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help with game concept
by tatiang ·Sure, as long as you import all of the animation frames for the ship. There's no 3D rendering in GameSalad but you can fake it. You'll have to devise a method for registering collisions since everyt -
Problem with Point & Click
by The_Gamesalad_Guru ·with a specific tag. The only drawback is custom collisions are not recognized by the overlap and collide condition, this is still defined by the overall rigidbody of an actor. The custom collision s -
Bigger *is* better... in space!
by mhedges ·Thanks! I used custom collisions to shave the corners on the quartz and the ships; it does make for more realistic gameplay if you are in a tight spot. -
Guru Live Stream Officially Moving to Saturday. (Broadcast Today)
by The_Gamesalad_Guru ·Constrain the actor to the touch velocity and not the touch position this will keep collisions intact. -
Guru Live Stream Officially Moving to Saturday. (Broadcast Today)
by owen_dennis ·want to make a chain and then have the end of it constrain to your finger and have the other end anchored somewhere, I guess you'd have to use an accelerate function instead of a constrain? Otherwise -
How can i change Display text to Random and display image for the text?
by The_Gamesalad_Guru ·So you can call the image like this change attribute self.image to game.questionnumber..".png" -
Guru Live Stream Officially Moving to Saturday. (Broadcast Today)
by The_Gamesalad_Guru ·Actually custom collisions are better for that. Pin works like a constrain to a spot on the scene so your actor wouldn't move as it is not a joint type thing. Check out the template @socks posted in t -
Can anybody solve this?
by Braydon_SFX ·I haven't looked at your code, but you need to reset attribute values when you reset a scene or game. For example, if you lives attribute is set to 3 initially, and the game ends when it equals 0, you -
Can anybody solve this?
by Zwire ·@Braydon The change attribute is already on top of the logic stack. -
Can anybody solve this?
by Braydon_SFX ·I assume you do t have a change attribute to reset the life counter when the scene begins. In an actor, drag a change attribute behavior to the top of the logic stack and change the life actor back to -
Changing animations when actors are clicked
by raciukas22 ·(Quote) -
Changing animations when actors are clicked
by The_Gamesalad_Guru ·(Quote) -
Changing animations when actors are clicked
by raciukas22 ·(Quote) -
Changing animations when actors are clicked
by Icebox ·@raciukas22 I think i understood , you want them all to be the same actor, create a self.integer attribute call it animate for example -
Rules regarding a range of X or Y positions.
by ADSentertainment ·in some way, so I have another object that would constrain its position to the bosses position with the Y being offset by a negative amount, and if that object collides with a bullet shot by you, it -
moving towards a direction in a circular pattern.
by RThurman ·@Icebox -- here is one way to do it with constrain behaviors: -
Rules regarding a range of X or Y positions.
by ADSentertainment ·To clarify what I meant in the Title. So let's say we have an actor that has an attribute rule that if another actor's (we'll call this Actor B and the first actor Actor A) X position was equal to Act -
Question: health bar made out of 3 separate actors
by Icebox ·if you mean reset scene , just create an invisible actor that controls your game level attributes and put a a change attribute in it , Change attribute game.health to 3. This will trigger once at the -
moving towards a direction in a circular pattern.
by Icebox ·@Lost_Oasis_Games Yea I watched your tutorial i remember now it should work that way, , i stayed for couple of hours thinking about max and min and trying to figure out a way to constrain the black c -
moving towards a direction in a circular pattern.
by The_Gamesalad_Guru ·Com is already available to test with in the current version you will just need the pin function to handle any collisions or use gravity.