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CONFUSED?! Collision is NOT WORKING!
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Actor independence
by spliket ·you need to make the "drop" attribute an actor attribute, not a game attribute. -
Project Resizer coming soon.
by IsabelleK ·2. Does it change the scene sizes, actor sizes (even sizes like that: 134.466?), positions and math in the behaviors (f.e. if attribute game.xxx is 1, then change the position to: xxxx), and what abou -
Random...
by tenrdrmer ·There is a random function where you can set a min and max to select and for selecting between three attributes I would make an integer attribute call selector and set the random to be 1 to 3 and then -
Project Resizer coming soon.
by scitunes ·Create a real game attribute called screenRatio or something and set it to 1 for iPhone. Multiple all your X and Y coordinates by this attribute. Then after using your tool set it to 2.4 in the iPad p -
Just stumped on GS Viewer - Game increases in size
by Stormtrix ·Test 2) Then got rid of all on-screen 52 cards and just used 1 card and did a change image attribute based -
Basic Platformer Template - SUPER CHEAP!!!
by ToastKitten ·Just a notice: there's no need to constrain the controls actor to the camera origin.x -
Spawn problem
by quantumsheep ·Make a boolean attribute called 'Bomb dropped' -
Is there a way to permanently save an attribute?
by tenrdrmer ·you could probably save different values for the same attribute using different keys but you would only be able to access one of the saved attributes at a time. I don't think it would be any less rule -
Is there a way to permanently save an attribute?
by dehecile ·oh, but i need to save the attribute about 300 times, so the problem is that when i save it once, i want it to reset the scene, and save it again, and i want to diffrent saves, but im worried its gonn -
Is there a way to permanently save an attribute?
by crazyfishdev ·yes, the save attribute will save your attribute and then to load just use the load attribute. I think the reason that it is not working is saving attribute does not really save them in the editor... -
Is there a way to permanently save an attribute?
by dehecile ·i need to save 2 attributes, called x01 and y01, then i want to be able to somehow reset the game, and save the atributes again, but still have my old ones, i then want to call those back later, what -
Something crazy with swiping between menus...
by architectpianist ·Constrain attribute "self.position.X" to "game.mouse.position.X" -
Does 'Not Equals To' work...
by allaboutiweb ·Change 'player2' attribute to random (1,10) -
Another Respawn
by MERM ·change attribute game.score to game.score+1 -
Another Respawn
by Hunnenkoenig ·change attribute game.score to game.score+1 -
spawn actor multiplications
by Hunnenkoenig ·change attribute: self.X to 200 (if you want it to be respawned at the X 200) -
increase velocity of an actor moving in any direction.
by Hunnenkoenig ·Then I had a self attribute "current aov", which I constrained to -
I need help on "Move To" behavior. Strange things happening.
by Hunnenkoenig ·Use interpolate or change attribute X instead. -
duplicate actor
by Hunnenkoenig ·You can count them by setting up a game attribute (i.e. "counter") and adding the actor a rule, like: