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ANOTHER question
by expired_012 ·Basically, create a global integer attribute named score. Then go into your ball actor and put in a new rule. -
ANOTHER question
by JohnPapiomitis ·make a global attribute called score. Then ahve a rule when ball collides with block change attribute score to score+1. Then have a display text behavior to display attribute score in a actor to show -
ANOTHER question
by Asymptoteell ·Make a global attribute g-ame.score and in the ball a rule like this: -
when collide,how can I hold platform's Y position ?
by JohnPapiomitis ·you still needed to constrain the y or else it would still push down. -
ball keeps on bounces higher and higher
by AjBlue ·maybe try constrain maxspeed -
how i make a drag and drop?
by JohnPapiomitis ·make a rule when touch is pressed, then drag in 2 constrain attribute behaviors. Constrain self position x to devices mouse positiion x, and constrain self position y to devices mouse position y -
Dynamically rotate around center
by alladinian ·But how is it possible to even rotate if I constrain its X and Y values? Wouldn't I "pin" the actor to a fixed position if I constrain its X,Y ? -
when collide,how can I hold platform's Y position ?
by jasonshow ·but I can not constrain the X position, because the platform need to move left. -
Dynamically rotate around center
by Asymptoteell ·Constrain its X and Y positions to whatever you want those to be and make sure fixed rotation is unchecked. Then make it collide with those actors: it should dynamically spin without actually moving -
when collide,how can I hold platform's Y position ?
by JohnPapiomitis ·drag a constrain attribute behavior in the actor. On the actor thats in the scene(not that same actor thats to the left in the actor pane) double click it. Then on the left go under position and right -
when collide,how can I hold platform's Y position ?
by jasonshow ·I did the constrain in platform,but not work. -
when collide,how can I hold platform's Y position ?
by JohnPapiomitis ·constrain self position y to the position it is onscreen -
Questions about actor spawn and destroy
by xznkok ·for say bullets offscreen, and make a boolean attribute, when true. change attribute bullets x position, to x on screen. same with y. then the bullet can take its course to the enemy, then once overl -
newbie needs help!
by simo103 ·create two attributes one Walk one Shoot, integers value 0. In walk button put rule when touch is pressed change attribute Walk to 1. In Shoot button rule when touch is pressed change attribute Shoot -
Questions about actor spawn and destroy
by AjBlue ·for say bullets offscreen, and make a boolean attribute, when true. change attribute bullets x position, to x on screen. same with y. then the bullet can take its course to the enemy, then once overl -
I need URGENT help !! Help!!
by AjBlue ·otherwise change attribute>background>position>x = 0 -
How do you make an actor float In water?
by Frazzle ·I've tried using the constrain attribute behaviour but that doesn't work. -
Press - Drag Outside Actor - Release - Start (Problem)
by Sandbird ·I've thought about that attribute thing also and gave it a go...the thing is that you dont have a "When to set the attribute" factor. All the rules apply on actors and if i could say -
Press - Drag Outside Actor - Release - Start (Problem)
by simo103 ·I believe you will want to create an attribute for each moveable actor so you can do two checks in the rule ie: when mouse up and when attribute actor1Active=1 or whatever you call it. That way the mo -
Performance / Optimization
by HoneyTribeStudios ·I started replacing my constrains and timers with the following: