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  1. Need help with this guy, Shake and attribute .

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    hmm i can't figure this out... i can't find the camera origin attribute in the "change attribute" event. can you describe it step by step?
  2. Need help with this guy, Shake and attribute .

    QbAnYtO
    by QbAnYtO · January 2011
    hmm i can't figure this out... i can't find the camera origin attribute in the "change attribute" event. can you describe it step by step?
  3. Need help with this guy, Shake and attribute .

    QbAnYtO
    by QbAnYtO · January 2011
    except this i looked for this aswell. thanks hachiko, not sure if it works since i haven't tried it. but i'll try lateron. do those attribute pre exist in every game?
  4. Credits - logo spawning and destroying

    AjBlue
    by AjBlue · January 2011
    i think you can make the logos alpha 0 and then have a change attribute to 1 to make it appear and if you want a fade in i think you just need to add a interpolate
  5. Community Feedback: Feature Requests

    iDeveloper
    by iDeveloper · January 2011
    Attribute Debugger: 2
  6. Rotating Actor Towards Another Actor

    AjBlue
    by AjBlue · January 2011
    oh nevermind, there is no target actor, but what you can do is have a vector to angle attribute, and then link that attribute withe the cannons rotation
  7. Help PLZ. My project is keeping crash, I cant find the reasons

    jonmulcahy
    by jonmulcahy · January 2011
    maybe have a soundeffects actor hidden off screen that actually plays the sound effects? have an attribute called playSound, and instead of having the towers play the sound, change that attribute to t
  8. rocket falling with Gravity

    UtopianGames
    by UtopianGames · January 2011
    Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y)
  9. Running Template + PACK! For Gs and Corona!

    Hachiko
    by Hachiko · January 2011
    CoverFlow. Pretty simple one. Obviously those are white square that display a self attribute (you can change it however you want, image and everything), didn't have time to do the graphics, as always
  10. Need help with this guy, Shake and attribute .

    Thani
    by Thani · January 2011
    2 , What does each attribute mean and what are the various stuff we can use them for ?
  11. Joystick issue

    eemachala
    by eemachala · January 2011
    70 and game.angle < 120 . along with a attribute to integer for gamedirecton. Ive done with for all 8 idle positions with different angles an its works now. with 0-7 for game direction to tak
  12. Camera control doesn't work

    massali
    by massali · January 2011
    My problem at the moment is that the camera isn't moving the car (actor). I've set the scene to be a larger size than the game and the car has the scrolling attribute and the "Camera Control&
  13. help with display text pls

    chicop
    by chicop · January 2011
    i have a load attribute that reads the levels that have been opened up with a display text self.worldlevel1..
  14. Messing with the Joystick Demo

    QbAnYtO
    by QbAnYtO · January 2011
    Attribute? Movement detection? If play is moving (and rotating in any case) then animate???
  15. everything else is small but this small box

    quantumsheep
    by quantumsheep · January 2011
    You can put in your 'small' box two quick behaviours to change its size - change attribute 'self.width' and change attribute 'self.height'.
  16. Interested in a Canabalt like template?

    Hachiko
    by Hachiko · January 2011
    you can change them however you want, and it show how everything can be triggered with just a change attribute. When you're hit, you can't be hit again until you stop "flashing" (2
  17. How do i make a platform go side to side , Please

    AjBlue
    by AjBlue · January 2011
    try rule:if boolean attribute is false>interpolate platform self.position.x to desired x coordinate + change attribute>boolean to true
  18. Whats better interpolating or timers? Image Alpha

    tenrdrmer
    by tenrdrmer · January 2011
    the time will be an instant change at the end of the timer where interpolate will be make the change gradually over the time period. so it depends on the effect you are looking for. I personally prefe
  19. Help resetting during pause and moving between scenes

    AjBlue
    by AjBlue · January 2011
    have you tried hooking up a boolean to the pause menu, and when you press the pause button, making it change attribute>boolean>true. then on pausemenu, if boolean=true, show pausemenu. t
  20. Help resetting during pause and moving between scenes

    NesesitaGames
    by NesesitaGames · January 2011
    I set up a game.ResetAll attribute on an offscreen invisible Controller (integer), but when I tried adding a Change Attribute > game.ResetAll > 1 to my Main Menu Button, then return to t
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