-
Doodle Ski - 1.5 update - promos
by Sparkyidr ·It would show how to do smooth tight accelerometer controls, an endless (randomish) game but with cycles that start "boss" sections, collisions with a bit of play in them and a few o -
Drag and drop...
by cbt ·Create 2 real attributes X and Y. -
Gravity issue
by UtopianGames ·I would never use the scene gravity personally but use accelerate on the actors instead because you will need to use a lot of constrains or reverse gravity on actors you don't want to be effected by t -
Teleportation + maintain speed help!
by JohnPapiomitis ·Make 2 real attributes teleporter x and teleporter y. In the second teleporter( the one you want the actor to appear at after colliding with the first teleporter) constrain attribute teleporter x to -
collisions stop working when I set an actor to access scene attributes.
by tenrdrmer ·So I have been adding some custom font numbering for the level numbers in each scene and for some reason when I add the actors that are going to access the scene.level# attribute everything still work -
Way to make 'Warp To' Command?
by JohnPapiomitis ·you can use change attribute behaviors to change the actors position to whereever you want when you want. -
can I make Collision Shap to polygon ?
by JohnPapiomitis ·yes but they have ti be made out of rectangles or circles. and if its something you want to move then you would have to constrain those actors together -
Double tap on the screen
by JohnPapiomitis ·Make a attribute called doubletap and set it to zero. On the button you what to press for the jump. Have when touch is pressed change attribute double tap to 1. Then make another rule when double tap -
Cleanest movement function for a top down game?
by TwilightHunter ·Hey, quick question. What would be the cleanest movement for a top down game? Move, Velocity, or Acceleration? I just want clean collisions with walls and such. The character is "Running& -
Aligning actors in layers for a pseudo-3d environment
by AjBlue ·say if main actor is > self.position.y //constrain dup object x to main object x. same for y. otherwise constrain to original position. -
Game Creation Log - BOT
-
Random Generator ?
by JohnPapiomitis ·You can make text attributes for all the sentences you want. So call the first one sentence1 and so on and have it be a text attribute and type the sentence in the value spot. Do that for all of them. -
Trying to make a see saw... very flaky
by tenrdrmer ·the constrains will screw with collisions sometimes. try making it non-movable and interpolation the rotation based or your collisions -
Super Mario Bro. Question
by joshmiller602 ·One way would be when he is entering the tube in Scene 1, for it to save his attributes (scores, where the game was, if he had firepower, etc.), then switch scenes and when he comes back, load these g -
Trying to make a see saw... very flaky
by Sparkyidr ·I have a floor actor, and I constrain it's x and y so it stays in place as it rotates, and I also have a floor beneath it to stop it as it hits the ground. -
Problems with actor , help !
by quantumsheep ·Regardless, you could make a second actor (let's call him 'shadow') and constrain its X and Y position to that of the original actor (let's call him 'player'). -
Advanced saving
by cbt ·I think you need to create 2 more attributes. And when doing "1: save attribute game.XXX to XXX1;" also "Save game.time to Time1" and when saving to other slot; &am -
Advanced saving
by IsabelleK ·If attribute game.XXX is true -
Just stumped on GS Viewer - Game increases in size
by Stormtrix ·To using the change image attribute based on a -
Wind Direction and Speed Change?
by simo103 ·I took this and created the direction as an attribute so I could place a left and right fan. I have also seen somewhere discussion of determining swipe direction so if you were looking for wind direct