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Scenes becoming corrupted - why!?
by HoneyTribeStudios ·Has anyone else found this problem? At first I though it was my mistake, but after a while I realised that the move/change velocity attributes had stopped working as they should. -
Messing with the Joystick Demo
by MarkOnTheIron ·3. Find the "Move Me 1 Control" actor and double-click it to open it. among the rule you will find a Constrain attribute on rotation: -
Just stumped on GS Viewer - Game increases in size
by Stormtrix ·Rule - game.CDdisplay=0 // change attribute: self.image to "c"..floor(game.cardback)..".png" -
Help with Continuous rotation
by VoidedSky ·Constrain 'self.motion.Angular Velocity' to : SPEED -
Does anybody know a quick random number generator?
by entersimon ·Create an integer attribute and call it something like Random Blink Animation. -
Spawning Random actors at the same time in different spots
by VoidedSky ·Rule: When attribute game.spawnActors is true -
Wall and Shadow...
by Asymptoteell ·Constrain a game attribute with a rule in the wall actor to its horizontal size. Then Constrain the shadow's horizontal size to that game attribute. -
Magnitude attribute stop?
by AjBlue ·i don't know how i managed it, it might be from the boolean attribute. but when there are no enemies spawned at start, the turret records the distance as 259.03, and yet it doesn't spawn a projection -
Magnitude attribute stop?
by JohnPapiomitis ·Try it like this.Have the so when enemy is within 400, change attribute to true, then in the otherwise section of that rule have change attribute to false. -
Magnitude attribute stop?
by AjBlue ·oh so i have a turret running a magitude(turret-enemy) once enemy is within 400, change attribute to true. when attribute is true, timer every 2 seconds: projectile > change attribute x,y to en -
custom font
by gilamonster ·Okay, I think i have figured it out. I used the same 0.png image and made another actor named 00 and gave it it's own constrain attribute behavior and it worked. -
Timer...bug?
by Sparkyidr ·I then display the attribute in an actor, and it seems to work fine. -
custom font
by gilamonster ·I also don't understand the Divisor part of the Constrain Attribute behavior. Thanks for any help. -
Load Attribute ...does that work inside GameSalad?
by next2heaven ·So I'm saving attributes and on my initial screen I'm loading them in. It seems though, that when I preview my game for the second time it doesn't load in any of the attributes ...like it's starting -
How to Unstick a Ball?
by simo103 ·If the ball is just reacting to collisions of other objects check the physics of friction and restitution and play around with those numbers a bit to get a desired effect. -
Vertical Shoot em up.
by simo103 ·you need to create those two attributes InitX and InitY on the actor (double click teh actor and then click the + sign to add an attribute): -
Messing with the Joystick Demo
by MarkOnTheIron ·Insert this code in your controlled actor. You should already have the Constrain rotation behavior you just need to add the rest. -
Change Moveable on touch
by JohnPapiomitis ·Have a rule in the actor when touch is pressed constrain attribute self position x to devices mouse position x and then do the same for the y -
multiple copys of an actor all being destroyed when destroy rule is complete
by Mcreator83 ·i would do it like this. create an attribute and name it destroy and leav it at 0 -
multiple copys of an actor all being destroyed when destroy rule is complete
by tenrdrmer ·Thats the most simple way to do it. now if your triggering based on an attribute or something you could have something crossed where they are all triggering at once but a simple touch is pressed rule