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  1. countdown timers?

    hrsmedia
    by hrsmedia · January 2011
    Just create an attribute, and then do every 1 sec change attribute to attribute -1 if your counting down or +1 if counting up. Then add a display text.
  2. Check if Player is moving?

    TwilightHunter
    by TwilightHunter · January 2011
    I'm using a joystick that I created using the Joystick tutorial found in the Support center, and I have it working really nicely. I'm making a Top-Down view game, and the player's animations go up, do
  3. Collide With an Actor

    simo103
    by simo103 · January 2011
    couple of ideas .. you could write a rule to determine direction of motion of your black actor and create an attribute to set if moving left then attribute =1, then put in your blue actor if overlap
  4. Okay Really stumped on this one

    eemachala
    by eemachala · January 2011
    Okay figured it out i think... got 3 directions working left up and down ... right is wonky... Well i thought i tried this earlier but think i used self.poistion.x by accident ... vectorToAngle( se
  5. Stopping collision after the first collision

    POM
    by POM · January 2011
    in the actor that has the collision rule make an attribute - Boolean and call it "collided" -set to false
  6. Stopping collision after the first collision

    aganguly
    by aganguly · January 2011
    the hits by 1 ). I however, want the hits attribute to increment only when both of them collide in the air. Also, if I purposefully fire actor B towards a previously "grounded" act
  7. New IOS = memory issue when closing game

    chicop
    by chicop · January 2011
    game. The frame rate drops and things that have collisions do not work the way they should any more... however at least i know my game does not crash after running for several days back to back..
  8. is there a way to detect when one actor successfully faces another?

    AjBlue
    by AjBlue · January 2011
    it if it doesn't work. then you want to make a constrain actor.rotation to (put vectortoangle formula). now all you have to do is make your actor rotate to the touch position. and perform a rule say
  9. calculator app

    simo103
    by simo103 · January 2011
    Could you set up as many attributes as you have keys in your calculator (10 if you are doing 0-9). Also create an attribute as keyPressCounter=0.
  10. is there a way to detect when one actor successfully faces another?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    can just make global attributes for the 2 then constrain the attributes to there self rotation. So when actor1rotation= 180 and actor 2 rotation= 180 with all conditions valid, you should be able to
  11. Jump only on the tops of platforms

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    not sure if im understanding what your tring to do. You can put a invisible actor just along the top of the platform and not on the sides. then when the player collides with that actor change a attibu
  12. Collide Behavior on Specific Parts of a Circle - Creating a Hoop?

    MagoNicolas
    by MagoNicolas · January 2011
    Make game attribute, game.Centered = Boollean.
  13. constrain an attrib to a number from a range?

    tenrdrmer
    by tenrdrmer · January 2011
    Try change attribute to Random(100,500)
  14. constrain an attrib to a number from a range?

    pjnolen
    by pjnolen · January 2011
    i guess from that point have an attribute modified to 7, and when it is, record that with a 'change attribute' to and use the rand option and i think you can put the 2 numbers 350-400 inside the brack
  15. Farewell GameSalad Creator.....

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    without resetting every Attribute?
  16. constrain an attrib to a number from a range?

    StormyStudio
    by StormyStudio · January 2011
    if attribute game.mynumber > 350
  17. constrain an attrib to a number from a range?

    pjnolen
    by pjnolen · January 2011
    Should be easy. I want to constrain or change, whichever is proper, a number to an attribute from a range of numbers.
  18. Farewell GameSalad Creator.....

    JoeMeister
    by JoeMeister · January 2011
    without resetting every Attribute?
  19. Controlling an actor's movement with other actors

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    You can take out the touch inside rules and have it when touch is pressed. Also make it when touch is pressed change attribute to 1 and when touch is released change attribute to 0. you dont have to
  20. Controlling an actor's movement with other actors

    daniel.robert.campbell
    by daniel.robert.campbell · January 2011
    I have a crosshair on screen used for aiming. I need it to move left and right, and ONLY left and right (not up and down). I have a left arrow, and a right arrow to do so. When each is pressed, I have
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