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  1. multiple copys of an actor all being destroyed when destroy rule is complete

    Mcreator83
    by Mcreator83 · January 2011
    i would do it like this. create an attribute and name it destroy and leav it at 0
  2. multiple copys of an actor all being destroyed when destroy rule is complete

    tenrdrmer
    by tenrdrmer · January 2011
    Thats the most simple way to do it. now if your triggering based on an attribute or something you could have something crossed where they are all triggering at once but a simple touch is pressed rule
  3. Vertical Shoot em up.

    quantumsheep
    by quantumsheep · January 2011
    To stop the scrolling, make a boolean attribute called BossFight
  4. edit colision area

    simo103
    by simo103 · January 2011
    you are going to constrain the x and y position of the main actor to two attriv=butes you create and then constrain the invisble actor (or actors head/body etc) to those x and y positions. With the he
  5. Interpolate Tutorial Video

    msones
    by msones · January 2011
    Using a real attribute will cause your actor's positioning to be much more precise.
  6. Push a button to jump higher and higher

    Hachiko
    by Hachiko · January 2011
    change attribute motion linear Y of player to a given value, the greater, the faster the jump and the higher the minimum jump.
  7. Push a button to jump higher and higher

    Hachiko
    by Hachiko · January 2011
    Basically, you can have the accellerate down behaviour to simulate gravity to not fire when jump is true and mouse is down. When mouse is down and jump is true, change the motion linear Y to a given v
  8. Thankyou GameSalad and the forum for a great year...

    StormyStudio
    by StormyStudio · January 2011
    CHANGE ATTRIBUTE device volume and interpolated to 0.
  9. Restrict the camera following an actor on only its X axis

    davesfarm
    by davesfarm · January 2011
    there is one more choice, and you can do the constrain camera. in it.. but when you double click it from the menue on the left you cannot... why is that?
  10. Restrict the camera following an actor on only its X axis

    davesfarm
    by davesfarm · January 2011
    there is one more choice, and you can do the constrain camera. in it.. but when you double click it from the menue on the left you cannot... why is that?
  11. Restrict the camera following an actor on only its X axis

    davesfarm
    by davesfarm · January 2011
    Im confused on the Camera Rules actor, is that just a normal actor named CameraRules? also... constrain behavior, do you mean constrain Atribute? when you mean invisible, you mean just turn the alpha
  12. Rotating / zooming the camera

    Snow
    by Snow · January 2011
    Double click on your "Camera" actor instance and click on the lock. Then you have access to your camera via scene attributes. Then all you need to do is
  13. *CODEMONKEY* please read :(

    CodeMonkey
    by CodeMonkey · January 2011
    There are very small actors corresponding to each of the touch attributes. Their positions are constrained to those attributes if the touch is active. The joystick will constrain its position to the t
  14. walking around a circle

    jonmulcahy
    by jonmulcahy · January 2011
    I'm trying to replicate a youtube video i saw a few weeks ago by making a player walk around a planet. I'm trying to build off of FMG's constrain to circle demo, but I'm just too tired from shoveling
  15. Help Wanted

    AjBlue
    by AjBlue · January 2011
    i have magnitude set up, i think ill try a move attribute plus motion linear movement
  16. Help Wanted

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    when your attribute set up to the magnitude is greater or less then whatever you want, change attribute self motion linear x to 0 to stop movement on x and change self motion linear y to 0 to stop mov
  17. how to make somthing not fall over when colliding

    rex45
    by rex45 · January 2011
    is that an attribute?
  18. Rotating / zooming the camera

    madmassey
    by madmassey · January 2011
    with zooming in the camera using the Self.Size attributes or rotating it on the Self.Rotation attributes. Even though these make the camera actor physically change size or spin around (when I change
  19. enemy chase player only when player is near?

    Asymptoteell
    by Asymptoteell · January 2011
    Constrain two attributes (We'll call them X and Y) to the X and Y values of the chased actor. Then make an attribute for the chaser to be constrained to the magnitude(X-self.positionX,Y-self.position
  20. Why add a GS splash screen on apps that don't sell?

    magic101hi
    by magic101hi · January 2011
    or you could constrain 10,000 actors to the horse.
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