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  1. "Display Text" Question

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    On the expression editor write: "Level".. and then double-click on the attribute you want to attach.
  2. "Display Text" Question

    jonmulcahy
    by jonmulcahy · January 2011
    "Level"..game.attribute
  3. "Display Text" Question

    BackUpAndDown
    by BackUpAndDown · January 2011
    Hey, is it possible to show text and attributes in a single display text behaviour? I want the text to read "Level (attribute)".
  4. Make actor stop at position when touched

    Billyd1
    by Billyd1 · January 2011
    Constrain attribute: 'self.position.y' to 'game.touches.touch1.y'
  5. How do you pause interpolate?

    YouKnowMe
    by YouKnowMe · January 2011
    Recently I started working on a global pause attribute, so I am wondering: how do you actually pause interpolate? I tried some things but I can't make it work.
  6. going crazy looking at all examples

    AjBlue
    by AjBlue · January 2011
    all you have to do is when an actor is destroyed, make it say add +1 to a global real attribute, and then have another rule that says when real attribute = 9, (tell it to do whatever you desired to ta
  7. Project Merger Now Available!

    wayneh001
    by wayneh001 · January 2011
    to Rename; SCENES, IMAGES, SOUNDS and GAME ATTRIBUTES on the fly.
  8. Spawning Problem...

    JlmC
    by JlmC · January 2011
    Actually, i want to activate an attribute.
  9. Need Help :)

    AjBlue
    by AjBlue · January 2011
    just make a global integer attribute. In the actor make a rule that says on overlap or collide with cubes. change attribute> global attribute +1. then in the cubes in your movement attribute pu
  10. Scroll deadzone

    AjBlue
    by AjBlue · January 2011
    if i move slow. so i tried flipping the number attribute, and this way it makes it so you can only scroll when inside the actor. instead of it having to figure out if you mouse is not in the actor to
  11. Scroll deadzone

    AjBlue
    by AjBlue · January 2011
    so do you suggest doing number attribute switches, compared to doing boolean attribute switches?
  12. button help

    UtopianGames
    by UtopianGames · January 2011
    Rule1: If game.button > 1 change attribute game.button to 0
  13. Replay a completed level?

    gilamonster
    by gilamonster · January 2011
    Change attribute LevelOneUnlocked to true (Change that attribute to 1000)
  14. Spawn Actor in middle on scene ?

    AjBlue
    by AjBlue · January 2011
    just put you lost off the screen and when the guy dies trigger a boolean to true and make a x and y change attribute to the middle of the screen x and y.
  15. Still struggling with on screen controls

    AjBlue
    by AjBlue · January 2011
    why are you running the left and right buttons off of the same text attribute? i'm sure if we could actually understand what you are trying to create there is a much simpler solution
  16. Still struggling with on screen controls

    simo103
    by simo103 · January 2011
    that's why I suggest an additional attribute .. you are using the 'none' check on left right and no touch so it really isn't having any effect.
  17. Scroll deadzone

    msones
    by msones · January 2011
    Why don't you just scroll the buttons with the camera? Constrain their position (with an offset to place them in the correct position) to the actor that controls the camera. You could even place a b
  18. Still struggling with on screen controls

    cbowers428
    by cbowers428 · January 2011
    I know what the issue is. It's that when I enter the no touch zone the text attribute goes to "none". The problem is that when the text is "none" the left and right
  19. Still struggling with on screen controls

    AjBlue
    by AjBlue · January 2011
    your doing it wrong, on buttons when mouse is down, change boolean attribute to true, otherwise boolean attribute = false. in actor when boolean attribute = true move actor to desired direction. then
  20. How can i do "this" (hard to explain)

    forklift
    by forklift · January 2011
    I would store the helicopter's momentum (or linearVelocityX) as a game.attribute and upon releasing the box, the box's motion.linearvelocityX becomes the game.attribute.
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