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Animation issues , help
by simo103 ·thani .. at 006 seconds of the video it shows an animation of the plane. Put that animation inside a rule that say when attribute Plane_animate (or whatever the attribute name is that you have at 0:18 -
Animation issues , help
by JohnPapiomitis ·you could make a seperate image of it flipped then when motion linear x < 1 constrain the image to that the new image. In the attribute browser youll see the image attribute and you can constr -
For everyone having problems with the "Move To" behavior
by MarkOnTheIron ·-To make the actor to stop I put a rule when ALL Attribute self.PositionX>NewX-5, Attribute self.PositionX<NewX+5, Attribute self.PositionY>NewY-5, Attribute self.PositionY< -
Constrains and Collides How to work together?
by tenrdrmer ·How would I Constrain two or three objects together but also have a collision on any of the three objects affect the group as a whole? Any thoughts This is something I have mess with on and off for qu -
Level Lock/Unlock
by Greenkirby21 ·how to implement this. Do i basically make an attribute for EACH level, set 0 for locked, and set 1 for unlocked. Once that level is completele, set the next level to unlocked How would I save this s -
Swipe Problem
by Piero1987 ·one time?...only when i swipe...seems that the attribute where the recognition of the swipe is saved it's locked, i can clear the attribute once they move? ... so it is always empty I do not know ... -
how to make items fall from the top of a screen
by azavega ·The actor you want to appear have to have alpha color set to 0 the when you spawn the actor use a boolean attribute to recognize the spawn... then this actor have to get a rule if spawn=true then -
how to make items fall from the top of a screen
by msones ·Create a rule that when self.position.y=height of your scene, change attribute Alpha to 1. (an iPhone screen is 320x480, so depending upon whether you are using landscape or portrait mode, one of thos -
how to make items fall from the top of a screen
by azavega ·sure you just change the alpha attribute on the actor... i gues you can use interpolate so it goes increasing on visibility till it reach the value of 1 that is visible... -
[wes-wog] zebra tutorial question - help with resetting actors x y coordinates
by xyloFUN ·Wes-Wog demonstrated is so beautifully but i wish he went the extra mile and elaborated on a few more basic things. It's a great tut and all it probably needs is one additional attribute plus the rule -
[wes-wog] zebra tutorial question - help with resetting actors x y coordinates
by tenrdrmer ·change attribute (game.soundbarstartX) to self.position.X -
Rotate actor with accelerometer
by forklift ·Have 2 game.attributes (boolean): game.goingUp & game.goingDown -
[wes-wog] zebra tutorial question - help with resetting actors x y coordinates
by forklift ·change attribute (game.soundbarstartX) to self.position.X -
[wes-wog] zebra tutorial question - help with resetting actors x y coordinates
by tenrdrmer ·just interpolate your ribbons position to a point off screen and set the duration the same time as your audio file. then figure what position close enough to having the ribbon completely off screen to -
Rotate actor with accelerometer
by forklift ·Have 2 game.attributes (boolean): game.goingRight & game.goingLeft -
Animation issues , help
by Thani ·So you mean , make an attribute.boolean and put it in each rotate rule . So clock-wise rotate .game.boolean attribute.set to true , otherwise set to false ?Same goes with anti clock wise rule ? -
[wes-wog] zebra tutorial question - help with resetting actors x y coordinates
by xyloFUN ·First, I've added an integer attribute which i called "visualFeedback". -
another background music issue, please help
by pjnolen ·I even created a boolean attribute, and when the screen loads it sets it to true, and when that is set to true start playing the music. I hoped, if it was already set to true it wouldn't reset the mu -
Animation issues , help
by simo103 ·thanks Thani ... I think it is because you have an animate which is outside of any rules. The first one with three images. I think you need an attribute like PlaneTurning as a boolean. Have your turni -
Project Resizer coming soon.
by UtopianGames ·2. Does it change the scene sizes, actor sizes (even sizes like that: 134.466?), positions and math in the behaviors (f.e. if attribute game.xxx is 1, then change the position to: xxxx), and what abou