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"Display Text" Question
by MarkOnTheIron ·On the expression editor write: "Level".. and then double-click on the attribute you want to attach. -
"Display Text" Question
by jonmulcahy ·"Level"..game.attribute -
"Display Text" Question
by BackUpAndDown ·Hey, is it possible to show text and attributes in a single display text behaviour? I want the text to read "Level (attribute)". -
Make actor stop at position when touched
by Billyd1 ·Constrain attribute: 'self.position.y' to 'game.touches.touch1.y' -
How do you pause interpolate?
by YouKnowMe ·Recently I started working on a global pause attribute, so I am wondering: how do you actually pause interpolate? I tried some things but I can't make it work. -
going crazy looking at all examples
by AjBlue ·all you have to do is when an actor is destroyed, make it say add +1 to a global real attribute, and then have another rule that says when real attribute = 9, (tell it to do whatever you desired to ta -
Project Merger Now Available!
by wayneh001 ·to Rename; SCENES, IMAGES, SOUNDS and GAME ATTRIBUTES on the fly. -
Spawning Problem...
by JlmC ·Actually, i want to activate an attribute. -
Need Help :)
by AjBlue ·just make a global integer attribute. In the actor make a rule that says on overlap or collide with cubes. change attribute> global attribute +1. then in the cubes in your movement attribute pu -
Scroll deadzone
by AjBlue ·if i move slow. so i tried flipping the number attribute, and this way it makes it so you can only scroll when inside the actor. instead of it having to figure out if you mouse is not in the actor to -
Scroll deadzone
by AjBlue ·so do you suggest doing number attribute switches, compared to doing boolean attribute switches? -
button help
by UtopianGames ·Rule1: If game.button > 1 change attribute game.button to 0 -
Replay a completed level?
by gilamonster ·Change attribute LevelOneUnlocked to true (Change that attribute to 1000) -
Spawn Actor in middle on scene ?
by AjBlue ·just put you lost off the screen and when the guy dies trigger a boolean to true and make a x and y change attribute to the middle of the screen x and y. -
Still struggling with on screen controls
by AjBlue ·why are you running the left and right buttons off of the same text attribute? i'm sure if we could actually understand what you are trying to create there is a much simpler solution -
Still struggling with on screen controls
by simo103 ·that's why I suggest an additional attribute .. you are using the 'none' check on left right and no touch so it really isn't having any effect. -
Scroll deadzone
by msones ·Why don't you just scroll the buttons with the camera? Constrain their position (with an offset to place them in the correct position) to the actor that controls the camera. You could even place a b -
Still struggling with on screen controls
by cbowers428 ·I know what the issue is. It's that when I enter the no touch zone the text attribute goes to "none". The problem is that when the text is "none" the left and right -
Still struggling with on screen controls
by AjBlue ·your doing it wrong, on buttons when mouse is down, change boolean attribute to true, otherwise boolean attribute = false. in actor when boolean attribute = true move actor to desired direction. then -
How can i do "this" (hard to explain)
by forklift ·I would store the helicopter's momentum (or linearVelocityX) as a game.attribute and upon releasing the box, the box's motion.linearvelocityX becomes the game.attribute.