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  1. CONFUSED?! Collision is NOT WORKING!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    Also, I had some problem with collision detection in my pinball games. I used the "Collide" attribute for bounces, as the rules appear to be skipped sometimes.
  2. Actor independence

    spliket
    by spliket · January 2011
    you need to make the "drop" attribute an actor attribute, not a game attribute.
  3. Project Resizer coming soon.

    IsabelleK
    by IsabelleK · January 2011
    2. Does it change the scene sizes, actor sizes (even sizes like that: 134.466?), positions and math in the behaviors (f.e. if attribute game.xxx is 1, then change the position to: xxxx), and what abou
  4. Random...

    tenrdrmer
    by tenrdrmer · January 2011
    There is a random function where you can set a min and max to select and for selecting between three attributes I would make an integer attribute call selector and set the random to be 1 to 3 and then
  5. Project Resizer coming soon.

    scitunes
    by scitunes · January 2011
    Create a real game attribute called screenRatio or something and set it to 1 for iPhone. Multiple all your X and Y coordinates by this attribute. Then after using your tool set it to 2.4 in the iPad p
  6. Just stumped on GS Viewer - Game increases in size

    Stormtrix
    by Stormtrix · January 2011
    Test 2) Then got rid of all on-screen 52 cards and just used 1 card and did a change image attribute based
  7. Basic Platformer Template - SUPER CHEAP!!!

    ToastKitten
    by ToastKitten · January 2011
    Just a notice: there's no need to constrain the controls actor to the camera origin.x
  8. Spawn problem

    quantumsheep
    by quantumsheep · January 2011
    Make a boolean attribute called 'Bomb dropped'
  9. Is there a way to permanently save an attribute?

    tenrdrmer
    by tenrdrmer · January 2011
    you could probably save different values for the same attribute using different keys but you would only be able to access one of the saved attributes at a time. I don't think it would be any less rule
  10. Is there a way to permanently save an attribute?

    dehecile
    by dehecile · January 2011
    oh, but i need to save the attribute about 300 times, so the problem is that when i save it once, i want it to reset the scene, and save it again, and i want to diffrent saves, but im worried its gonn
  11. Is there a way to permanently save an attribute?

    crazyfishdev
    by crazyfishdev · January 2011
    yes, the save attribute will save your attribute and then to load just use the load attribute. I think the reason that it is not working is saving attribute does not really save them in the editor...
  12. Is there a way to permanently save an attribute?

    dehecile
    by dehecile · January 2011
    i need to save 2 attributes, called x01 and y01, then i want to be able to somehow reset the game, and save the atributes again, but still have my old ones, i then want to call those back later, what
  13. Something crazy with swiping between menus...

    architectpianist
    by architectpianist · January 2011
    Constrain attribute "self.position.X" to "game.mouse.position.X"
  14. Does 'Not Equals To' work...

    allaboutiweb
    by allaboutiweb · January 2011
    Change 'player2' attribute to random (1,10)
  15. Another Respawn

    MERM
    by MERM · January 2011
    change attribute game.score to game.score+1
  16. Another Respawn

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    change attribute game.score to game.score+1
  17. spawn actor multiplications

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    change attribute: self.X to 200 (if you want it to be respawned at the X 200)
  18. increase velocity of an actor moving in any direction.

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    Then I had a self attribute "current aov", which I constrained to
  19. I need help on "Move To" behavior. Strange things happening.

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    Use interpolate or change attribute X instead.
  20. duplicate actor

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    You can count them by setting up a game attribute (i.e. "counter") and adding the actor a rule, like:
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