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Vertical Shoot em up.
by quantumsheep ·To stop the scrolling, make a boolean attribute called BossFight -
edit colision area
by simo103 ·you are going to constrain the x and y position of the main actor to two attriv=butes you create and then constrain the invisble actor (or actors head/body etc) to those x and y positions. With the he -
Interpolate Tutorial Video
by msones ·Using a real attribute will cause your actor's positioning to be much more precise. -
Push a button to jump higher and higher
by Hachiko ·change attribute motion linear Y of player to a given value, the greater, the faster the jump and the higher the minimum jump. -
Push a button to jump higher and higher
by Hachiko ·Basically, you can have the accellerate down behaviour to simulate gravity to not fire when jump is true and mouse is down. When mouse is down and jump is true, change the motion linear Y to a given v -
Thankyou GameSalad and the forum for a great year...
by StormyStudio ·CHANGE ATTRIBUTE device volume and interpolated to 0. -
Restrict the camera following an actor on only its X axis
by davesfarm ·there is one more choice, and you can do the constrain camera. in it.. but when you double click it from the menue on the left you cannot... why is that? -
Restrict the camera following an actor on only its X axis
by davesfarm ·there is one more choice, and you can do the constrain camera. in it.. but when you double click it from the menue on the left you cannot... why is that? -
Restrict the camera following an actor on only its X axis
by davesfarm ·Im confused on the Camera Rules actor, is that just a normal actor named CameraRules? also... constrain behavior, do you mean constrain Atribute? when you mean invisible, you mean just turn the alpha -
Rotating / zooming the camera
by Snow ·Double click on your "Camera" actor instance and click on the lock. Then you have access to your camera via scene attributes. Then all you need to do is -
*CODEMONKEY* please read :(
by CodeMonkey ·There are very small actors corresponding to each of the touch attributes. Their positions are constrained to those attributes if the touch is active. The joystick will constrain its position to the t -
walking around a circle
by jonmulcahy ·I'm trying to replicate a youtube video i saw a few weeks ago by making a player walk around a planet. I'm trying to build off of FMG's constrain to circle demo, but I'm just too tired from shoveling -
Help Wanted
by AjBlue ·i have magnitude set up, i think ill try a move attribute plus motion linear movement -
Help Wanted
by JohnPapiomitis ·when your attribute set up to the magnitude is greater or less then whatever you want, change attribute self motion linear x to 0 to stop movement on x and change self motion linear y to 0 to stop mov -
how to make somthing not fall over when colliding
by rex45 ·is that an attribute? -
Rotating / zooming the camera
by madmassey ·with zooming in the camera using the Self.Size attributes or rotating it on the Self.Rotation attributes. Even though these make the camera actor physically change size or spin around (when I change -
enemy chase player only when player is near?
by Asymptoteell ·Constrain two attributes (We'll call them X and Y) to the X and Y values of the chased actor. Then make an attribute for the chaser to be constrained to the magnitude(X-self.positionX,Y-self.position -
Why add a GS splash screen on apps that don't sell?
by magic101hi ·or you could constrain 10,000 actors to the horse. -
Turn based games with computer opponents
by Hachiko ·if mouse is released (this way the check happens when touch is released, but you can set it up for when it's down too, just use constrain instead of change attribute to keep checking) -
Interested in a Canabalt like template?
by Hachiko ·for everything you just need to change a game attribute.