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How can i do "this" (hard to explain)
by msones ·Try interpolating the X-velocity of the box from the X-velocity of the helicopter to 0 while you accelerate in the Y-direction (due to gravity). You'll need an attribute to record the velocity of the -
Still struggling with on screen controls
by simo103 ·My first thought is for you to create another attribute called say NoZone and have the no zone touch trigger an attribute change and then on the left and right buttons add the condition to the rule sa -
Still struggling with on screen controls
by cbowers428 ·I posted a couple days ago about issues with my on screen controls. I have a character, left button, right button, and "no touch zone" actor. I also have a game text attribute called -
keyboard input (not the usual question)
by forklift ·I know there's a keyboard demo, I've seen how it works. I know you can kind of fake input by storing different attribute values and then display them all. My question is: if you do this with number -
button help
by simo103 ·If the rule is 'when actor is pressed' and you then have it set an attribute to a value it will not change unless you tell it to in the otherwise or another rule to say 'when that actor is released'. -
Large water ocean
by JohnPapiomitis ·sure. For the splash when you touch you would just have to have that an actor with the splash and water ripples as a animation, and constrain that to touch 1. And then for the fish you would want to i -
Replay a completed level?
by joey2e ·Ahh my bad you don't need the LevelOneComplete attribute -
Replay a completed level?
by joey2e ·For the save attribute the key is completely up to you what you put in there, however so its easy to remember later do something which makes sense to you. -
Replay a completed level?
by gilamonster ·Thanks joey, I will try your suggestion. For the Save Attribute what would the key be? -
Replay a completed level?
by joey2e ·Firstly set up the following attributes: -
Replay a completed level?
by gilamonster ·can you explain how to use an attribute to display the level complete graphic? thanks. -
Replay a completed level?
by JohnPapiomitis ·to the level complete scene. So you can make a attribute for each level like leveldone then when level done =1 change attirubte level complete to 1. That way when that attribute is 1 and says you bea -
Replay a completed level?
by gilamonster ·Thanks JohnPapiomitis. Can you explain the changing every attribute back to their starting point? I am not sure what you mean. -
Replay a completed level?
by JohnPapiomitis ·you need to manually change every attribute back to there starting point when you switch scenes, but keep the level completed attribute the same. THat way the check stays there that you completed it, -
Pausing the Game
by Andre87 ·I even tried setting the missiles acceleration to 0 explicitly, when my pause attribute is equal to 0. Nothing, Nada. -
Pausing the Game
by Andre87 ·I even tried setting the missiles acceleration to 0 explicitly, when my pause attribute is equal to 0. Nothing, Nada. -
Best way to do ladders In a platformer
by AjBlue ·lader space and say on overlap or collide, make attribute true. and have a rule in the actors settings, if attribute is true, make your physics rules for gravity going down turn off. then to keep the -
Pausing the Game
by osucowboy18 ·Not within GameSalad, although that feature is supposed to be in an upcoming version of GS. However, there are several work arounds to achieve the same goal. Just make a boolean game attribute, game -
countdown timers?
by hrsmedia ·Just create an attribute, and then do every 1 sec change attribute to attribute -1 if your counting down or +1 if counting up. Then add a display text. -
Check if Player is moving?
by TwilightHunter ·I'm using a joystick that I created using the Joystick tutorial found in the Support center, and I have it working really nicely. I'm making a Top-Down view game, and the player's animations go up, do