgun attribute to "yes" -
Messing with the Joystick Demo
by dazzleme ·When Attribute self.Position.X < 440 -
how to set a limit on the number of spawn actor
by rino ·Second I go into my 'spawner' actor and put the RULE out and choose (attribute)(game.numenemy)<5 -
Trying to get my paddle to start in the correct position
by firemaplegames ·.....Constrain attribute: self.position.X To: Mouse.position.X -
Trying to get my paddle to start in the correct position
by JohnPapiomitis ·just have a change attribute in the paddle by its self changing self position y to160. So as soon as the game starts, it will be at 160, then go to the touch like you said -
Big Picture Update - Communication, Updates, and a Game Jam!
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Set Rule IF DOESNT COLLIDE
by lloydowen ·Haha thanks! Anyway one more question, as the game moves down (endless scene) i want to configure it so if the platforms collide because when you constrain sometimes actors overlap and its annoying, -
moving a wall
by msones ·Another easy way to do that, dufdavid, is to create a second (invisible, immovable) actor whose position is entirely constrained to just the bottom edge of the block, and create the interpolate rule o -
moving a wall
by simo103 ·You would need to create an Attribute for your moving actor and constrain is Y position + half its height to that attribute that would be its top side. Then when it collides with the wall you would ne