GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Scenes becoming corrupted - why!?

    HoneyTribeStudios
    by HoneyTribeStudios · January 2011
    Has anyone else found this problem? At first I though it was my mistake, but after a while I realised that the move/change velocity attributes had stopped working as they should.
  2. Messing with the Joystick Demo

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    3. Find the "Move Me 1 Control" actor and double-click it to open it. among the rule you will find a Constrain attribute on rotation:
  3. Just stumped on GS Viewer - Game increases in size

    Stormtrix
    by Stormtrix · January 2011
    Rule - game.CDdisplay=0 // change attribute: self.image to "c"..floor(game.cardback)..".png"
  4. Help with Continuous rotation

    VoidedSky
    by VoidedSky · January 2011
    Constrain 'self.motion.Angular Velocity' to : SPEED
  5. Does anybody know a quick random number generator?

    entersimon
    by entersimon · January 2011
    Create an integer attribute and call it something like Random Blink Animation.
  6. Spawning Random actors at the same time in different spots

    VoidedSky
    by VoidedSky · January 2011
    Rule: When attribute game.spawnActors is true
  7. Wall and Shadow...

    Asymptoteell
    by Asymptoteell · January 2011
    Constrain a game attribute with a rule in the wall actor to its horizontal size. Then Constrain the shadow's horizontal size to that game attribute.
  8. Magnitude attribute stop?

    AjBlue
    by AjBlue · January 2011
    i don't know how i managed it, it might be from the boolean attribute. but when there are no enemies spawned at start, the turret records the distance as 259.03, and yet it doesn't spawn a projection
  9. Magnitude attribute stop?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Try it like this.Have the so when enemy is within 400, change attribute to true, then in the otherwise section of that rule have change attribute to false.
  10. Magnitude attribute stop?

    AjBlue
    by AjBlue · January 2011
    oh so i have a turret running a magitude(turret-enemy) once enemy is within 400, change attribute to true. when attribute is true, timer every 2 seconds: projectile > change attribute x,y to en
  11. custom font

    gilamonster
    by gilamonster · January 2011
    Okay, I think i have figured it out. I used the same 0.png image and made another actor named 00 and gave it it's own constrain attribute behavior and it worked.
  12. Timer...bug?

    Sparkyidr
    by Sparkyidr · January 2011
    I then display the attribute in an actor, and it seems to work fine.
  13. custom font

    gilamonster
    by gilamonster · January 2011
    I also don't understand the Divisor part of the Constrain Attribute behavior. Thanks for any help.
  14. Load Attribute ...does that work inside GameSalad?

    next2heaven
    by next2heaven · January 2011
    So I'm saving attributes and on my initial screen I'm loading them in. It seems though, that when I preview my game for the second time it doesn't load in any of the attributes ...like it's starting
  15. How to Unstick a Ball?

    simo103
    by simo103 · January 2011
    If the ball is just reacting to collisions of other objects check the physics of friction and restitution and play around with those numbers a bit to get a desired effect.
  16. Vertical Shoot em up.

    simo103
    by simo103 · January 2011
    you need to create those two attributes InitX and InitY on the actor (double click teh actor and then click the + sign to add an attribute):
  17. Messing with the Joystick Demo

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    Insert this code in your controlled actor. You should already have the Constrain rotation behavior you just need to add the rest.
  18. Change Moveable on touch

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Have a rule in the actor when touch is pressed constrain attribute self position x to devices mouse position x and then do the same for the y
  19. multiple copys of an actor all being destroyed when destroy rule is complete

    Mcreator83
    by Mcreator83 · January 2011
    i would do it like this. create an attribute and name it destroy and leav it at 0
  20. multiple copys of an actor all being destroyed when destroy rule is complete

    tenrdrmer
    by tenrdrmer · January 2011
    Thats the most simple way to do it. now if your triggering based on an attribute or something you could have something crossed where they are all triggering at once but a simple touch is pressed rule
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla