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Guru Live Stream Officially Moving to Saturday. (Broadcast Today)
by The_Gamesalad_Guru ·Constrain the actor to the touch velocity and not the touch position this will keep collisions intact. -
Guru Live Stream Officially Moving to Saturday. (Broadcast Today)
by owen_dennis ·want to make a chain and then have the end of it constrain to your finger and have the other end anchored somewhere, I guess you'd have to use an accelerate function instead of a constrain? Otherwise -
How can i change Display text to Random and display image for the text?
by The_Gamesalad_Guru ·So you can call the image like this change attribute self.image to game.questionnumber..".png" -
Guru Live Stream Officially Moving to Saturday. (Broadcast Today)
by The_Gamesalad_Guru ·Actually custom collisions are better for that. Pin works like a constrain to a spot on the scene so your actor wouldn't move as it is not a joint type thing. Check out the template @socks posted in t -
Can anybody solve this?
by Braydon_SFX ·I haven't looked at your code, but you need to reset attribute values when you reset a scene or game. For example, if you lives attribute is set to 3 initially, and the game ends when it equals 0, you -
Can anybody solve this?
by Zwire ·@Braydon The change attribute is already on top of the logic stack. -
Can anybody solve this?
by Braydon_SFX ·I assume you do t have a change attribute to reset the life counter when the scene begins. In an actor, drag a change attribute behavior to the top of the logic stack and change the life actor back to -
Changing animations when actors are clicked
by raciukas22 ·(Quote) -
Changing animations when actors are clicked
by The_Gamesalad_Guru ·(Quote) -
Changing animations when actors are clicked
by raciukas22 ·(Quote) -
Changing animations when actors are clicked
by Icebox ·@raciukas22 I think i understood , you want them all to be the same actor, create a self.integer attribute call it animate for example -
Rules regarding a range of X or Y positions.
by ADSentertainment ·in some way, so I have another object that would constrain its position to the bosses position with the Y being offset by a negative amount, and if that object collides with a bullet shot by you, it -
moving towards a direction in a circular pattern.
by RThurman ·@Icebox -- here is one way to do it with constrain behaviors: -
Rules regarding a range of X or Y positions.
by ADSentertainment ·To clarify what I meant in the Title. So let's say we have an actor that has an attribute rule that if another actor's (we'll call this Actor B and the first actor Actor A) X position was equal to Act -
Question: health bar made out of 3 separate actors
by Icebox ·if you mean reset scene , just create an invisible actor that controls your game level attributes and put a a change attribute in it , Change attribute game.health to 3. This will trigger once at the -
moving towards a direction in a circular pattern.
by Icebox ·@Lost_Oasis_Games Yea I watched your tutorial i remember now it should work that way, , i stayed for couple of hours thinking about max and min and trying to figure out a way to constrain the black c -
moving towards a direction in a circular pattern.
by The_Gamesalad_Guru ·Com is already available to test with in the current version you will just need the pin function to handle any collisions or use gravity. -
Question: health bar made out of 3 separate actors
by Icebox ·change attribute game.health to game.health -1 -
Question: health bar made out of 3 separate actors
by Icebox ·@Zwire You can do this with 2 actors first create a game integer attribute Health set it to 3 ( 3 hearts) -
moving towards a direction in a circular pattern.
by Icebox ·should follow it. I can do vector to angle to constrain the rotation of the black circle to the red circle , but i don't know how to move the black circle towards the direction of the red circle.Can