GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. ANOTHER question

    expired_012
    by expired_012 · January 2011
    Basically, create a global integer attribute named score. Then go into your ball actor and put in a new rule.
  2. ANOTHER question

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    make a global attribute called score. Then ahve a rule when ball collides with block change attribute score to score+1. Then have a display text behavior to display attribute score in a actor to show
  3. ANOTHER question

    Asymptoteell
    by Asymptoteell · January 2011
    Make a global attribute g-ame.score and in the ball a rule like this:
  4. when collide,how can I hold platform's Y position ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you still needed to constrain the y or else it would still push down.
  5. ball keeps on bounces higher and higher

    AjBlue
    by AjBlue · January 2011
    maybe try constrain maxspeed
  6. how i make a drag and drop?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    make a rule when touch is pressed, then drag in 2 constrain attribute behaviors. Constrain self position x to devices mouse positiion x, and constrain self position y to devices mouse position y
  7. Dynamically rotate around center

    alladinian
    by alladinian · January 2011
    But how is it possible to even rotate if I constrain its X and Y values? Wouldn't I "pin" the actor to a fixed position if I constrain its X,Y ?
  8. when collide,how can I hold platform's Y position ?

    jasonshow
    by jasonshow · January 2011
    but I can not constrain the X position, because the platform need to move left.
  9. Dynamically rotate around center

    Asymptoteell
    by Asymptoteell · January 2011
    Constrain its X and Y positions to whatever you want those to be and make sure fixed rotation is unchecked. Then make it collide with those actors: it should dynamically spin without actually moving
  10. when collide,how can I hold platform's Y position ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    drag a constrain attribute behavior in the actor. On the actor thats in the scene(not that same actor thats to the left in the actor pane) double click it. Then on the left go under position and right
  11. when collide,how can I hold platform's Y position ?

    jasonshow
    by jasonshow · January 2011
    I did the constrain in platform,but not work.
  12. when collide,how can I hold platform's Y position ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    constrain self position y to the position it is onscreen
  13. Questions about actor spawn and destroy

    xznkok
    by xznkok · January 2011
    for say bullets offscreen, and make a boolean attribute, when true. change attribute bullets x position, to x on screen. same with y. then the bullet can take its course to the enemy, then once overl
  14. newbie needs help!

    simo103
    by simo103 · January 2011
    create two attributes one Walk one Shoot, integers value 0. In walk button put rule when touch is pressed change attribute Walk to 1. In Shoot button rule when touch is pressed change attribute Shoot
  15. Questions about actor spawn and destroy

    AjBlue
    by AjBlue · January 2011
    for say bullets offscreen, and make a boolean attribute, when true. change attribute bullets x position, to x on screen. same with y. then the bullet can take its course to the enemy, then once overl
  16. I need URGENT help !! Help!!

    AjBlue
    by AjBlue · January 2011
    otherwise change attribute>background>position>x = 0
  17. How do you make an actor float In water?

    Frazzle
    by Frazzle · January 2011
    I've tried using the constrain attribute behaviour but that doesn't work.
  18. Press - Drag Outside Actor - Release - Start (Problem)

    Sandbird
    by Sandbird · January 2011
    I've thought about that attribute thing also and gave it a go...the thing is that you dont have a "When to set the attribute" factor. All the rules apply on actors and if i could say
  19. Press - Drag Outside Actor - Release - Start (Problem)

    simo103
    by simo103 · January 2011
    I believe you will want to create an attribute for each moveable actor so you can do two checks in the rule ie: when mouse up and when attribute actor1Active=1 or whatever you call it. That way the mo
  20. Performance / Optimization

    HoneyTribeStudios
    by HoneyTribeStudios · January 2011
    I started replacing my constrains and timers with the following:
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla