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  1. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    Set the attribute to (attribute)(Numenemy)(<)(5)
  2. Trying to get my paddle to start in the correct position

    firemaplegames
    by firemaplegames · January 2011
    Constrain Attribute: self.Position.Y To: max(self.bottomLimit,min(self.TopLimit,game.Mouse.Position.Y))
  3. Does GameSalad offer a color sensing function?

    simo103
    by simo103 · January 2011
    Believe you can do a rule with first if actor overlaps or collides then also if attribute self.color.red = xxxxx etc
  4. OpenFlow© Is finally here!

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    how I want them. You will notice in the actor attributes there is a level number attribute everywhere in the rule that you had to set a level number now just check to see what you have set that attri
  5. OpenFlow© Is finally here!

    tenrdrmer
    by tenrdrmer · January 2011
    how I want them. You will notice in the actor attributes there is a level number attribute everywhere in the rule that you had to set a level number now just check to see what you have set that attri
  6. True and false with only one button. How?

    tenrdrmer
    by tenrdrmer · January 2011
    You can use a bolean and just set it to interpolate the attribute over a duration of .1 seems like have done that before to get it to swtich back and forth but I kinda like johns method better I think
  7. True and false with only one button. How?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    yes you use a interger and set it to zero. ill call the attribute switch as a example
  8. Fire Button

    jasmine12345
    by jasmine12345 · January 2011
    You will need to create two attributes one say RocketFire the other BombFire and make them boolean
  9. Fire Button

    simo103
    by simo103 · January 2011
    You will need to create two attributes one say RocketFire the other BombFire and make them boolean
  10. Assigning actor instances to attributes

    Okysho
    by Okysho · January 2011
    20-30 actors with 20-30 corresponding AI attributes and 20-30 invisible collision actors(agian for AI purposes)
  11. Constrain rotation

    fullviewmedia
    by fullviewmedia · January 2011
    Hi,
  12. do booleans replace each other?

    QbAnYtO
    by QbAnYtO · January 2011
    if my characters picks up a shotgun it changes the shotgun attribute to "yes"
  13. Messing with the Joystick Demo

    dazzleme
    by dazzleme · January 2011
    When Attribute self.Position.X < 440
  14. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    Second I go into my 'spawner' actor and put the RULE out and choose (attribute)(game.numenemy)<5
  15. Trying to get my paddle to start in the correct position

    firemaplegames
    by firemaplegames · January 2011
    .....Constrain attribute: self.position.X To: Mouse.position.X
  16. Trying to get my paddle to start in the correct position

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    just have a change attribute in the paddle by its self changing self position y to160. So as soon as the game starts, it will be at 160, then go to the touch like you said
  17. Big Picture Update - Communication, Updates, and a Game Jam!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    a "System Time" behavior or attribute should be high priority... even higher than Game Center or iAds... simply because it's so easy to add. I think it's a bit strange that a Game S
  18. Set Rule IF DOESNT COLLIDE

    lloydowen
    by lloydowen · January 2011
    Haha thanks! Anyway one more question, as the game moves down (endless scene) i want to configure it so if the platforms collide because when you constrain sometimes actors overlap and its annoying,
  19. moving a wall

    msones
    by msones · January 2011
    Another easy way to do that, dufdavid, is to create a second (invisible, immovable) actor whose position is entirely constrained to just the bottom edge of the block, and create the interpolate rule o
  20. moving a wall

    simo103
    by simo103 · January 2011
    You would need to create an Attribute for your moving actor and constrain is Y position + half its height to that attribute that would be its top side. Then when it collides with the wall you would ne
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