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  1. Save Highscores when app closes ?

    jonmulcahy
    by jonmulcahy · January 2011
    the attribute keywords are case sensitive, and the attributes themselves can't be typed in, they must be selected from the drop down
  2. how to do a math function?

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    I am not sure, if I understand, but give every actor an ID (or whatever that number is) in a self attribute.
  3. Image Missing

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    the expression "sCore"..game.attribute..".png" and the name of your image is score your likely to have a withe box result.
  4. Do I need 1 end of level screen for every level?

    scrapee_net
    by scrapee_net · January 2011
    I think you dont need to duplicate the end level scenes, Just one is enough. All the you have to do, is when a level is completed, before changing the scene to the "End Level", save
  5. Basic Platformer Template - SUPER CHEAP!!!

    Hachiko
    by Hachiko · January 2011
    Just a notice: there's no need to constrain the controls actor to the camera origin.x
  6. Do I need 1 end of level screen for every level?

    DimensionGames
    by DimensionGames · January 2011
    I didn't really understand what you meant but use the change scene attribute?
  7. Do I need 1 end of level screen for every level?

    micksolo
    by micksolo · January 2011
    However for whatever reason I just want to have one EOL screen which updates the latest score from that level. I've made everything work so it resets scores, saves scores to the right levels, but the
  8. how to save mouse position as an atribute

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    have 2 attributes clickx and clicky and have them real. Then make a actor turn its alpha to zero and drag it so it covers the whole scene. Then in that actor have when touch is pressed change attribut
  9. iAds - any tips for getting it working with GameSalad easily...

    tenrdrmer
    by tenrdrmer · January 2011
    true or an attribute or something. but I dont think this is needed unless your scenes are something that is gonna be on the same scene for a while.
  10. Help with looping movement

    AjBlue
    by AjBlue · January 2011
    rule when boolean1 is true move to position x and y. rule when actor = position x and y, make boolean1 false, change attribute self rotation to opposite direction, interpolate. rule when actor rotatio
  11. Tracking

    AjBlue
    by AjBlue · January 2011
    Change attribute 'Fun' to -1000000
  12. Tracking

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Change attribute 'Fun' to -1000000
  13. Tracking

    tenrdrmer
    by tenrdrmer · January 2011
    Change attribute 'Fun' to -1000000
  14. Tracking

    MERM
    by MERM · January 2011
    I added the boolean attributes PlayerX and PlayerY, and then I got past the Constrain PlayerX to self.positionX and the Constrain PlayerY to self.positionY, but when i put Move to PlayerX and PlayerY
  15. adding weight to an actor

    tenrdrmer
    by tenrdrmer · January 2011
    There is a density attribute in the physics section each actor
  16. Help with special effects

    spliket
    by spliket · January 2011
    to change the rule of contraining it's X and Y attributes from the mouse to the positions of the ball. But the ball isn't showing in the expressions list. Any idea why?
  17. Need help with player numbers input

    RocketBrain
    by RocketBrain · January 2011
    hit a number it assigns a value to an individual attribute that is multiplied by its place number.
  18. Tracking

    quantumsheep
    by quantumsheep · January 2011
    Constrain (new variable) PlayerX to self.positionX
  19. need help with first game (pong)

    DreamLab
    by DreamLab · January 2011
    So I am guessing your problem is you want it to stop at 10? All you have to do is set a real attribute(i think, if not integer) and every time the player scores, change attribute by one. And Make a ru
  20. Adding by +0.1?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    the attribute for the score has to be a real attribute and not a interger. Intergers will only go up and down by whole numbers, real attributes will go up and down by decimals
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