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Save Highscores when app closes ?
by jonmulcahy ·the attribute keywords are case sensitive, and the attributes themselves can't be typed in, they must be selected from the drop down -
how to do a math function?
by Hunnenkoenig ·I am not sure, if I understand, but give every actor an ID (or whatever that number is) in a self attribute. -
Image Missing
by MarkOnTheIron ·the expression "sCore"..game.attribute..".png" and the name of your image is score your likely to have a withe box result. -
Do I need 1 end of level screen for every level?
by scrapee_net ·I think you dont need to duplicate the end level scenes, Just one is enough. All the you have to do, is when a level is completed, before changing the scene to the "End Level", save -
Basic Platformer Template - SUPER CHEAP!!!
by Hachiko ·Just a notice: there's no need to constrain the controls actor to the camera origin.x -
Do I need 1 end of level screen for every level?
by DimensionGames ·I didn't really understand what you meant but use the change scene attribute? -
Do I need 1 end of level screen for every level?
by micksolo ·However for whatever reason I just want to have one EOL screen which updates the latest score from that level. I've made everything work so it resets scores, saves scores to the right levels, but the -
how to save mouse position as an atribute
by JohnPapiomitis ·have 2 attributes clickx and clicky and have them real. Then make a actor turn its alpha to zero and drag it so it covers the whole scene. Then in that actor have when touch is pressed change attribut -
iAds - any tips for getting it working with GameSalad easily...
by tenrdrmer ·true or an attribute or something. but I dont think this is needed unless your scenes are something that is gonna be on the same scene for a while. -
Help with looping movement
by AjBlue ·rule when boolean1 is true move to position x and y. rule when actor = position x and y, make boolean1 false, change attribute self rotation to opposite direction, interpolate. rule when actor rotatio -
Tracking
by AjBlue ·Change attribute 'Fun' to -1000000 -
Tracking
by JohnPapiomitis ·Change attribute 'Fun' to -1000000 -
Tracking
by tenrdrmer ·Change attribute 'Fun' to -1000000 -
Tracking
by MERM ·I added the boolean attributes PlayerX and PlayerY, and then I got past the Constrain PlayerX to self.positionX and the Constrain PlayerY to self.positionY, but when i put Move to PlayerX and PlayerY -
adding weight to an actor
by tenrdrmer ·There is a density attribute in the physics section each actor -
Help with special effects
by spliket ·to change the rule of contraining it's X and Y attributes from the mouse to the positions of the ball. But the ball isn't showing in the expressions list. Any idea why? -
Need help with player numbers input
by RocketBrain ·hit a number it assigns a value to an individual attribute that is multiplied by its place number. -
Tracking
by quantumsheep ·Constrain (new variable) PlayerX to self.positionX -
need help with first game (pong)
by DreamLab ·So I am guessing your problem is you want it to stop at 10? All you have to do is set a real attribute(i think, if not integer) and every time the player scores, change attribute by one. And Make a ru -
Adding by +0.1?
by JohnPapiomitis ·the attribute for the score has to be a real attribute and not a interger. Intergers will only go up and down by whole numbers, real attributes will go up and down by decimals