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  1. Animation issues , help

    simo103
    by simo103 · January 2011
    thani .. at 006 seconds of the video it shows an animation of the plane. Put that animation inside a rule that say when attribute Plane_animate (or whatever the attribute name is that you have at 0:18
  2. Animation issues , help

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you could make a seperate image of it flipped then when motion linear x < 1 constrain the image to that the new image. In the attribute browser youll see the image attribute and you can constr
  3. For everyone having problems with the "Move To" behavior

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    -To make the actor to stop I put a rule when ALL Attribute self.PositionX>NewX-5, Attribute self.PositionX<NewX+5, Attribute self.PositionY>NewY-5, Attribute self.PositionY&lt
  4. Constrains and Collides How to work together?

    tenrdrmer
    by tenrdrmer · January 2011
    How would I Constrain two or three objects together but also have a collision on any of the three objects affect the group as a whole? Any thoughts This is something I have mess with on and off for qu
  5. Level Lock/Unlock

    Greenkirby21
    by Greenkirby21 · January 2011
    how to implement this. Do i basically make an attribute for EACH level, set 0 for locked, and set 1 for unlocked. Once that level is completele, set the next level to unlocked How would I save this s
  6. Swipe Problem

    Piero1987
    by Piero1987 · January 2011
    one time?...only when i swipe...seems that the attribute where the recognition of the swipe is saved it's locked, i can clear the attribute once they move? ... so it is always empty I do not know ...
  7. how to make items fall from the top of a screen

    azavega
    by azavega · January 2011
    The actor you want to appear have to have alpha color set to 0 the when you spawn the actor use a boolean attribute to recognize the spawn... then this actor have to get a rule if spawn=true then
  8. how to make items fall from the top of a screen

    msones
    by msones · January 2011
    Create a rule that when self.position.y=height of your scene, change attribute Alpha to 1. (an iPhone screen is 320x480, so depending upon whether you are using landscape or portrait mode, one of thos
  9. how to make items fall from the top of a screen

    azavega
    by azavega · January 2011
    sure you just change the alpha attribute on the actor... i gues you can use interpolate so it goes increasing on visibility till it reach the value of 1 that is visible...
  10. [wes-wog] zebra tutorial question - help with resetting actors x y coordinates

    xyloFUN
    by xyloFUN · January 2011
    Wes-Wog demonstrated is so beautifully but i wish he went the extra mile and elaborated on a few more basic things. It's a great tut and all it probably needs is one additional attribute plus the rule
  11. [wes-wog] zebra tutorial question - help with resetting actors x y coordinates

    tenrdrmer
    by tenrdrmer · January 2011
    change attribute (game.soundbarstartX) to self.position.X
  12. Rotate actor with accelerometer

    forklift
    by forklift · January 2011
    Have 2 game.attributes (boolean): game.goingUp & game.goingDown
  13. [wes-wog] zebra tutorial question - help with resetting actors x y coordinates

    forklift
    by forklift · January 2011
    change attribute (game.soundbarstartX) to self.position.X
  14. [wes-wog] zebra tutorial question - help with resetting actors x y coordinates

    tenrdrmer
    by tenrdrmer · January 2011
    just interpolate your ribbons position to a point off screen and set the duration the same time as your audio file. then figure what position close enough to having the ribbon completely off screen to
  15. Rotate actor with accelerometer

    forklift
    by forklift · January 2011
    Have 2 game.attributes (boolean): game.goingRight & game.goingLeft
  16. Animation issues , help

    Thani
    by Thani · January 2011
    So you mean , make an attribute.boolean and put it in each rotate rule . So clock-wise rotate .game.boolean attribute.set to true , otherwise set to false ?Same goes with anti clock wise rule ?
  17. [wes-wog] zebra tutorial question - help with resetting actors x y coordinates

    xyloFUN
    by xyloFUN · January 2011
    First, I've added an integer attribute which i called "visualFeedback".
  18. another background music issue, please help

    pjnolen
    by pjnolen · January 2011
    I even created a boolean attribute, and when the screen loads it sets it to true, and when that is set to true start playing the music. I hoped, if it was already set to true it wouldn't reset the mu
  19. Animation issues , help

    simo103
    by simo103 · January 2011
    thanks Thani ... I think it is because you have an animate which is outside of any rules. The first one with three images. I think you need an attribute like PlaneTurning as a boolean. Have your turni
  20. Project Resizer coming soon.

    UtopianGames
    by UtopianGames · January 2011
    2. Does it change the scene sizes, actor sizes (even sizes like that: 134.466?), positions and math in the behaviors (f.e. if attribute game.xxx is 1, then change the position to: xxxx), and what abou
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