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Need help with this guy, Shake and attribute .
by JohnPapiomitis ·hmm i can't figure this out... i can't find the camera origin attribute in the "change attribute" event. can you describe it step by step? -
Need help with this guy, Shake and attribute .
by QbAnYtO ·hmm i can't figure this out... i can't find the camera origin attribute in the "change attribute" event. can you describe it step by step? -
Need help with this guy, Shake and attribute .
by QbAnYtO ·except this i looked for this aswell. thanks hachiko, not sure if it works since i haven't tried it. but i'll try lateron. do those attribute pre exist in every game? -
Credits - logo spawning and destroying
by AjBlue ·i think you can make the logos alpha 0 and then have a change attribute to 1 to make it appear and if you want a fade in i think you just need to add a interpolate -
Community Feedback: Feature Requests
by iDeveloper ·Attribute Debugger: 2 -
Rotating Actor Towards Another Actor
by AjBlue ·oh nevermind, there is no target actor, but what you can do is have a vector to angle attribute, and then link that attribute withe the cannons rotation -
Help PLZ. My project is keeping crash, I cant find the reasons
by jonmulcahy ·maybe have a soundeffects actor hidden off screen that actually plays the sound effects? have an attribute called playSound, and instead of having the towers play the sound, change that attribute to t -
rocket falling with Gravity
by UtopianGames ·Constrain self.Rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y) -
Running Template + PACK! For Gs and Corona!
by Hachiko ·CoverFlow. Pretty simple one. Obviously those are white square that display a self attribute (you can change it however you want, image and everything), didn't have time to do the graphics, as always -
Need help with this guy, Shake and attribute .
by Thani ·2 , What does each attribute mean and what are the various stuff we can use them for ? -
Joystick issue
by eemachala ·70 and game.angle < 120 . along with a attribute to integer for gamedirecton. Ive done with for all 8 idle positions with different angles an its works now. with 0-7 for game direction to tak -
Camera control doesn't work
by massali ·My problem at the moment is that the camera isn't moving the car (actor). I've set the scene to be a larger size than the game and the car has the scrolling attribute and the "Camera Control& -
help with display text pls
by chicop ·i have a load attribute that reads the levels that have been opened up with a display text self.worldlevel1.. -
Messing with the Joystick Demo
by QbAnYtO ·Attribute? Movement detection? If play is moving (and rotating in any case) then animate??? -
everything else is small but this small box
by quantumsheep ·You can put in your 'small' box two quick behaviours to change its size - change attribute 'self.width' and change attribute 'self.height'. -
Interested in a Canabalt like template?
by Hachiko ·you can change them however you want, and it show how everything can be triggered with just a change attribute. When you're hit, you can't be hit again until you stop "flashing" (2 -
How do i make a platform go side to side , Please
by AjBlue ·try rule:if boolean attribute is false>interpolate platform self.position.x to desired x coordinate + change attribute>boolean to true -
Whats better interpolating or timers? Image Alpha
by tenrdrmer ·the time will be an instant change at the end of the timer where interpolate will be make the change gradually over the time period. so it depends on the effect you are looking for. I personally prefe -
Help resetting during pause and moving between scenes
by AjBlue ·have you tried hooking up a boolean to the pause menu, and when you press the pause button, making it change attribute>boolean>true. then on pausemenu, if boolean=true, show pausemenu. t -
Help resetting during pause and moving between scenes
by NesesitaGames ·I set up a game.ResetAll attribute on an offscreen invisible Controller (integer), but when I tried adding a Change Attribute > game.ResetAll > 1 to my Main Menu Button, then return to t