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  1. Doodle Ski - 1.5 update - promos

    Sparkyidr
    by Sparkyidr · January 2011
    It would show how to do smooth tight accelerometer controls, an endless (randomish) game but with cycles that start "boss" sections, collisions with a bit of play in them and a few o
  2. Drag and drop...

    cbt
    by cbt · January 2011
    Create 2 real attributes X and Y.
  3. Gravity issue

    UtopianGames
    by UtopianGames · January 2011
    I would never use the scene gravity personally but use accelerate on the actors instead because you will need to use a lot of constrains or reverse gravity on actors you don't want to be effected by t
  4. Teleportation + maintain speed help!

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Make 2 real attributes teleporter x and teleporter y. In the second teleporter( the one you want the actor to appear at after colliding with the first teleporter) constrain attribute teleporter x to
  5. collisions stop working when I set an actor to access scene attributes.

    tenrdrmer
    by tenrdrmer · January 2011
    So I have been adding some custom font numbering for the level numbers in each scene and for some reason when I add the actors that are going to access the scene.level# attribute everything still work
  6. Way to make 'Warp To' Command?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you can use change attribute behaviors to change the actors position to whereever you want when you want.
  7. can I make Collision Shap to polygon ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    yes but they have ti be made out of rectangles or circles. and if its something you want to move then you would have to constrain those actors together
  8. Double tap on the screen

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Make a attribute called doubletap and set it to zero. On the button you what to press for the jump. Have when touch is pressed change attribute double tap to 1. Then make another rule when double tap
  9. Cleanest movement function for a top down game?

    TwilightHunter
    by TwilightHunter · January 2011
    Hey, quick question. What would be the cleanest movement for a top down game? Move, Velocity, or Acceleration? I just want clean collisions with walls and such. The character is "Running&
  10. Aligning actors in layers for a pseudo-3d environment

    AjBlue
    by AjBlue · January 2011
    say if main actor is > self.position.y //constrain dup object x to main object x. same for y. otherwise constrain to original position.
  11. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    Ah... that's good thinking. Although, I already thought about it. I can absolutely create a line between the actor and a touch point. I could use this as a sensor to detect for collisions. I could eve
  12. Random Generator ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    You can make text attributes for all the sentences you want. So call the first one sentence1 and so on and have it be a text attribute and type the sentence in the value spot. Do that for all of them.
  13. Trying to make a see saw... very flaky

    tenrdrmer
    by tenrdrmer · January 2011
    the constrains will screw with collisions sometimes. try making it non-movable and interpolation the rotation based or your collisions
  14. Super Mario Bro. Question

    joshmiller602
    by joshmiller602 · January 2011
    One way would be when he is entering the tube in Scene 1, for it to save his attributes (scores, where the game was, if he had firepower, etc.), then switch scenes and when he comes back, load these g
  15. Trying to make a see saw... very flaky

    Sparkyidr
    by Sparkyidr · January 2011
    I have a floor actor, and I constrain it's x and y so it stays in place as it rotates, and I also have a floor beneath it to stop it as it hits the ground.
  16. Problems with actor , help !

    quantumsheep
    by quantumsheep · January 2011
    Regardless, you could make a second actor (let's call him 'shadow') and constrain its X and Y position to that of the original actor (let's call him 'player').
  17. Advanced saving

    cbt
    by cbt · January 2011
    I think you need to create 2 more attributes. And when doing "1: save attribute game.XXX to XXX1;" also "Save game.time to Time1" and when saving to other slot; &am
  18. Advanced saving

    IsabelleK
    by IsabelleK · January 2011
    If attribute game.XXX is true
  19. Just stumped on GS Viewer - Game increases in size

    Stormtrix
    by Stormtrix · January 2011
    To using the change image attribute based on a
  20. Wind Direction and Speed Change?

    simo103
    by simo103 · January 2011
    I took this and created the direction as an attribute so I could place a left and right fan. I have also seen somewhere discussion of determining swipe direction so if you were looking for wind direct
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