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  1. How can i do "this" (hard to explain)

    msones
    by msones · January 2011
    Try interpolating the X-velocity of the box from the X-velocity of the helicopter to 0 while you accelerate in the Y-direction (due to gravity). You'll need an attribute to record the velocity of the
  2. Still struggling with on screen controls

    simo103
    by simo103 · January 2011
    My first thought is for you to create another attribute called say NoZone and have the no zone touch trigger an attribute change and then on the left and right buttons add the condition to the rule sa
  3. Still struggling with on screen controls

    cbowers428
    by cbowers428 · January 2011
    I posted a couple days ago about issues with my on screen controls. I have a character, left button, right button, and "no touch zone" actor. I also have a game text attribute called
  4. keyboard input (not the usual question)

    forklift
    by forklift · January 2011
    I know there's a keyboard demo, I've seen how it works. I know you can kind of fake input by storing different attribute values and then display them all. My question is: if you do this with number
  5. button help

    simo103
    by simo103 · January 2011
    If the rule is 'when actor is pressed' and you then have it set an attribute to a value it will not change unless you tell it to in the otherwise or another rule to say 'when that actor is released'.
  6. Large water ocean

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    sure. For the splash when you touch you would just have to have that an actor with the splash and water ripples as a animation, and constrain that to touch 1. And then for the fish you would want to i
  7. Replay a completed level?

    joey2e
    by joey2e · January 2011
    Ahh my bad you don't need the LevelOneComplete attribute
  8. Replay a completed level?

    joey2e
    by joey2e · January 2011
    For the save attribute the key is completely up to you what you put in there, however so its easy to remember later do something which makes sense to you.
  9. Replay a completed level?

    gilamonster
    by gilamonster · January 2011
    Thanks joey, I will try your suggestion. For the Save Attribute what would the key be?
  10. Replay a completed level?

    joey2e
    by joey2e · January 2011
    Firstly set up the following attributes:
  11. Replay a completed level?

    gilamonster
    by gilamonster · January 2011
    can you explain how to use an attribute to display the level complete graphic? thanks.
  12. Replay a completed level?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    to the level complete scene. So you can make a attribute for each level like leveldone then when level done =1 change attirubte level complete to 1. That way when that attribute is 1 and says you bea
  13. Replay a completed level?

    gilamonster
    by gilamonster · January 2011
    Thanks JohnPapiomitis. Can you explain the changing every attribute back to their starting point? I am not sure what you mean.
  14. Replay a completed level?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you need to manually change every attribute back to there starting point when you switch scenes, but keep the level completed attribute the same. THat way the check stays there that you completed it,
  15. Pausing the Game

    Andre87
    by Andre87 · January 2011
    I even tried setting the missiles acceleration to 0 explicitly, when my pause attribute is equal to 0. Nothing, Nada.
  16. Pausing the Game

    Andre87
    by Andre87 · January 2011
    I even tried setting the missiles acceleration to 0 explicitly, when my pause attribute is equal to 0. Nothing, Nada.
  17. Best way to do ladders In a platformer

    AjBlue
    by AjBlue · January 2011
    lader space and say on overlap or collide, make attribute true. and have a rule in the actors settings, if attribute is true, make your physics rules for gravity going down turn off. then to keep the
  18. Pausing the Game

    osucowboy18
    by osucowboy18 · January 2011
    Not within GameSalad, although that feature is supposed to be in an upcoming version of GS. However, there are several work arounds to achieve the same goal. Just make a boolean game attribute, game
  19. countdown timers?

    hrsmedia
    by hrsmedia · January 2011
    Just create an attribute, and then do every 1 sec change attribute to attribute -1 if your counting down or +1 if counting up. Then add a display text.
  20. Check if Player is moving?

    TwilightHunter
    by TwilightHunter · January 2011
    I'm using a joystick that I created using the Joystick tutorial found in the Support center, and I have it working really nicely. I'm making a Top-Down view game, and the player's animations go up, do
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