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Help with on screen controls!!
by cbowers428 ·Okay here we go. I have a left and right icon in my game which controls an actor. There is a game text attribute named CONTROLS. The text initially reads "none". When left touch is p -
does this work?
by quantumsheep ·If attribute is less than or equal to 5 -
does this work?
by diegocs ·I am working with probabilities, and i have an attribute that randomizes 1 through 10, if 1 through 5 is selected action 1 is triggered, if 6 through 8 is selected action 2 is trigered, if 9 through 1 -
is it possible
by TwilightHunter ·ok so i havent been working on my game recently because im in a pickle pretty much. i want to have 5 different units with their own set of 3 animations and attribute speed magnitude distance, damage . -
is it possible
by AjBlue ·ok so i havent been working on my game recently because im in a pickle pretty much. i want to have 5 different units with their own set of 3 animations and attribute speed magnitude distance, damage . -
Help with on screen controls!!
by simo103 ·I believe you might want an attribute for left and one for right so you can compare the states of each and only if both are set to the released value would the motion rule stop. That way you could als -
Recycling bullets: am I doing this right?
by JohnPapiomitis ·the whole point of recycling is to not spawn anything in,i would suggest placing 10 or so missiles outside of your scene. then when shoot behavior is activated make integer attribute +1 and make it so -
Recycling bullets: am I doing this right?
by AjBlue ·the whole point of recycling is to not spawn anything in,i would suggest placing 10 or so missiles outside of your scene. then when shoot behavior is activated make integer attribute +1 and make it so -
One Bet At A Time
by gazjm ·If you create an attribute called betplaced, and do the following it should work. -
Score Average
by dunkelgeist ·if you make an integer attribute and a rule for every score adding 1 to the initial attribute if they are different than 0 you'll get a perfect divider. -
Categorizing actors
by tenrdrmer ·Yes you can edit each instance on an actor but anytime you change and attribute or unlock the rules are of an instance it wont update if you make any changes to the prototype. -
Score Average
by msones ·Assuming you're recording each score as an attribute, and if you have a finite number of possible scores, you could go ahead and create this (list all score attributes, and set them all to 0 until the -
Wrapping makes actors disappear before they're fully off screen
by JohnPapiomitis ·you can also make a rule when attibute self position x > the end of your scene, change attribute self position x to the begining of your scene -
Aligning actors in layers for a pseudo-3d environment
by msones ·Create a second, identical actor. Place one on a higher layer, one on a lower layer. Create a game-level real attribute for each of your actors, and constrain it to the Y-value (position) of that ac -
Recycling bullets: am I doing this right?
by NesesitaGames ·- Constrain game.CurrentGunX to self.PositionX -
Help with on screen controls!!
by cbowers428 ·I have an actor who can move left and right. I have a left and right button on the screen. I also have a game text attribute that changes to "left" "right" or & -
Actor moves when player touches it ?
by davesfarm ·basically I created a constrain attribute position X and Y behavior, that when touched, turns the rule to false. -
Drag and drop...
by cbt ·Constrain self.X to game.X+100 -
can I change the center of a actor ?
by madmassey ·You could make a small, invisible actor and treat it like your main one with all the rules and collision and all that. Then take a second actor with an image on it and constrain it to your invisible w -
creating a volume control not working
by pjnolen ·I created an attribute called 'sound volume' as an index, and gave it an attribute of 10.