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  1. Help with on screen controls!!

    cbowers428
    by cbowers428 · January 2011
    Okay here we go. I have a left and right icon in my game which controls an actor. There is a game text attribute named CONTROLS. The text initially reads "none". When left touch is p
  2. does this work?

    quantumsheep
    by quantumsheep · January 2011
    If attribute is less than or equal to 5
  3. does this work?

    diegocs
    by diegocs · January 2011
    I am working with probabilities, and i have an attribute that randomizes 1 through 10, if 1 through 5 is selected action 1 is triggered, if 6 through 8 is selected action 2 is trigered, if 9 through 1
  4. is it possible

    TwilightHunter
    by TwilightHunter · January 2011
    ok so i havent been working on my game recently because im in a pickle pretty much. i want to have 5 different units with their own set of 3 animations and attribute speed magnitude distance, damage .
  5. is it possible

    AjBlue
    by AjBlue · January 2011
    ok so i havent been working on my game recently because im in a pickle pretty much. i want to have 5 different units with their own set of 3 animations and attribute speed magnitude distance, damage .
  6. Help with on screen controls!!

    simo103
    by simo103 · January 2011
    I believe you might want an attribute for left and one for right so you can compare the states of each and only if both are set to the released value would the motion rule stop. That way you could als
  7. Recycling bullets: am I doing this right?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    the whole point of recycling is to not spawn anything in,i would suggest placing 10 or so missiles outside of your scene. then when shoot behavior is activated make integer attribute +1 and make it so
  8. Recycling bullets: am I doing this right?

    AjBlue
    by AjBlue · January 2011
    the whole point of recycling is to not spawn anything in,i would suggest placing 10 or so missiles outside of your scene. then when shoot behavior is activated make integer attribute +1 and make it so
  9. One Bet At A Time

    gazjm
    by gazjm · January 2011
    If you create an attribute called betplaced, and do the following it should work.
  10. Score Average

    dunkelgeist
    by dunkelgeist · January 2011
    if you make an integer attribute and a rule for every score adding 1 to the initial attribute if they are different than 0 you'll get a perfect divider.
  11. Categorizing actors

    tenrdrmer
    by tenrdrmer · January 2011
    Yes you can edit each instance on an actor but anytime you change and attribute or unlock the rules are of an instance it wont update if you make any changes to the prototype.
  12. Score Average

    msones
    by msones · January 2011
    Assuming you're recording each score as an attribute, and if you have a finite number of possible scores, you could go ahead and create this (list all score attributes, and set them all to 0 until the
  13. Wrapping makes actors disappear before they're fully off screen

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you can also make a rule when attibute self position x > the end of your scene, change attribute self position x to the begining of your scene
  14. Aligning actors in layers for a pseudo-3d environment

    msones
    by msones · January 2011
    Create a second, identical actor. Place one on a higher layer, one on a lower layer. Create a game-level real attribute for each of your actors, and constrain it to the Y-value (position) of that ac
  15. Recycling bullets: am I doing this right?

    NesesitaGames
    by NesesitaGames · January 2011
    - Constrain game.CurrentGunX to self.PositionX
  16. Help with on screen controls!!

    cbowers428
    by cbowers428 · January 2011
    I have an actor who can move left and right. I have a left and right button on the screen. I also have a game text attribute that changes to "left" "right" or &
  17. Actor moves when player touches it ?

    davesfarm
    by davesfarm · January 2011
    basically I created a constrain attribute position X and Y behavior, that when touched, turns the rule to false.
  18. Drag and drop...

    cbt
    by cbt · January 2011
    Constrain self.X to game.X+100
  19. can I change the center of a actor ?

    madmassey
    by madmassey · January 2011
    You could make a small, invisible actor and treat it like your main one with all the rules and collision and all that. Then take a second actor with an image on it and constrain it to your invisible w
  20. creating a volume control not working

    pjnolen
    by pjnolen · January 2011
    I created an attribute called 'sound volume' as an index, and gave it an attribute of 10.
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