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  1. Guru Live Stream Officially Moving to Saturday. (Broadcast Today)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Constrain the actor to the touch velocity and not the touch position this will keep collisions intact.
  2. Guru Live Stream Officially Moving to Saturday. (Broadcast Today)

    owen_dennis
    by owen_dennis · April 2016
    want to make a chain and then have the end of it constrain to your finger and have the other end anchored somewhere, I guess you'd have to use an accelerate function instead of a constrain? Otherwise
  3. How can i change Display text to Random and display image for the text?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    So you can call the image like this change attribute self.image to game.questionnumber..".png"
  4. Guru Live Stream Officially Moving to Saturday. (Broadcast Today)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Actually custom collisions are better for that. Pin works like a constrain to a spot on the scene so your actor wouldn't move as it is not a joint type thing. Check out the template @socks posted in t
  5. Can anybody solve this?

    Braydon_SFX
    by Braydon_SFX · April 2016
    I haven't looked at your code, but you need to reset attribute values when you reset a scene or game. For example, if you lives attribute is set to 3 initially, and the game ends when it equals 0, you
  6. Can anybody solve this?

    Zwire
    by Zwire · April 2016
    @Braydon The change attribute is already on top of the logic stack.
  7. Can anybody solve this?

    Braydon_SFX
    by Braydon_SFX · April 2016
    I assume you do t have a change attribute to reset the life counter when the scene begins. In an actor, drag a change attribute behavior to the top of the logic stack and change the life actor back to
  8. Changing animations when actors are clicked

    raciukas22
    by raciukas22 · April 2016
    (Quote)
  9. Changing animations when actors are clicked

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  10. Changing animations when actors are clicked

    raciukas22
    by raciukas22 · April 2016
    (Quote)
  11. Changing animations when actors are clicked

    Icebox
    by Icebox · April 2016
    @raciukas22 I think i understood , you want them all to be the same actor, create a self.integer attribute call it animate for example
  12. Rules regarding a range of X or Y positions.

    ADSentertainment
    by ADSentertainment · April 2016
    in some way, so I have another object that would constrain its position to the bosses position with the Y being offset by a negative amount, and if that object collides with a bullet shot by you, it
  13. moving towards a direction in a circular pattern.

    RThurman
    by RThurman · April 2016
    @Icebox -- here is one way to do it with constrain behaviors:
  14. Rules regarding a range of X or Y positions.

    ADSentertainment
    by ADSentertainment · April 2016
    To clarify what I meant in the Title. So let's say we have an actor that has an attribute rule that if another actor's (we'll call this Actor B and the first actor Actor A) X position was equal to Act
  15. Question: health bar made out of 3 separate actors

    Icebox
    by Icebox · April 2016
    if you mean reset scene , just create an invisible actor that controls your game level attributes and put a a change attribute in it , Change attribute game.health to 3. This will trigger once at the
  16. moving towards a direction in a circular pattern.

    Icebox
    by Icebox · April 2016
    @Lost_Oasis_Games Yea I watched your tutorial i remember now it should work that way, , i stayed for couple of hours thinking about max and min and trying to figure out a way to constrain the black c
  17. moving towards a direction in a circular pattern.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Com is already available to test with in the current version you will just need the pin function to handle any collisions or use gravity.
  18. Question: health bar made out of 3 separate actors

    Icebox
    by Icebox · April 2016
    change attribute game.health to game.health -1
  19. Question: health bar made out of 3 separate actors

    Icebox
    by Icebox · April 2016
    @Zwire You can do this with 2 actors first create a game integer attribute Health set it to 3 ( 3 hearts)
  20. moving towards a direction in a circular pattern.

    Icebox
    by Icebox · April 2016
    should follow it. I can do vector to angle to constrain the rotation of the black circle to the red circle , but i don't know how to move the black circle towards the direction of the red circle.Can
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